Swanky Paint

Chat about anything CX16 related that doesn't fit elsewhere
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jnewman
Posts: 16
Joined: Mon Nov 30, 2020 3:56 am

Swanky Paint

Post by jnewman »


I found this on steam while looking around for graphics related stuffs this morning.  It looks nice but have not tried it.

https://store.steampowered.com/app/432030/Swanky_Paint/

Note at the end of feature list on the above page:

These are some of the features that are already included in the current version. We are still adding more during development.

Features:


  • We don't have a file format - anything created on Swanky Paint can be opened in ANY art software


  • Runs on Linux, Raspberry Pi, Android, Windows & Mac


  • Deluxe Paint shortcuts


  • Escher modes: Hexels, non-Euclidean, strange geometry


  • Bloom shader options


  • Full resolution background image for tracing and referencing


  • Multiple layers support


  • Simple animation frames


  • Spritesheet support


  • GIF and APNG import to frames


  • Supports SVG, GIF, JPG, PNG and APNG import & export


  • Supports Fun64 clipboard conversion to ASCII


  • Dithering options for paletted and true colour images


  • Wrap mode for tiling preview, edit anywhere to update the draw area


  • Ultimate undo remembers your history forever


  • Export your image history as a GIF


  • Supports 15 popular colour palettes like Pico8, DawnBringer, C64, ZXSpectrum, NES, Gameboy, MSX, AppleII, EGA, Swanky32 & more


  • Import custom palettes and presets


  • Support for Lua scripting


  • Support for UV mapping preview on to low poly 3D model


 

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desertfish
Posts: 1096
Joined: Tue Aug 25, 2020 8:27 pm
Location: Netherlands

Swanky Paint

Post by desertfish »


No color cycling ?

jnewman
Posts: 16
Joined: Mon Nov 30, 2020 3:56 am

Swanky Paint

Post by jnewman »


bummers. Didn't catch that.

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