Page 1 of 1

Deep Scavenger (Beta v1) - Asteroids with a story

Posted: Tue Feb 04, 2025 3:00 am
by mwiedmann
Here is the first beta version of "Deep Scavenger" an Asteroids like game with a story. You play as Rick Frost, a deep space scavenger who finds himself in trouble. Blast open asteroids to harvest valuable crystals inside to pay off your debt to "The Corporation". Can you survive and earn your freedom? Will The Corporation betray you? Cut scenes every few levels show the interactions between Rick, his friends, enemies, and possible love interest?

This one is all in assembly language. I dropped it for quite a few months due to life but it feels great to get back to it and finish it. Feel free to ping me with bugs/feedback on the X16 Discord (Mark Wiedmann - markbugslayer) or here. Hope you enjoy it.

Try It Now!

Image

Image

Re: Deep Scavenger (Beta v1) - Asteroids with a story

Posted: Tue Feb 04, 2025 4:57 am
by Retroplayer
Great job! Is this in 640x480 mode? Are you using the flip horizontal /vertical to get additional frames for your ship and asteroids? Because we all know the X16 doesn't have much video ram which IMHO is one of it's charming attributes in that it isn't too powerful and it's limitations remind you that the X16 is truly a retro machine.

Adding resource gathering is a neat addition to the Asteroids game. It'd be awesome if someone made a space game with the Asteroids gameplay as a subset of it's gameplay. Like you fly around the different sectors to gather resources, or deliver cargo or play bounty hunter to capture fugitives etc.

Re: Deep Scavenger (Beta v1) - Asteroids with a story

Posted: Tue Feb 04, 2025 10:56 am
by darvidanoar
Very cool. This is going to take some time to master :-)

Re: Deep Scavenger (Beta v1) - Asteroids with a story

Posted: Tue Feb 04, 2025 12:13 pm
by mwiedmann
Retroplayer wrote: Tue Feb 04, 2025 4:57 am Is this in 640x480 mode? Are you using the flip horizontal /vertical to get additional frames for your ship and asteroids?
Thanks!

640x480 mode: YES.
flip horizontal /vertical: YES you nailed it, there are only 5 sprite frames for the ship (0, 22.5, 45,67.5, and 90 degrees). The rest are just flipping those.

I like your idea for a larger game where you fly to different sectors, etc.

Re: Deep Scavenger (Beta v1) - Asteroids with a story

Posted: Tue Feb 04, 2025 2:35 pm
by Daedalus
Did the Corporation blow up a dissenting planet with the "Cube Cannon" to make all that space debris?

The fight against the Cube Cannon ship in the final stage of the RPG version of the game would be epic.