The making of Second Reality X16
Posted: Sun Nov 17, 2024 6:05 pm
The making of Second Reality X16
During the development of the 2R demo remake MooingLemur and I shared quite a few screenshots/videos of in-between results of parts of this demo and we had quite some discussions about those that show partially working/buggy demo-parts and (partially) reverse engineered simulations etc.
I thought others might be interested if we were to share some of that and give a bit of explaination/context. In this forum thread I would like to start doing that. Note that I know most about the demo-parts that I implemented so I will probably limit myself to those parts. Maybe MooingLemur can comment a bit on the other parts, but I cannot speak for him on this (its a bit time consuming to explain this highly technical stuff).
General info
Here is some basic information about the original demo and the remake for the X16:
Videos (original and X16)
Original source: https://github.com/mtuomi/SecondReality
X16 Source: https://github.com/mooinglemur/2RX16
How it all began
On september 12, 2023 MooingLemur sent me a cryptic hint (a music file) showing this:
He asked me if I were interested in creating a secret demo: a remake of Second Reality! I was intrigued, but also sceptical that it would be possible to recreate the entire demo on the X16. In fact this was my initial reaction:
He argued that the new VERA FX upgrade would be particalarly suited at this part:
And the next day I had created a PoC Rotazoomer and from that point on we basicly started working on the demo parts.
Demo parts
Here is a (partial) list of the demo parts. For the ones that I know enough about I will create a post in this thread to show how it was recreated using screenshots/videos and explanation. Whenever I add a new post, I will add the link to it as well.
Music and integration
MooingLemur has done all the work for implementing the music and sound effects. This was an incredible amount of work. I cannot comment on it much more than what was already told. I do know that for quite a few demo parts had to be synced with the music.
MooingLemur also did all the integration of all the demo parts, the packing, loading of resources etc.
---
( I will be editing this post when more parts are added )
During the development of the 2R demo remake MooingLemur and I shared quite a few screenshots/videos of in-between results of parts of this demo and we had quite some discussions about those that show partially working/buggy demo-parts and (partially) reverse engineered simulations etc.
I thought others might be interested if we were to share some of that and give a bit of explaination/context. In this forum thread I would like to start doing that. Note that I know most about the demo-parts that I implemented so I will probably limit myself to those parts. Maybe MooingLemur can comment a bit on the other parts, but I cannot speak for him on this (its a bit time consuming to explain this highly technical stuff).
General info
Here is some basic information about the original demo and the remake for the X16:
Videos (original and X16)
Original source: https://github.com/mtuomi/SecondReality
X16 Source: https://github.com/mooinglemur/2RX16
How it all began
On september 12, 2023 MooingLemur sent me a cryptic hint (a music file) showing this:
He asked me if I were interested in creating a secret demo: a remake of Second Reality! I was intrigued, but also sceptical that it would be possible to recreate the entire demo on the X16. In fact this was my initial reaction:
He argued that the new VERA FX upgrade would be particalarly suited at this part:
And the next day I had created a PoC Rotazoomer and from that point on we basicly started working on the demo parts.
Demo parts
Here is a (partial) list of the demo parts. For the ones that I know enough about I will create a post in this thread to show how it was recreated using screenshots/videos and explanation. Whenever I add a new post, I will add the link to it as well.
- Forest
- Lens
- Rotazoomer
- Water
- Bounce
- More to follow...
Music and integration
MooingLemur has done all the work for implementing the music and sound effects. This was an incredible amount of work. I cannot comment on it much more than what was already told. I do know that for quite a few demo parts had to be synced with the music.
MooingLemur also did all the integration of all the demo parts, the packing, loading of resources etc.
---
( I will be editing this post when more parts are added )