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Font/tile editor?

Posted: Sun Dec 06, 2020 2:11 am
by grommile

Has anyone implemented a font/tile editor that runs natively on the x16?

I'm enjoying writing my program TUNNEL (it's a very minimal, text-only, completely linear dungeon crawl with all the terrible design and balance of late 1970s proto-CRPGs back when "you drink the mysterious potion oh lol it is poison now you are dead" was considered perfectly acceptable) in BASIC directly on the (emulated) machine and thought it would be kinda neat to have a font editor that ran natively as well. The ability to have it spit out a set of DATA statements would be particularly neat, but even just save-to-disk is good enough ?