Pixeus - An Exploration Platformer/Metroidvania - v1.2 rc
Posted: Fri Feb 23, 2024 9:10 pm
I finally got around to finishing Pixeus! Pixeus is an exploration platformer. Somewhat of a "Metroidvania". Pixeus has crash landed on a strange world. Find energy to recharge his ship and escape, but also grab some gold along the way. The more energy and gold you grab, the better your ending.
This is a release candidate so let me know about bugs and I'll get them patched up!
Try It Now!
Features:
- Over 70 levels to explore across 4 environments (forest, tundra, desert, underworld)
- Find scuba gear and explore underwater!
- 25 unique enemies
- Unique soundtrack by Crisps for each environment (menu includes a jukebox to listen to the tunes)
- Keyboard and joypad controls
v1.2rc updates:
- Swimming improved. You can now swim in all directions with the control pad. Previously to swim up you had to use the jump button.
- There are now some "SCUBA VITAL" signs to warn you about entering an area if you don't have the scuba gear. You could get stuck without it!
- Various level fixes to prevent getting stuck in unintended areas or being unable to reach energy/gold.
- Bug fixes.
v1.1rc updates:
- Jumping now gravity based. Feels more natural. Thanks to multiple people who complained about this (MooingLemur, Crisps)
- Fixed some level bugs where you could get stuck
- Switched jump/fire buttons to better match standard SNES games (MooingLemur suggestion)
- Minor graphic fixes where some black lines were supposed to be transparent
Updates since the "alpha":
- This was my first big CX16 project and I've learned so much since then. I want to rewrite this whole thing but it plays well so some refactoring was enough to get it across the finish line.
- Rewrote the sound code to use ZSMKit. This fixed all of my sound issues and is just much better
- New sounds
- Joypad support added
- Fixed a ton of bugs and memory issues.
- Difficulty changes: the game is much easier (and more fun) now. It was too hard before.
- Pixeus now has a shield that can take 1 hit from a projectile. When you find energy his shield is replenished.
- Enemies shoot a little less often giving you a fighting chance.
- Pixeus jumps a tad higher/farther so you don't miss jumps as often
This is a release candidate so let me know about bugs and I'll get them patched up!
Try It Now!
Features:
- Over 70 levels to explore across 4 environments (forest, tundra, desert, underworld)
- Find scuba gear and explore underwater!
- 25 unique enemies
- Unique soundtrack by Crisps for each environment (menu includes a jukebox to listen to the tunes)
- Keyboard and joypad controls
v1.2rc updates:
- Swimming improved. You can now swim in all directions with the control pad. Previously to swim up you had to use the jump button.
- There are now some "SCUBA VITAL" signs to warn you about entering an area if you don't have the scuba gear. You could get stuck without it!
- Various level fixes to prevent getting stuck in unintended areas or being unable to reach energy/gold.
- Bug fixes.
v1.1rc updates:
- Jumping now gravity based. Feels more natural. Thanks to multiple people who complained about this (MooingLemur, Crisps)
- Fixed some level bugs where you could get stuck
- Switched jump/fire buttons to better match standard SNES games (MooingLemur suggestion)
- Minor graphic fixes where some black lines were supposed to be transparent
Updates since the "alpha":
- This was my first big CX16 project and I've learned so much since then. I want to rewrite this whole thing but it plays well so some refactoring was enough to get it across the finish line.
- Rewrote the sound code to use ZSMKit. This fixed all of my sound issues and is just much better
- New sounds
- Joypad support added
- Fixed a ton of bugs and memory issues.
- Difficulty changes: the game is much easier (and more fun) now. It was too hard before.
- Pixeus now has a shield that can take 1 hit from a projectile. When you find energy his shield is replenished.
- Enemies shoot a little less often giving you a fighting chance.
- Pixeus jumps a tad higher/farther so you don't miss jumps as often