CEL ANIMATION IN BASIC

All aspects of programming on the Commander X16.
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ahenry3068
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File Download CEL ANIMATION IN BASIC

Post by ahenry3068 »

This is pretty thrown together. Theres a lot of static in the Background. This is caused by each frame having a slightly different Palette. I'm trying to figure a way to sort that. But the Frame rate is better than I had hoped for.

Animation resolution is 320 x 60 and I'm getting about 10 fps just with Basic BVLOAD.

Heres the files.
TRYANIM.zip
(171.52 KiB) Downloaded 72 times
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ahenry3068
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Re: CEL ANIMATION IN BASIC

Post by ahenry3068 »

Ok. Got the pallette cleaned up a little. Cut down the flicker a lot.

If I'm going to make this a viable thing to include in programs I've got to get better with Imagemagick and GIMP


Try It Now!

HERES THE FILES
TRYANIM2.zip
(164.83 KiB) Downloaded 92 times
Last edited by ahenry3068 on Sun Oct 08, 2023 6:09 pm, edited 1 time in total.
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ahenry3068
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Re: CEL ANIMATION IN BASIC

Post by ahenry3068 »

Heres an Idea of how to use this in HANGMAN. After the player wins a round.

I am interested in opinions on this.

HERES THE ZIP FILE. THE PROGRAM NAME IS STILL ANIMATE.PRG. SOURCE ALSO INCLUDED ANIMATE.BAS
ANIMS.zip
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ahenry3068
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Re: CEL ANIMATION IN BASIC

Post by ahenry3068 »

I finally tested on Hardware. Slightly slower than the Desktop Emulator. For what I'm using for its a semi-acceptable 7 to 8 fps per second.

Its 10 fps on the Desktop Emulator
8 fps on Hardware.

[yt]https://youtube.com/shorts/FvZwbpXALQc[/yt]




Anybody have an idea why the Web-Emulator is such an outlier at >15 fps.
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