HANGMAN thread continues in GAMES.

Talk about your programs in progress. Discuss how to implement features, etc.
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ahenry3068
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HANGMAN thread continues in GAMES.

Post by ahenry3068 »

I'm no longer posting on this thread as of 01 Nov 2023. Some work continues in DOWNLOAD/GAMES.
all posts will remain here for historical value. :)
NEW THREAD IS viewtopic.php?t=6887

Title Change again 10/22/2023


Thought I would finally change this title. Its no longer early days for this program :).


FROM HERE DOWN IS THE ORIGINAL POST


Ok... I'm going to let you guys watch me struggle through this.
I don't think the game algorithm is going to be super difficult. I want to
do some file IO so basically unlimited word choices. Plus
a 2 player option with the option to file away the words on disk
for the one player option.

There is nothing resembling game logic yet. I'm doing the graphics first.
So far a start at a background and the outline of the gallows.

Code: Select all

10 CLS:PRINT:XLIMIT = 319:YLIMIT=239
20 PRINT "WELCOME TO HANGMAN"
30 PRINT " ONE PLAYER AGAINST THE COMPUTER ?
40 PRINT " OR HEAD TO HEAD ?"


50 SCREEN 128
60 GOSUB 5000:GOSUB 7000
70 INPUT X$
100 SCREEN 0:END

5000 RECT 0,0, XLIMIT, YLIMIT, 14
5010 RECT 0, 180, XLIMIT, YLIMIT, 5
5020 FOR Y = 161 TO 179
5030     LINE 0, Y, 40, 179, 105
5040 NEXT Y
5050 FOR Y = 180 TO 150 STEP -1 
5060     LINE 288,179, XLIMIT, Y, 105
5070 NEXT Y 
5080 TC = 104:GOSUB 6000:REM DRAW GRASS STUFF
5090 TC = 106:GOSUB 6000
5100 TC = 133:GOSUB 6000
5110 RETURN
6000 FOR I = 1 TO 14:REM RANDOM GRASS
6010     X1 = INT(RND(1)*XLIMIT)
6020     Y1 = INT(RND(1)*YLIMIT) + 180:IF Y1 > YLIMIT THEN GOTO 6020
6030     X2 = INT(RND(1)*XLIMIT) + 15:IF X2 = X1 OR X2 > XLIMIT THEN GOTO 6030
6040     Y2 = INT(RND(1)*YLIMIT) + 180:IF Y2 = Y1 OR Y2 > YLIMIT THEN GOTO 6040
6045     IF X2 - X1 > 105 OR X1 - X2 > 105 THEN GOTO 6010
6046     IF Y2 - Y1 > 12 OR Y1 - Y2 > 12 THEN GOTO 6010
6050     LINE X1,Y1,X2,Y2, TC
6055     PSET X1, Y1 - 1, 133:PSET X1 , Y1-1, 104:PSET X2, Y1 - 3,107 
6080 NEXT I
6090 RETURN

7000 REM THE GALLOWS
7010 FRAME 189,202,285,212,16
7020 FRAME 190,203,284,211,16
7030 FRAME 275,27,285,212,16
7040 FRAME 276,28,284,211,16
7050 FRAME 67,26,285,36,16
7060 FRAME 68,27,284,35,16
7070 RECT  72,36,78,39,16
8200 RETURN
Last edited by ahenry3068 on Mon Oct 30, 2023 10:10 am, edited 7 times in total.
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ahenry3068
Posts: 1136
Joined: Tue Apr 04, 2023 9:57 pm

Re: NEW GAME IN BASIC... HANGMAN EARLY DAYS.

Post by ahenry3068 »

I've put off the port of Mystify to Prog8.. I've got some ideas, but finding out
my arrays are limited to 128 elements means I've got to do some serious rethinking on that project
(I do have some ideas. Mostly implementing my own version of a Multi dimensional array)
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ahenry3068
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Re: NEW GAME IN BASIC... HANGMAN EARLY DAYS.

Post by ahenry3068 »

Ok... I really didn't plan another update tonight.. But
I filled in the colors for the gallows.

Next time I'm working on the prisoner who is going to hang...... :)


Code: Select all

10 CLS:PRINT:XLIMIT = 319:YLIMIT=239
20 PRINT "WELCOME TO HANGMAN"
30 PRINT " ONE PLAYER AGAINST THE COMPUTER ?
40 PRINT " OR HEAD TO HEAD ?"


50 SCREEN 128
60 GOSUB 5000:GOSUB 7000
70 INPUT X$
100 SCREEN 0:END




5000 RECT 0,0, XLIMIT, YLIMIT, 14
5010 RECT 0, 180, XLIMIT, YLIMIT, 5
5020 FOR Y = 161 TO 179
5030     LINE 0, Y, 40, 179, 105
5040 NEXT Y
5050 FOR Y = 180 TO 150 STEP -1 
5060     LINE 288,179, XLIMIT, Y, 105
5070 NEXT Y 
5080 TC = 104:GOSUB 6000:REM DRAW GRASS STUFF
5090 TC = 106:GOSUB 6000
5100 TC = 133:GOSUB 6000
5110 RETURN
6000 FOR I = 1 TO 14:REM RANDOM GRASS
6010     X1 = INT(RND(1)*XLIMIT)
6020     Y1 = INT(RND(1)*YLIMIT) + 180:IF Y1 > YLIMIT THEN GOTO 6020
6030     X2 = INT(RND(1)*XLIMIT) + 15:IF X2 = X1 OR X2 > XLIMIT THEN GOTO 6030
6040     Y2 = INT(RND(1)*YLIMIT) + 180:IF Y2 = Y1 OR Y2 > YLIMIT THEN GOTO 6040
6045     IF X2 - X1 > 105 OR X1 - X2 > 105 THEN GOTO 6010
6046     IF Y2 - Y1 > 12 OR Y1 - Y2 > 12 THEN GOTO 6010
6050     LINE X1,Y1,X2,Y2, TC
6055     PSET X1, Y1 - 1, 133:PSET X1 , Y1-1, 104:PSET X2, Y1 - 3,107 
6080 NEXT I
6090 RETURN

7000 REM THE GALLOWS
7010 FRAME 189,202,285,212,16
7020 FRAME 190,203,284,211,16
7030 FRAME 275,27,285,212,16
7040 FRAME 276,28,284,211,16
7050 FRAME 67,26,285,36,16
7060 FRAME 68,27,284,35,16
7070 RECT  72,36,78,39,16
7080 RECT  191,204,283,210,83
7090 RECT  277,29,283,210,83
7100 RECT  69,28,283,34,84
8200 RETURN
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ahenry3068
Posts: 1136
Joined: Tue Apr 04, 2023 9:57 pm

Re: NEW GAME IN BASIC... HANGMAN EARLY DAYS.

Post by ahenry3068 »

Now I'm adding the rope. :) Needs some work.

Code: Select all

10 CLS:PRINT:XLIMIT = 319:YLIMIT=239
20 PRINT "WELCOME TO HANGMAN"
30 PRINT " ONE PLAYER AGAINST THE COMPUTER ?
40 PRINT " OR HEAD TO HEAD ?"

50 SCREEN 128
60 GOSUB 5000:GOSUB 7000
65 GOSUB 8000
70 INPUT X$
100 SCREEN 0:END

5000 RECT 0,0, XLIMIT, YLIMIT, 14
5010 RECT 0, 180, XLIMIT, YLIMIT, 5
5020 FOR Y = 161 TO 179
5030     LINE 0, Y, 40, 179, 105
5040 NEXT Y
5050 FOR Y = 180 TO 150 STEP -1
5060     LINE 288,179, XLIMIT, Y, 105
5070 NEXT Y
5080 TC = 104:GOSUB 6000:REM DRAW GRASS STUFF
5090 TC = 106:GOSUB 6000
5100 TC = 133:GOSUB 6000
5110 RETURN
6000 FOR I = 1 TO 5:REM RANDOM GRASS
6010     X1 = INT(RND(1)*XLIMIT)
6020     Y1 = INT(RND(1)*YLIMIT) + 180:IF Y1 > YLIMIT THEN GOTO 6020
6030     X2 = INT(RND(1)*XLIMIT) + 15:IF X2 = X1 OR X2 > XLIMIT THEN GOTO 6030
6040     Y2 = INT(RND(1)*YLIMIT) + 180:IF Y2 = Y1 OR Y2 > YLIMIT THEN GOTO 6040
6045     IF X2 - X1 > 105 OR X1 - X2 > 105 THEN GOTO 6010
6046     IF Y2 - Y1 > 12 OR Y1 - Y2 > 12 THEN GOTO 6010
6050     LINE X1,Y1,X2,Y2, TC
6055     PSET X1, Y1 - 1, 133:PSET X1 , Y1-1, 104:PSET X2, Y1 - 3,107
6080 NEXT I
6090 RETURN

7000 REM THE GALLOWS
7010 FRAME 189,202,285,212,16
7020 FRAME 190,203,284,211,16
7030 FRAME 275,27,285,212,16
7040 FRAME 276,28,284,211,16
7050 FRAME 67,26,285,36,16
7060 FRAME 68,27,284,35,16
7070 RECT  71,36,79,39,16
7080 RECT  191,204,283,210,83
7090 RECT  277,29,283,210,83
7100 RECT  69,28,283,34,83
7150 RETURN

8000 REM THE ROPE
8010 LINE 73,39,73,65,16
8020 LINE 77,39,77,65,16
8030 RECT 74,40,76,65,87
8040 FOR Y = 44 TO 65 STEP 3
8050     LINE 73, Y, 77, Y - 3, 16
8060 NEXT Y
8070 FRAME 71,63,80, 78, 16
8080 RECT 72,64,79,78,87
8090 FOR Y = 68 TO 79 STEP 4
8100     LINE 72,Y,79, Y-4, 16
8110 NEXT Y
9000 RETURN


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ahenry3068
Posts: 1136
Joined: Tue Apr 04, 2023 9:57 pm

Re: NEW GAME IN BASIC... HANGMAN EARLY DAYS.

Post by ahenry3068 »

Just Posted Generic CIRCLE Draw routine for BASIC in PROGRAMMING.
Working on ELLIPSE/OVAL next.

This is to be used on the Hangman project but thought it was generic enough to post in
PROGRAMMING.
TomXP411
Posts: 1781
Joined: Tue May 19, 2020 8:49 pm

Re: NEW GAME IN BASIC... HANGMAN EARLY DAYS.

Post by TomXP411 »

Have you considered the Midpoint Circle algorithm, instead of sin/cos? This should solve your fill problem, too, since you can use LINE statements to draw whole rows.

https://en.wikipedia.org/wiki/Midpoint_circle_algorithm
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ahenry3068
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Re: NEW GAME IN BASIC... HANGMAN EARLY DAYS.

Post by ahenry3068 »

Thanks for the pointer Tom. I'll see what I can do with that on my next day off work.
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ahenry3068
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MOVING ON.. FINISHED THE NOOSE.

Post by ahenry3068 »

Ok... I incorporated the Circle subroutine I was working on. The NOOSE is complete.
LOL. I apologize for the slow progress on this... I would have liked to have
this complete before the first batch of boards ships.. Don't think I will.

Besides the NOOSE, I also raised the GALLOWS a little higher on the screen

Code: Select all

10 CLS:PRINT
15 XLIMIT = 319:YLIMIT=239:PI = 3.14159265
20 PRINT "WELCOME TO HANGMAN"
30 PRINT " ONE PLAYER AGAINST THE COMPUTER ?
40 PRINT " OR HEAD TO HEAD ?"

50 SCREEN 128
60 GOSUB 5000 : REM BACKGROUND
65 GOSUB 7000 : REM GALLOWS
70 GOSUB 8000 : REM ROPE
95 INPUT X$
100 SCREEN 0:END

2999 REM CIRCLE AND ELLIPSE SUBROUTINE
3000 Q = 1 / RA
3010 IF FILL = 1 THEN Q = .3/RA
3030 FOR I = 0 TO PI / 2 STEP Q
3040    DY = SIN(I) * RA
3050    IF YS > 0 AND YS < 1 THEN DY = DY*YS
3060    DX = COS(I) * RA
3070    IF XS > 0 AND YS < 1 THEN DX = DX*XS
3080    ZX = INT(CX - DX)
3090    ZY = INT(CY - DY)
3100    AX = INT(CX + DX)
3110    AY = INT(CY + DY)
3115    IF FILL = 1 THEN 3220
3120    IF AX<0 OR AX > XLIMIT OR AY<0 OR AY > YLIMIT THEN 3140
3130    PSET AX, AY, CC
3140    IF ZX<0 OR ZX>XLIMIT OR AY < 0 OR AY > YLIMIT THEN 3160
3150    PSET ZX, AY, CC
3160    IF AX<0 OR AX > XLIMIT OR ZY<0 OR ZY > YLIMIT THEN 3180
3170    PSET AX, ZY, CC
3180    IF ZX<0 OR ZX > XLIMIT OR ZY<0 OR ZY > YLIMIT THEN 3300
3190    PSET ZX, ZY, CC
3200    GOTO 3300
3220    LINE CX,CY,AX,AY,CC
3225    LINE CX,CY,ZX,AY,CC
3230    LINE CX,CY,AX,ZY,CC
3235    LINE CX,CY,ZX,ZY,CC 
3300 NEXT I
3310 RETURN 

5000 RECT 0,0, XLIMIT, YLIMIT, 14 : REM THE SKY
5010 RECT 0, 180, XLIMIT, YLIMIT, 5 : REM THE GRASS
5020 FOR Y = 161 TO 179
5030     LINE 0, Y, 40, 179, 105
5040 NEXT Y
5050 FOR Y = 180 TO 150 STEP -1
5060     LINE 288,179, XLIMIT, Y, 105
5070 NEXT Y
5080 TC = 104:GOSUB 6000:REM DRAW GRASS STUFF
5090 TC = 106:GOSUB 6000
5100 TC = 133:GOSUB 6000
5110 RETURN
6000 FOR I = 1 TO 14:REM RANDOM GRASS
6010     X1 = INT(RND(1)*XLIMIT)
6020     Y1 = INT(RND(1)*YLIMIT) + 180:IF Y1 > YLIMIT THEN GOTO 6020
6030     X2 = INT(RND(1)*XLIMIT) + 15:IF X2 = X1 OR X2 > XLIMIT THEN GOTO 6030
6040     Y2 = INT(RND(1)*YLIMIT) + 180:IF Y2 = Y1 OR Y2 > YLIMIT THEN GOTO 6040
6045     IF X2 - X1 > 105 OR X1 - X2 > 105 THEN GOTO 6010
6046     IF Y2 - Y1 > 12 OR Y1 - Y2 > 12 THEN GOTO 6010
6050     LINE X1,Y1,X2,Y2, TC
6055     PSET X1, Y1 - 1, 133:PSET X1 , Y1-1, 104:PSET X2, Y1 - 3,107
6080 NEXT I
6090 RETURN

7000 REM THE GALLOWS
7010 FRAME 189,195,285,208,16
7020 FRAME 190,196,284,209,16
7030 FRAME 275,21,285,207,16
7040 FRAME 276,22,284,205,16
7050 FRAME 67,20,285,30,16
7060 FRAME 68,21,284,29,16
7070 RECT  71,30,79,33,16
7080 RECT  191,197,283,207,83
7090 RECT  277,23,283,206,83
7100 RECT  69,22,283,28,83
7150 RETURN

8000 REM THE ROPE
8010 LINE 73,33,73,53,16
8020 LINE 77,33,77,53,16
8030 RECT 74,34,76,53,87
8040 FOR Y = 38 TO 53 STEP 3
8050     LINE 73, Y, 77, Y - 3, 16
8060 NEXT Y
8070 FRAME 71,53,80, 68, 16
8080 RECT 72,54,79,68,87
8090 FOR Y = 56 TO 68 STEP 4
8100     LINE 72,Y,79, Y-4, 16
8110 NEXT Y
8120 REM THE NOOSE
8130 RA = 24
8140 YS = .38
8150 CX = 75:CY = 79:CC = 16
8160 GOSUB 3000:RA=23:GOSUB 3000:RA=25:GOSUB 3000
8165 RA = 24:GOSUB 3000
8170 RA = 19:GOSUB 3000
8175 RA = 18:GOSUB 3000
8180 CC = 87
8190 FOR X = 20 TO 23 STEP .7
8200     RA = X:GOSUB 3000
8210 NEXT X
9000 RETURN

Last edited by ahenry3068 on Mon May 29, 2023 12:03 am, edited 1 time in total.
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ahenry3068
Posts: 1136
Joined: Tue Apr 04, 2023 9:57 pm

Re: NEW GAME IN BASIC... HANGMAN EARLY DAYS.

Post by ahenry3068 »

NOW ONTO REVIEW THE CUSTOMARY RULES OF THE GAME OF HANGMAN.

I REALIZED I HAVEN'T ACTUALLY PLAYED IN DECADES... WANT IT TO BE RIGHT

TGFG (Thank God for Google)
User avatar
ahenry3068
Posts: 1136
Joined: Tue Apr 04, 2023 9:57 pm

THE PRISONERS FACE

Post by ahenry3068 »

Ok .. Mostly doing my graphics code the hard way.
Determining the right pixel values via brute force.
Make an educated guess.. Write some code
Run it. Make some adjustments based on the display: Rinse, Repeat..... Numerous times.

Spent about 2 1/2 hrs on this little 20-30 line snippet. And I still need to finish the face.
But it's worth seeing if anyone is following this development chore :)...

P.S. Projects always get us off on Tangents. I'm working on a version of the VERA colorpallette.png file
with each block labeled with its Hexadecimal number. I'm using GIMP to do it.
Tonight I didn't even finish the first row. Got to $0A. When I finish it I'll post it in Programming or maybe
elsewhere. I also want to incorporate it onto the TOP of my X16 case when I do that project.

Code: Select all

10 CLS:PRINT
15 XLIMIT = 319:YLIMIT=239:PI = 3.14159265
20 PRINT "WELCOME TO HANGMAN"
30 PRINT " ONE PLAYER AGAINST THE COMPUTER ?
40 PRINT " OR HEAD TO HEAD ?"

50 SCREEN 128
60 GOSUB 5000 : REM BACKGROUND
65 GOSUB 7000 : REM GALLOWS
70 GOSUB 8000 : REM ROPE
80 GOSUB 9500 : REM THE GUYS HEAD
95 INPUT X$
100 SCREEN 0:END

2999 REM CIRCLE AND ELLIPSE SUBROUTINE
3000 Q = 1 / RA
3010 IF FILL = 1 THEN Q = .2/RA
3030 FOR I = 0 TO PI / 2 STEP Q
3040    DY = SIN(I) * RA
3050    IF YS > 0 AND YS < 1 THEN DY = DY*YS
3060    DX = COS(I) * RA
3070    IF XS > 0 AND YS < 1 THEN DX = DX*XS
3080    ZX = INT(CX - DX)
3090    ZY = INT(CY - DY)
3100    AX = INT(CX + DX)
3110    AY = INT(CY + DY)
3115    IF FILL = 1 THEN 3220
3120    IF AX<0 OR AX > XLIMIT OR AY<0 OR AY > YLIMIT THEN 3140
3130    PSET AX, AY, CC
3140    IF ZX<0 OR ZX>XLIMIT OR AY < 0 OR AY > YLIMIT THEN 3160
3150    PSET ZX, AY, CC
3160    IF AX<0 OR AX > XLIMIT OR ZY<0 OR ZY > YLIMIT THEN 3180
3170    PSET AX, ZY, CC
3180    IF ZX<0 OR ZX > XLIMIT OR ZY<0 OR ZY > YLIMIT THEN 3300
3190    PSET ZX, ZY, CC
3200    GOTO 3300
3220    LINE CX,CY,AX,AY,CC
3225    LINE CX,CY,ZX,AY,CC
3230    LINE CX,CY,AX,ZY,CC
3235    LINE CX,CY,ZX,ZY,CC 
3300 NEXT I
3310 RETURN 

5000 RECT 0,0, XLIMIT, YLIMIT, 14 : REM THE SKY
5010 RECT 0, 180, XLIMIT, YLIMIT, 5 : REM THE GRASS
5020 FOR Y = 161 TO 179
5030     LINE 0, Y, 40, 179, 105
5040 NEXT Y
5050 FOR Y = 180 TO 150 STEP -1
5060     LINE 288,179, XLIMIT, Y, 105
5070 NEXT Y
5080 TC = 104:GOSUB 6000:REM DRAW GRASS STUFF
5090 TC = 106:GOSUB 6000
5100 TC = 133:GOSUB 6000
5110 RETURN
6000 FOR I = 1 TO 14:REM RANDOM GRASS
6010     X1 = INT(RND(1)*XLIMIT)
6020     Y1 = INT(RND(1)*YLIMIT) + 180:IF Y1 > YLIMIT THEN GOTO 6020
6030     X2 = INT(RND(1)*XLIMIT) + 15:IF X2 = X1 OR X2 > XLIMIT THEN GOTO 6030
6040     Y2 = INT(RND(1)*YLIMIT) + 180:IF Y2 = Y1 OR Y2 > YLIMIT THEN GOTO 6040
6045     IF X2 - X1 > 105 OR X1 - X2 > 105 THEN GOTO 6010
6046     IF Y2 - Y1 > 12 OR Y1 - Y2 > 12 THEN GOTO 6010
6050     LINE X1,Y1,X2,Y2, TC
6055     PSET X1, Y1 - 1, 133:PSET X1 , Y1-1, 104:PSET X2, Y1 - 3,107
6080 NEXT I
6090 RETURN

7000 REM THE GALLOWS
7010 FRAME 189,195,285,208,16
7020 FRAME 190,196,284,209,16
7030 FRAME 275,21,285,207,16
7040 FRAME 276,22,284,205,16
7050 FRAME 67,20,285,30,16
7060 FRAME 68,21,284,29,16
7070 RECT  71,30,79,33,16
7080 RECT  191,197,283,207,83
7090 RECT  277,23,283,206,83
7100 RECT  69,22,283,28,83
7150 RETURN

8000 REM THE ROPE
8010 LINE 73,33,73,53,16
8020 LINE 77,33,77,53,16
8030 RECT 74,34,76,53,87
8040 FOR Y = 38 TO 53 STEP 3
8050     LINE 73, Y, 77, Y - 3, 16
8060 NEXT Y
8070 FRAME 71,53,80, 68, 16
8080 RECT 72,54,79,68,87
8090 FOR Y = 56 TO 68 STEP 4
8100     LINE 72,Y,79, Y-4, 16
8110 NEXT Y
8120 REM THE NOOSE
8130 RA = 24
8140 YS = .38
8150 CX = 75:CY = 79:CC = 16
8160 GOSUB 3000:RA=25:GOSUB 3000
8165 RA = 24:GOSUB 3000
8170 RA = 19:GOSUB 3000
8175 RA = 18:GOSUB 3000
8180 CC = 87
8190 FOR X = 21 TO 23 STEP .7
8200     RA = X:GOSUB 3000
8210 NEXT X
9000 YS=0:RETURN

9499 REM THE FACE
9500 CX = 59:CY = 60:RA = 6:XS = .4:CC = 16
9510 GOSUB 3000:RA = RA - 1:GOSUB 3000
9520 RA = RA - 1:FILL = 1:CC = 37:GOSUB 3000

9530 CX = 89:RA = 6:CC=16
9540 GOSUB 3000:RA = RA - 1:GOSUB 3000
9550 RA = RA - 1:FILL = 1:CC = 37:GOSUB 3000

9560 LINE 67,76,67,84,16
9570 LINE 66,76,66,84,16
9580 LINE 67,87,67,90,16:LINE 66,87,66,90,16
9590 LINE 82,76,82,84,16
9600 LINE 83,76,83,84,16
9605 LINE 82,87,82,90,16:LINE 83,87,83,90,16
9610 RECT 68,76,81,84,37
9620 RECT 68,89,81,91,37
9630 RA = 20:XS = .8:FILL = 0
9640 CC = 16:CX = 74:CY = 63
9650 GOSUB 3000:RA = RA -1:GOSUB 3000
9660 RA = RA -1:GOSUB 3000
9665 CY = CY - 1:GOSUB 3000:CY = CY -1:GOSUB 3000:CY=CY + 2
9670 CC = 37:FILL=1:GOSUB 3000
9680 XS = 1:YS = XS
9690 CY = CY - 6:CX = CX - 6:RA=4:CC = 1:GOSUB 3000
9700 GOSUB 9950
9710 CX = CX + 12:GOSUB 3000
9720 GOSUB 9950
9900 RETURN

9950 PSET CX,CY, 16:PSET CX -1,CY,16
9955 PSET CX,CY -1,16:PSET CX - 1, CY -1 ,16
9960 RETURN

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