A Challenger Approaches! (Not new to 6502 code...)
Posted: Sun Apr 16, 2023 9:08 am
Hello to all people new and old, I am an up and coming person working on various things.
I started on Megazeux and ZZT, then gained a following on some RomHacking forums. where I figured how to code for the first time, Went back to learn C/C++ code hacking (for Megazeux Hacks and fixes),
Also Someone named Asie rebuilt ZZT's source using Turbo Pascal 5.5 syntax, if you are interested. there is a Github link, search for "Reconstruction of ZZT", also try these forks: "OpenZoo" and "ClassicZoo"
ZZT is an ANSI Game Creator, also Megazeux is Based off ZZT...I am gonna possibly port ZZT to the CX16, and IF maybe there is demand, I may unofficially port Megazeux to CX16, I am gonna find some resources here!)
might even do a (very experimental) PROG8 port for both... Who knows!!!
(Start shameless plug)
HI NESDEV.ORG!!!
(End shameless plug)
I started on Megazeux and ZZT, then gained a following on some RomHacking forums. where I figured how to code for the first time, Went back to learn C/C++ code hacking (for Megazeux Hacks and fixes),
Also Someone named Asie rebuilt ZZT's source using Turbo Pascal 5.5 syntax, if you are interested. there is a Github link, search for "Reconstruction of ZZT", also try these forks: "OpenZoo" and "ClassicZoo"
ZZT is an ANSI Game Creator, also Megazeux is Based off ZZT...I am gonna possibly port ZZT to the CX16, and IF maybe there is demand, I may unofficially port Megazeux to CX16, I am gonna find some resources here!)
might even do a (very experimental) PROG8 port for both... Who knows!!!
(Start shameless plug)
HI NESDEV.ORG!!!
(End shameless plug)