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Invaderz
Posted: Sun Jan 15, 2023 3:47 pm
by AndyMt
- Screenshot 1
- screenshot01sm.png (179.89 KiB) Viewed 8675 times
This is a space invaders inspired game. Use the mouse or joystick to control the player ship.
The shield segments can take 2 hits each. If enemies get too close you retreat back to the last level.
You lose when all your lives are gone or you fall back to earth level again.
INVADERZ.PRG works on actual hardware and requires emulator R44 or newer!
Try It Now!
(with the web emulator)
Download:
Roadmap:
- more diverse enemy formations
- enemy attack raids over the sides
- power ups (shields, double cannon, disruptors etc.)
- boss enemy
- joystick controldone
- music done
- Different enemy sprites. done
- Sprite animations. done
- fade in/out of palettes and backgrounds. done
- more levels with more backgrounds (all planets of the solar system), done
- sound effects basics done
- title screen done
How to use with the emulator installed locally on your machine:
- Unpack ZIP file contents into the same directory as the emulator.
- Start the emulator, then enter
- LOAD"INVADERZ.PRG"
- RUN
V0.8: added "Try it now" button
V0.9: integrated zsound library, other stuff
V0.95:bugfixes for R44.
Re: Invaderz
Posted: Fri Jan 20, 2023 2:57 am
by mwiedmann
I'm using the latest emulator (v41) but running your game (using the zip you provided), it says:
"Unsupported Kernal version 41"
Re: Invaderz
Posted: Fri Jan 20, 2023 4:38 am
by TomXP411
mwiedmann wrote: ↑Fri Jan 20, 2023 2:57 am
I'm using the latest emulator (v41) but running your game (using the zip you provided), it says:
"Unsupported Kernal version 41"
Confirmed. Same behavior here.
Re: Invaderz
Posted: Fri Jan 20, 2023 8:00 pm
by AndyMt
I must have messed up the files. I'll check.
EDIT: ok, fixed. Somehow I linked to old file from the library.
Re: Invaderz
Posted: Mon Apr 10, 2023 4:04 pm
by AndyMt
Update Version 0.9:
- Uses ZSound library now - thanks a lot @ZeroByte. This is much more stable now than my own haphazard player... and better performance too, as mine was in written in C.
- Added a "speed" (aka "difficulty") gameplay option for low, medium and hard. I wonder who will make it to the end in hard ...
- Some bugfixes, too and more adaptations to R42.
Re: Invaderz
Posted: Mon Apr 10, 2023 9:24 pm
by kelli217
Seems that it's better to leave a few invaderz scattered across different columns... otherwise enemy fire comes raining down from the last column or two making it quite tricky to get them all without being shot.
Re: Invaderz
Posted: Fri Apr 14, 2023 4:32 pm
by AndyMt
Sure... but at some point there is one last left - better have some shields remaining for cover
Re: Invaderz
Posted: Tue Jun 13, 2023 4:22 pm
by TomXP411
FYI, It has been reported that this game freezes while "Loading Assets" on the latest hardware.
It does work on the R43 emulator.
Re: Invaderz
Posted: Tue Jun 20, 2023 9:04 pm
by AndyMt
Yes, I still have to update my dev board to the latest stuff. Including the microcontroller, for which I haven't found a working programmer... and time to do it.
Re: Invaderz
Posted: Wed Oct 18, 2023 3:15 pm
by AndyMt
After loads of debugging I finally got it to work reliably on R44 emulator and hardware. Main issue was that emulator and hardware behaved differnt (mainly VERA video and PSG).
So - have fun!