Petaxian

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borgar
Posts: 52
Joined: Wed Mar 31, 2021 9:30 am
Location: Oslo

Petaxian

Post by borgar »


I had been lurking on the forums for a few months when I found Prog8 and though this looked interesting. I.e. I could learn a new language and test out the emulator.




I recently saw some good demos using C64 emulator but just based on PETSCII graphics and I though this looked surprisingly cool. Then I remembered the old Galaga game on the C64, the one using just (a few) petscii chars. I thought making something similar would be a nice challenge.




The game is continuing to move toward what I consider a complete (but short) game. There are now 12 levels at which point the game will end in victory (bonus points for lives remaning). I am currently inclined to thinking that it's ok to end up with a fairly short and "completable" game. I still need to add some sort of simple high score handling. And there are always places that could use a bit of extra polishing but perhaps it would be better to spend that effort on another game.




If anyone want to have a look at the code, it's here : https://github.com/cyborgar/Petaxian



Only a small set of changes done the last weeks :





  • Changed game over to defeat/victory with score "calculation" (bonus points for any lives at end of game)


  • Some enemies have a chance to drop seeker bombs (slower bombs that move toward player)


  • Made credits more like other info pages


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Petaxian
Petaxian
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petaxian.prg
Petaxian
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