"Mystery of the Quiet Isle" UPDATE
Posted: Fri Sep 25, 2020 4:18 pm
Hi all,
Drawing bug is fixed, and I've added the "only draw the hexes that have already been visited" thing.
So now you start with a blank map with no idea where anything is until you start exploring!
Next on my to-do list is to implement tracks, rivers and walls drawing routine.
The entire map is 64 x 64 hexes - 4096 hexes in total. I've managed to encode rivers, tracks and walls into 1 byte per hex, 4kB for the whole map ?