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New community dev tool uploaded: cx16_conv: Graphics Conversion Tools

Posted: Sat Sep 12, 2020 10:37 pm
by JennToo



cx16_conv: Graphics Conversion Tools




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This is a Python package for converting graphics into VERA-formatted data and palettes. From what I could tell, the only other software that could do this is buried in the x16-demos repository.

The package can be installed by downloading it here, or by installing it directly from PyPI (package name cx16_conv).

Information about usage can be found in the GitHub repository, or by running "cx16-conv --help",

Feedback and PRs are welcome!

GitHub Repository: https://github.com/Nitori-/cx16_conv






 

New community dev tool uploaded: cx16_conv: Graphics Conversion Tools

Posted: Sun Sep 13, 2020 8:51 am
by AndyMt

There is Aloevera:


But I'll give your converter a try, too. Always good to have options ?


New community dev tool uploaded: cx16_conv: Graphics Conversion Tools

Posted: Sun Sep 13, 2020 2:05 pm
by JennToo

Oh wow that seems to do exactly what I was looking for! I'll probably just abandon my converter then, as Aloevera seems to be much more fully featured. My favorite programs are ones that I don't have to write ?


New community dev tool uploaded: cx16_conv: Graphics Conversion Tools

Posted: Sun Sep 13, 2020 5:42 pm
by AndyMt

What Aloevera cannot do is dithering and optimizing a palette for any given picture with constraints like number of palette entries to use etc. That's something I miss. I use Gimp and Aseprite for this, but they both don't entirely cope with the 4096 color palette of Vera, so the results could be even better...


New community dev tool uploaded: cx16_conv: Graphics Conversion Tools

Posted: Sun Sep 13, 2020 6:55 pm
by izb
I put an aesprite script in downloads that modifies the current palette to a 12-bit x16 one. I have it bound to a hot key so I can just nudge the colours into line every time I edit them.


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New community dev tool uploaded: cx16_conv: Graphics Conversion Tools

Posted: Sun Sep 13, 2020 8:35 pm
by AndyMt

Yes, I use your script, thanks for it. But it naturally leads to some colors being combined. That in return results in bleeding where there should have been dithering.


New community dev tool uploaded: cx16_conv: Graphics Conversion Tools

Posted: Thu Dec 31, 2020 5:59 pm
by jnewman

Here is an interesting tool I found on Steam which is supposed to be somewhat like "Deluxe Paint".  It looks to have some dithering support.  Noticed this while looking around for graphics related stuffs.

https://store.steampowered.com/app/432030/Swanky_Paint/

I am not sure how many of these are planned vs currently supported but the dithering seems to be something there already.

Features:


  • We don't have a file format - anything created on Swanky Paint can be opened in ANY art software


  • Runs on Linux, Raspberry Pi, Android, Windows & Mac


  • Deluxe Paint shortcuts


  • Escher modes: Hexels, non-Euclidean, strange geometry


  • Bloom shader options


  • Full resolution background image for tracing and referencing


  • Multiple layers support


  • Simple animation frames


  • Spritesheet support


  • GIF and APNG import to frames


  • Supports SVG, GIF, JPG, PNG and APNG import & export


  • Supports Fun64 clipboard conversion to ASCII


  • Dithering options for paletted and true colour images


  • Wrap mode for tiling preview, edit anywhere to update the draw area


  • Ultimate undo remembers your history forever


  • Export your image history as a GIF


  • Supports 15 popular colour palettes like Pico8, DawnBringer, C64, ZXSpectrum, NES, Gameboy, MSX, AppleII, EGA, Swanky32 & more


  • Import custom palettes and presets


  • Support for Lua scripting


  • Support for UV mapping preview on to low poly 3D model