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New community dev tool uploaded: cx16_conv: Graphics Conversion Tools
Posted: Sat Sep 12, 2020 10:37 pm
by JennToo
cx16_conv: Graphics Conversion Tools
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This is a Python package for converting graphics into VERA-formatted data and palettes. From what I could tell, the only other software that could do this is buried in the x16-demos repository.
The package can be installed by downloading it here, or by installing it directly from PyPI (package name cx16_conv).
Information about usage can be found in the GitHub repository, or by running "cx16-conv --help",
Feedback and PRs are welcome!
GitHub Repository:
https://github.com/Nitori-/cx16_conv
Submitter
Submitted
09/12/20
Category
New community dev tool uploaded: cx16_conv: Graphics Conversion Tools
Posted: Sun Sep 13, 2020 8:51 am
by AndyMt
There is Aloevera:
But I'll give your converter a try, too. Always good to have options ?
New community dev tool uploaded: cx16_conv: Graphics Conversion Tools
Posted: Sun Sep 13, 2020 2:05 pm
by JennToo
Oh wow that seems to do exactly what I was looking for! I'll probably just abandon my converter then, as Aloevera seems to be much more fully featured. My favorite programs are ones that I don't have to write ?
New community dev tool uploaded: cx16_conv: Graphics Conversion Tools
Posted: Sun Sep 13, 2020 5:42 pm
by AndyMt
What Aloevera cannot do is dithering and optimizing a palette for any given picture with constraints like number of palette entries to use etc. That's something I miss. I use Gimp and Aseprite for this, but they both don't entirely cope with the 4096 color palette of Vera, so the results could be even better...
New community dev tool uploaded: cx16_conv: Graphics Conversion Tools
Posted: Sun Sep 13, 2020 6:55 pm
by izb
I put an aesprite script in downloads that modifies the current palette to a 12-bit x16 one. I have it bound to a hot key so I can just nudge the colours into line every time I edit them.
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New community dev tool uploaded: cx16_conv: Graphics Conversion Tools
Posted: Sun Sep 13, 2020 8:35 pm
by AndyMt
Yes, I use your script, thanks for it. But it naturally leads to some colors being combined. That in return results in bleeding where there should have been dithering.
New community dev tool uploaded: cx16_conv: Graphics Conversion Tools
Posted: Thu Dec 31, 2020 5:59 pm
by jnewman
Here is an interesting tool I found on Steam which is supposed to be somewhat like "Deluxe Paint". It looks to have some dithering support. Noticed this while looking around for graphics related stuffs.
https://store.steampowered.com/app/432030/Swanky_Paint/ I am not sure how many of these are planned vs currently supported but the dithering seems to be something there already.
Features:
We don't have a file format - anything created on Swanky Paint can be opened in ANY art software
Runs on Linux, Raspberry Pi, Android, Windows & Mac
Deluxe Paint shortcuts
Escher modes: Hexels, non-Euclidean, strange geometry
Bloom shader options
Full resolution background image for tracing and referencing
Multiple layers support
Simple animation frames
Spritesheet support
GIF and APNG import to frames
Supports SVG, GIF, JPG, PNG and APNG import & export
Supports Fun64 clipboard conversion to ASCII
Dithering options for paletted and true colour images
Wrap mode for tiling preview, edit anywhere to update the draw area
Ultimate undo remembers your history forever
Export your image history as a GIF
Supports 15 popular colour palettes like Pico8, DawnBringer, C64, ZXSpectrum, NES, Gameboy, MSX, AppleII, EGA, Swanky32 & more
Import custom palettes and presets
Support for Lua scripting
Support for UV mapping preview on to low poly 3D model