New game uploaded: PETSCII Space Invaders **currently a mess**

All aspects of programming on the Commander X16.
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rje
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Joined: Mon Apr 27, 2020 10:00 pm
Location: Dallas Area

New game uploaded: PETSCII Space Invaders **currently a mess**

Post by rje »




PETSCII Space Invaders **currently a mess**




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Note the title:  CURRENTLY A MESS. 

I am aware of it. Painfully.

Without really thinking about how to get it done, I just sat down and started writing it, adjusting my C source as I needed to.

 

Now it's time to rewrite it, probably from the ground up, and I'm looking for suggestions.

 

I'm thinking I need a kind of text buffer for the invaders, which can double as a collision map.  Similarly for the tank.  Even the houses... heck the whole screen kind of needs a buffer.  It's only 4K maximum (and probably only 2K).  Otherwise I'd have to look at VERA to see if there's a collision, and I don't like the idea of doing that.

But maybe a text buffer is a bad idea?

 

And the sound -- ugh!  I am incompetent with X16 sound.  If only we had SID... Well anyway in order to do anything useful I'm going to have to have multitasking, and on the X16 that means I'm going to need some assembly running on an interrupt or something like that.  Which means I'm going to have to re-learn all of that.

Am I sounding whiny?  Sorry about that.






  • Submitter



    rje




  • Submitted


    08/23/22




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