I've got about 90% of the work done on my Zoom In code. I also tore apart all of the biggest subroutines, the ones that take the longest time, and divided them up into chunks of around 1/200th of a second, in preparation for eventually adding ADSR envelope handlers for music, and to increase the speed of response to events such as advancing an animation.
new game: Asteroid Commander
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- Posts: 508
- Joined: Sat Jul 11, 2020 3:30 pm
new game: Asteroid Commander
I've got about 90% of the work done on my Zoom In code. I also tore apart all of the biggest subroutines, the ones that take the longest time, and divided them up into chunks of around 1/200th of a second, in preparation for eventually adding ADSR envelope handlers for music, and to increase the speed of response to events such as advancing an animation.