new game: Asteroid Commander

All aspects of programming on the Commander X16.
Ed Minchau
Posts: 508
Joined: Sat Jul 11, 2020 3:30 pm

new game: Asteroid Commander

Post by Ed Minchau »


I've got about 90% of the work done on my Zoom In code.  I also tore apart all of the biggest subroutines, the ones that take the longest time, and divided them up into chunks of around 1/200th of a second, in preparation for eventually adding ADSR envelope handlers for music, and to increase the speed of response to events such as advancing an animation.





 

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