HANGMAN thread continues in GAMES.

Talk about your programs in progress. Discuss how to implement features, etc.
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Feel free to post works in progress, test builds, prototypes, and tech demos.

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User avatar
ahenry3068
Posts: 1132
Joined: Tue Apr 04, 2023 9:57 pm

Re: HANGMAN IN BASIC... COMING DOWN THE HOME STRETCH

Post by ahenry3068 »

Set up my E-mail to consolidate the Word file thats eventually going to be an integral part of this program.

I'm doing a lot of steps out of order though. I set up the E-mail to recieve HANGMAN.DAT files.
I have a picture of them in my head but not any concrete code yet. Life keeps getting in the way.
Booted my Laptop this afternoon for the first time in more than 18 mos. The installing updates
loop was super painful, but finally done. When it installed the Wi-fi adaptor update it deleted my settings
and I'm using the super obfuscated password on the side of my Wi-Fi modem still :)..


Anyway,, The new E-mail address is specifically to send Word & Clue Data too.
But. I'll accept and try to answer any E-mail that pertains to this program .....and/or specific BASIC code techniques I used and am using while writing this program


The dedicated E-mail is [email protected]
User avatar
ahenry3068
Posts: 1132
Joined: Tue Apr 04, 2023 9:57 pm

Re: HANGMAN IN BASIC... COMING DOWN THE HOME STRETCH

Post by ahenry3068 »

Working on the Game parameters screen now. I got up real early so I'm hitting a wall... But I'm off work the next 2 days.

The next post needs to be an actual playable Game Demo. I stripped out the drawing calls to make some room.
Copied them to a seperate file so I know what GOSUB to call for each body part :)....
User avatar
ahenry3068
Posts: 1132
Joined: Tue Apr 04, 2023 9:57 pm

Re: HANGMAN IN BASIC... COMING DOWN THE HOME STRETCH

Post by ahenry3068 »

I have the program control panel mocked up.

A lot of tweaking parameters, rerunning code, check display
Wash, Rinse, Repeat.

Been plugging away about 2 hrs and finally have something I kinda like.
Its time for a shower and breakfast and I hope I'll get back to this today..

This version completely took out the drawing DEMO because I'm only working on
the control panel. The bulk of the code that draws the Hangman is still in
this but not called. I snipped out all the GOSUB's to a seperate file for
a reference when I start the Core Game Logic


HERES THE CODE.

Code: Select all

10 SCREEN $80:MOUSE 1
15 DIM TC%(2,8):DIM AL%(4 ,26)
20 GOSUB 59000 : REM INITIALIZE ALL VARIABLES
30 COLOR 1,0:CLS

40 RECT 0,0,319,239,$3B
45 RECT 3,3,316,236,$10:GOSUB 550
50 DC$=CHR$(228):GOSUB 180
55 DC$=CHR$(162):GOSUB 180
60 REM GOSUB TO MAKE 166 TO SOLID BLOCK CHAR
65 DC$=CHR$(113):GOSUB 180
70 CHAR 75,165,$A9,CHR$($0C)+"THE CLASSIC WORD GAME"
75 CHAR 62,180,$AB,CHR$($0C)+"NOW ON THE COMMANDER X16"
80 CHAR 4,222,1,"CODED IN BASIC"
85 CHAR 4,232,1,"2023..   ANTHONY HENRY"
86 CHAR 185,222,1,"MUSIC CONTRIBUTED BY"
87 CHAR 205,232,1,"MOOINGLEMUR"
90  GOSUB 270:GOSUB 300

95 RESTORE 50300:GW=0
100 READ PS$,DL
105 IF DL=0 THEN 95
110 FMCHORD 0,PS$
115 FOR I=1 TO DL
120   GET X$
125   IF X$ <>"" OR MB<>0 THEN GW=1
130   GOSUB 275
135 NEXT I
140 IF GW=1 THEN GW=0:GOTO 150
145 GOTO 100

150 FOR X = 1 TO 31
155     LOCATE 1,1:PRINT CHR$(145)
160     READ PS$,DL:IF DL=0 THEN RESTORE 50300:GOTO 160
165     FMCHORD 0,PS$
166     FOR I = 1 TO DL:GOSUB 275:NEXT I
170 NEXT X

171 READ PS$,DL
172 IF DL=0 THEN 178
173 FMCHORD 0,PS$
174 SLEEP DL
175 GOTO 171

178 FMINIT
179 GOSUB 59300:GOTO 700


180 X = 5:Y=2:UC=1:WD$="Hang"
185 GOSUB 39600
190 X=8:Y=11:WD$="Man"
195 GOSUB 39600
200 RETURN

REM PALLETTE ANIMATION FOR TITLE SCREEN
270 P1=13
275 IF P1=2 THEN P2=13:GOTO 285
280 P2 = P1-1
285 GOSUB 40500
290 P1 = P1-1:IF P1<2 THEN P1=13
295 RETURN


REM DRAW STICK FIGURE HANGMAN
300 LINE 180,210,300,210,$53:LINE 180,209,299,209,$53
320 LINE 300,210,300,17,$53:LINE 299,209,299,18,$53
325 LINE 300,17,100,17,$53:LINE 299,18,100,18,$53
400 LINE 102,19,102,38,$57
405 FILL=0:CC=$57:YS=.4:XS=1:RA=13:CX=102:CY=45
410 GOSUB 3000
425 YS=1:XS=.8:CY=35:RA=10:CC=$25:FILL=1:GOSUB 3000
426 CX=CX-3:RA=2:CY=CY-2:CC=2:GOSUB 3000:CX=CX+6:GOSUB 3000
430 LINE 102,44,102,49,$25:LINE 102,51,102,78,$25
440 LINE 102,53,88,64,$25:LINE 102,53,116,64,$25
450 LINE 102,78,87,99,$25:LINE 102,78,117,99,$25
500 RETURN

REM SETUP PALLETTE COLORS FOR INTRO SCREEN
550 R%=15:G%=0:B%=2
555 P1=$3B:P2=10:GOSUB 41000
560 P1=1:P2=11:GOSUB 41000
565 P1=$C7:P2=12:GOSUB 41000
570 P1=$A0:P2=13:GOSUB 41000
575 FOR I= 2 TO 9
580      TC%(2,I-1) = 0
590      TC%(1,I-1) = I
595      P1 = I:GOSUB 40000:R%=R%-1
600      IF I/3 = INT(I/3) THEN R%=R%-1:G%=G%+1
605 NEXT I
610 RETURN

700 GOSUB 45000:GOSUB 59300
701 RECT 0,0,XLIMIT,YLIMIT,$3A
705 FRAME 0,0,XLIMIT,YLIMIT,5
710 RECT 4,4,XLIMIT-4,YLIMIT-4, $10
715 RECT 25,19,292,200,6
720 FRAME 29,31,290,195,12
725 RECT 31,33,288,193,12
730 CHAR 32,29,15,CHR$($0C)+"GAME PARAMETERS"

735 COLOR 1,0:LOCATE 6,5:PRINT "1";
740 COLOR 4:PRINT ":PLAYER VS COMPUTER";
745 COLOR 1:LOCATE 8,5:PRINT "2";
750 COLOR 4:PRINT ":TWO PLAYER COMPUTER PICKS WORD";
755 COLOR 1:LOCATE 10,5:PRINT "3";
760 COLOR 4:PRINT ":HEAD TO HEAD";
765 COLOR 1:LOCATE 12,5:PRINT "4";
770 COLOR 4:PRINT ":QUICK PLAY THROUGH";

780 LOCATE 17,5:COLOR 4:PRINT "(";:COLOR 7
781 PRINT "GAME IS UNDER DEVELOPMENT.";
782 LOCATE 18,6:PRINT "4. IS ONLY VALID CHOICE";
783 LOCATE 19,6:PRINT "AT THIS TIME";
784 COLOR 4:PRINT ")";



795 COLOR 4:LOCATE 24,18:PRINT "DIFFICULTY:";
800 COLOR 1:PRINT " MEDIUM";






830 COLOR 1:PRINT:PRINT:PRINT:PRINT
835 GOSUB 63000:END
















REM RESTORE DRAWING PALLETTE
2715 GOSUB 59300
2720 COLOR 5,6:X=13:Y=5:H=3:W=22
2725 GOSUB 3600:COLOR 1
2730 LOCATE 6,14:PRINT "????????????????????";
2736 DM$=" CLUE GOES HERE : ANY KEY TO END DEMO":GOSUB 20010


2740 L=65
2745 X=131:Y=97:W=14:C1=1:C2=$17:C3=$C2:C4=$1E
2746 FRAME 123,90,261,171,$10
2747 RECT 124,91,260,170,$C0:RECT 126,94,258,168,$06
2750 SX=X
2755 FOR KK = 1 TO 3
2760     FOR J = 1 TO 7
2765       L$=CHR$(L)
2770       GOSUB 2900
2775        I=L-64
2780        AL%(1,I)=0
2785        AL%(2,I)=L
2790        AL%(3,I)=X
2795        AL%(4,I)=Y
2800       X = X + W + 4
2805       L=L+1
2810   NEXT J
2815  Y = Y + W + 4:X=SX
2820 NEXT KK
2825 X = SX
2830 FOR J = 1 TO 5
2835   L$=CHR$(L)
2840    GOSUB 2900
2845        I=L-64
2850        AL%(1,I)=0
2855        AL%(2,I)=L
2860        AL%(3,I)=X
2865        AL%(4,I)=Y
2870    X = X + W + 4
2875    L=L+1
2880 NEXT J


2885 GOSUB 63000:MOUSE 0
REM RESTORE VERA DEFAULT PALLETTE
2890 GOSUB 45000:SCREEN 1:END


REM X,Y BUTTON POSITION
REM W CURRENTLY HEIGHT AND WIDTH MAY CHANGE FOR SEPERATE HEIGHT VARIABLE
REM C1, C2 3D BORDER COLORS
REM C3 CENTER COLOR
REM C4 TEXT LABEL COLOR
REM L$ THE TEXT LABEL
REM DRAW 3-D BUTTON WITH LABEL L$ AT X,Y
2900 X1=X+1:XW=X+W:YW=Y+W:Y1=Y+1
2905 Y5=YW-1:X5=XW-1
2910 LINE X,Y,XW,Y,C1
2915 LINE X1,Y1,X5,Y1,C1
2920 LINE XW,Y,XW,YW,C1
2925 LINE X5,Y1,X5,Y5,C1
2930 LINE X,Y,X,YW,C2

2940 LINE X1,Y1,X1,Y5,C2
2950 LINE X,YW,X,YW,C2
2955 LINE X,YW,X5,YW,C2
2960 LINE X,Y5,XW-2,Y5,C2
2965 RECT X+2,Y+2,XW-2,YW-2,C3
2970 CHAR X+3,YW-3,C4,L$
2980 RETURN


REM BRESHNAHM CIRCLE
REM EXTRA CODE TO ENABLE TURNING ON AND OFF QUARTERS
REM X AND Y SCALING(XS & YS) AND CLIPPING AT EDGE OF SCREEN
REM TOOK OUT ERROR CHECKING FOR YS AND XS.  * MAKE SURE CORRECT IN MAIN CODE *
3000 WR=RA:X=0: D=2*(1-RA):W=INT(2*320/240)
REM  WHILE WR<0
3010   IF WR < 0 THEN 3350
3020   DX=X*XS:DY=WR*YS
3080   ZX=CX-DX
3090   ZY=CY-DY
3100   AX=CX+DX
3110   AY=CY+DY
3115   IF FILL=1 THEN 3165
3118     IF ZX<0 OR ZX>XL OR ZY<0 OR ZY>YL OR Q1=0 THEN 3130
3120     PSET ZX, ZY, CC
3130     IF AX<0 OR AX>XL OR ZY<0 OR ZY>YL OR Q2=0 THEN 3140
3131     PSET AX, ZY, CC
3140     IF ZX<0 OR ZX>XL OR AY<0 OR AY>YL OR Q3=0 THEN 3150
3141     PSET ZX, AY, CC
3150     IF AX<0 OR AX>XL OR AY<0 OR AY>YL OR Q4=0 THEN 3300
3151     PSET AX, AY, CC
3160   GOTO 3300
3165   X1=ZX:X2=AX
3166   IF (Q1=0 AND Q2=O) OR X1>XL THEN 3200
3170   IF ZY<0 OR ZY>YL THEN 3200
3171   IF X1<0 THEN X1=0
3172   IF X2>XL THEN X2=XL
3176   IF Q1=0 THEN X1=CX
3177   IF Q2=0 THEN X2=CX
3180     LINE X1,ZY,X2,ZY,CC
3200   IF (Q3=0 AND Q4=0) OR ZX>XL THEN 3300
3203   IF AY<0 OR AY>YL THEN 3300
3204   IF ZX<0 THEN ZX=0
3205   IF AX>XL THEN AX=XL
3210   IF Q3=0 THEN ZX=CX
3215   IF Q4=0 THEN AX=CX
3220     LINE ZX,AY,AX,AY,CC
3300   IF (D+RA)>0 THEN WR=WR-1:D=D-W*WR-1
3310   IF X>D THEN X=X+1: D=D+2*X+1
3320   GOTO 3010
REM WEND
3350 RETURN


REM STRIPPED BRESHNAHM CIRCLE ALGORITHM FOR CLOUD DRAWING
REM STRIPPED FOR SPEED.
3500 WR=RA:G=0: D=2*(1-RA):W=INT(2*320/200)
REM  WHILE WR<0
3505   IF WR < 0 THEN 3535
3510     LINE CX-G,CY-WR,CX+G,CY-WR,CC
3515     LINE CX-G,CY+WR,CX+G,CY+WR,CC
3520   IF (D+RA)>0 THEN WR=WR-1:D=D-W*WR-1
3525   IF G>D THEN G=G+1: D=D+2*G+1
3530   GOTO 3505
REM WEND
3535 RETURN

REM DRAW TEXT BOX
3600 LOCATE Y,X
3605 PRINT CHR$($6F);RPT$($A3,W-2);CHR$($70);
3610 IF H=2 THEN 3635
3615 FOR II = 1 TO H-2
3620     LOCATE Y+II,X
3625     PRINT CHR$($A5);RPT$(32,W-2);CHR$($A7);
3630 NEXT II
3635 LOCATE Y+H-1,X
3640 PRINT CHR$($6C);RPT$($A4,W-2);CHR$($BA);
3645 RETURN


REM DEADFACE
4000 P1=$24:P2=$FF:J=4:GOSUB 40200
4010 P1=$3B:P2=$FE:J=4:GOSUB 40200
4011 P1=$01:J=3:GOSUB 40200
4012 P1=$3A:J=1:GOSUB 40200
4013 P1=$15:J=3:GOSUB 40200
4014 P1=$3B:J=4:GOSUB 40200
4015 P1=$23:P2=$FF:J=6:GOSUB 40200
4016 P1=$B8:J=5:GOSUB 40200
4020 P1=$BF:GOSUB 40200
4030 P1=$C0:GOSUB 40200
4100 RETURN

REM EYE PULSING WHILE WAIT FOR KEY
4200 P1=$FE:G%=0:B%=0
4205 GET X$:IF X$<>"" THEN 4205
4210 GET X$
4211 IF MB<>0 THEN X$="A"
4215 IF X$<>"" THEN RETURN
4220 R%=RND(1)*15+1
4225 B%=RND(1)*6
4226 IF MB<>0 THEN X$="A":GOTO 4215
4230 GOSUB 40300
4235 GOTO 4210


REM IY    LOCATE Y LOCATION
REM IX    LOCATE X LOCATION
REM ML    MAX LENGTH OF STRING TO GET (1 TO 80)
REM IT    TYPE OF INPUT 1=ALPHA ONLY, 2=NUMERIC(INCLUDE 1 AND ONLY 1 DECIMAL
REM                                                                  POINT)
REM                     3=ALPHANUMERIC, 4=LINE INPUT(CAN INCLUDE SPACE AND
REM                                                  TAB AND PUNCTUATION MARKS)
REM IS$   THE STRING TO RETURN
REM AC    ADD CHAR 1=YES
REM ID    DECIMAL DONE 1=YES
REM SPECIALIZED INPUT ROUTINE
4800 GET X$:IF X$<>"" THEN 4800
4801 IS$="":ID=0

REM BEFORE INPUT BEGINS
4805 GOSUB 4920
4810 GET X$:IF X$="" THEN 4810
4811 C=ASC(X$)
4815 IF WL=ML THEN
4820 AC=0
4830 IF (IT<>2 OR IT=3) AND C>=65 AND C<=90 THEN AC=1
4835 IF (IT=2 OR IT=4 OR IT=3) AND C>=48 AND C<=57 THEN AC=1
4840 IF (IT=2) AND C=46 AND ID=0 THEN AC=1:ID=1
4845 IF (IT=4) AND C=32 THEN AC = 1: REM ALLOW SPACES WHEN INPUTTING A LINE
4846 IF (IT=4) AND (C>=35 AND C<=47) THEN AC=1
4847 IF (IT=4) AND (C>=58 AND C<=63) THEN AC=1  : REM ALLOW PUNCS IN STRING.

4850 IF C=13 THEN RETURN
4855 IF AC=1 AND LEN(IS$)<ML THEN PRINT CHR$(C);:IS$=IS$+CHR$(C):GOTO 4810
4860 IF C<>20 THEN 4895
4861 IF LEN(IS$) = 0 THEN PRINT CHR$(7);
4865 IF LEN(IS$)=1 OR LEN(IS$)=0 THEN IS$="":GOSUB 4920:GOTO 4810
4870 I = LEN(IS$)-1
4871 IF RIGHT$(IS$,1)="." AND IT=2 THEN ID=0
4875 IS$=LEFT$(IS$,I)
4890 GOSUB 4920:PRINT IS$;:GOTO 4810
4895 PRINT CHR$(7);:GOTO 4810

4920 LOCATE IY,IX:FOR I = 1 TO ML+1:PRINT " ";:NEXT I
4921 LOCATE IY,IX
4925 RETURN

5000 DM$="THE SKY":GOSUB 20000
REM THE SKY
5005 RECT 0,0, XLIMIT, YLIMIT, 14
5010 P1=14:P2=$10:GOSUB 41000
5020 CX = 5:CY=4:CC=$10:FILL = 1:XS=1:YS=1:RA=32
5025 GOSUB 3000

5029 DM$="THE SUN":GOSUB 20000
5030 CC = $07
5038 FILL = 1: RA = 30:GOSUB 3000:FILL=0

REM BRUTE FORCE, RAYS FROM THE SUN...
REM USING SCRATCH PALLETTE ENTRY AT $F1 SO
REM I CAN USE FADE EFFECT, FINAL COLOR WILL BE THE
REM SAME AS AT DEFAULT PALLETTE $07
5050 C=$F1:P1=14:P2=C:GOSUB 41000
5051 LINE 2,37,2,44,C:LINE 6,37,6,44,C:LINE 9,37,10,44,C
5054 LINE 12,36,14,43,C:LINE 15,35,17,42,C:LINE 18,34,21,41,C
5057 LINE 20,33,24,39,C:LINE 22,31,27,37,C:LINE 24,28,29,35,C
5060 LINE 27,25,32,32,C:LINE 30,23,35,29,C:LINE 32,21,37,26,C
5063 LINE 33,19,39,23,C:LINE 35,17,41,20,C:LINE 36,15,43,17,C
5066 LINE 37,12,44,14,C:LINE 38,10,45,11,C:LINE 39,7,45,8,C
5069 LINE 39,4,45,5,C:LINE 39,1,46,2,C

5071 P1=0:P2=$10:J=3:GOSUB 40200
5072 P1=7:P2=$F1:GOSUB 40200

REM DRAW CLOUDS AT GOSUB 6500
5095 GOSUB 6500:GOSUB 6500:GOSUB 6500:GOSUB 6500

5100 DM$="GRASS":GOSUB 20000
5110 RECT 0, 180, XLIMIT, YLIMIT, $85
5120 FOR Y = 161 TO 179
5130     LINE 0, Y, 40, 179, 105
5140 NEXT Y
5150 FOR Y = 180 TO 150 STEP -1
5160     LINE 288,179, XLIMIT, Y, 105
5170 NEXT Y
5171 COLOR 1



REM DRAW RANDOM GRASS
6000 FOR I = 1 TO 400
6110     X1 = INT(RND(1)*310) + 5
6120     Y1 = INT(RND(1)*60) + 180:IF Y1 > YLIMIT THEN GOTO 6120
6130     GOSUB 6200
6140 NEXT I
REM 6185 FOR I = 1 TO 10:X1=INT(RND(1)*310)+5:Y1=INT(RND(1)*4)+180
REM 6186 GOSUB 6200:NEXT I
6150 RETURN

6200 GOSUB 6400
6210 LINE X1,Y1,X1-4,Y1-5,GC:GOSUB 6400
6215 LINE X1,Y1,X1-3,Y1-3,GC:GOSUB 6400
6220 LINE X1,Y1,X1,Y1-5,GC:GOSUB 6400
6225 LINE X1,Y1,X1+3,Y1-3,GC:GOSUB 6400
6230 LINE X1,Y1,X1+4,Y1-5,GC
6235 RETURN
6400 GC=INT(RND(1)*24)+$60:RETURN

6500 REM SUPPOSED TO BE A CLOUD HERE
6502 DM$="CLOUDS":GOSUB 20000
6540 H = INT(RND(1)*(200))+ 45
6541 HL = INT(RND(1)*30)+30
6545 V = INT(RND(1)*30) + 6
6550 VB = INT(RND(1)*11) + 7
6555 FOR Y = V TO V+VB STEP 3
6560     FOR X = H TO H + HL STEP 4
6580         RA = INT(RND(1)*5)+3
6585         CC = INT(RND(1)*4)+ $1C
6590         CX=X
6592         CY= INT(RND(1)*4) + (Y-4):IF (CY - RA) < 0 THEN 6580
6600         GOSUB 3500
6605     NEXT X
6610 NEXT Y
6615 RETURN

REM THE GALLOWS
7000 DM$="THE GALLOWS":GOSUB 20000
7010 FRAME 189,195,285,208,$10
7020 FRAME 188,194,285,211,$10
7021 LINE  189,210,285,210,$10
7022 PSET  189,209,$10
7023 PSET  284,206,$10
7024 PSET  284,209,$10
7030 FRAME 275,21,285,207,$10
7040 FRAME 276,22,284,205,$10
7050 FRAME 67,20,285,30,$10
7060 FRAME 68,21,284,29,$10
7070 RECT  71,30,79,33,$10
7080 RECT  190,196,283,209,$53
7090 RECT  277,23,283,209,$53
7100 RECT  69,22,283,28,83
7150 RETURN

REM THE ROPE
8000 DM$="THE NOOSE":GOSUB 20000
8005 FILL = 0
8010 LINE 73,33,73,53,16
8020 LINE 77,33,77,53,16
8030 RECT 74,34,76,53,87
8040 FOR Y = 38 TO 53 STEP 3
8050     LINE 73, Y, 77, Y - 3, $10
8060 NEXT Y
8070 FRAME 71,53,80, 68, 16
8080 RECT 72,54,79,68,87
8090 FOR Y = 56 TO 68 STEP 4
8100     LINE 72,Y,79, Y-4, $10
8110 NEXT Y

REM THE NOOSE
8130 RA = 24
8140 YS = .38

8150 CX = 75:CY = 79:CC=$10
8160 GOSUB 3000:RA=25:GOSUB 3000
8165 RA=24:GOSUB 3000
8166 RA =23:GOSUB 3000
8170 RA = 19:GOSUB 3000
8175 RA = 18:GOSUB 3000
8180 CC = 87
8190 FOR X = 20 TO 23 STEP .6
8200     RA=X:GOSUB 3000
8210 NEXT X
9000 YS=1:RETURN
REM END ROPE

REM THE FACE
9500 DM$="A TROUBLED FACE":GOSUB 20000

REM HIS EARS
9501 CX=58:CY=60:RA=6:XS=.4:CC=$10
9505 Q1=1:Q2=0:Q3=1:Q4=0
9510 GOSUB 3000:RA = RA-1:GOSUB 3000:RA=RA-1:GOSUB 3000
9520 FILL=1:CC=$25:GOSUB 3000
9530 FILL=0:CX=90:RA=6:CC=$10
9531 Q1=0:Q2=1:Q3=0:Q4=1
9540 GOSUB 3000:RA = RA-1:GOSUB 3000:RA=RA-1:GOSUB 3000
9550 FILL=1:CC=$25:GOSUB 3000
9551 LINE 93,58,93,62,$10



9555 Q1=1:Q2=Q1:Q3=Q1:Q4=Q1
REM DRAW HIS NECK
9560 LINE 67,76,67,84,$10
9570 LINE 66,76,66,84,$10
9580 LINE 67,87,67,90,$10:LINE 66,87,66,90,$10
9590 LINE 82,76,82,84,$10
9600 LINE 83,76,83,84,$10
9605 LINE 82,87,82,90,$10:LINE 83,87,83,90,$10
9610 RECT 68,76,81,84,$25
9620 RECT 68,89,81,90,$25
REM END NECK

9630 RA=20:XS=.8:FILL=1
9640 CC=$10:CX=74:CY=63
9650 GOSUB 3000:RA = RA - 1:GOSUB 3000
9670 RA=RA-2:CY=CY+1:CC=$FF:FILL=1:GOSUB 3000
9680 XS = 1:YS = XS

REM RIGHT EYE
9690 CY=CY-6:CX = CX-6:RA=3:CC=$FE:GOSUB 3500
9700 PSET CX+4,CY,$FF:GOSUB 9950

REM LEFT EYE
9710 CX = CX + 12:GOSUB 3500
9720 PSET CX+4,CY,$FF:GOSUB 9950:CX = 74:CY = 63
9730 LINE CX-1,CY, CX - 2, CY + 6, $10
9740 LINE CX+1,CY, CX + 2, CY + 6, $10
9750 LINE CX,CY,CX -1, CY + 6, $23
9760 LINE CX,CY,CX + 1, CY + 6, $23
9770 LINE CX,CY+3,CX,CY+6,$22
9780 Q3=0:Q4=0:CC=$10:CY = CY + 13:YS=.35:RA=6:FILL=0
9790 GOSUB 3000
9800 CY = CY + 1:CC=$31:GOSUB 3000
9805 CY = CY + 1:CC=$10:GOSUB 3000

REM REMEMBER TO TURN CIRCLE FULLY ON !!!
9806 Q3=1:Q4=1:YS=1
9810 RETURN

REM THE PUPILS
9950 PSET CX,CY,$10:PSET CX -1,CY,$10
9955 PSET CX,CY +1,$10:PSET CX - 1, CY + 1 ,$10
9960 RETURN
REM END FACE


REM THE TORSO
10000 DM$="TORSO":GOSUB 20000
10001 LINE 82,90,105,93,$10
10005 LINE 83,91,105,94,$10
10010 LINE 68,90,42,93, $10
10015 LINE 69,91,42,94, $10
10020 LINE 67,90,74,105,$10
10025 LINE 83,90,74,105,$10

REM THIS FOR LOOP FILLS IN THE NECKLINE
10030 FOR X=81 TO 68 STEP -1
10035     LINE 75,103,X, 90, $25
10040 NEXT X
10053 LINE 74,105,72,110,$10
10054 LINE 72,110,72,141,$10
10055 LINE 72,141,53,144,$10
10060 LINE 53,144,53,108,$10
10065 RECT 71,140,54,103,$08
10066 LINE 54,141,68,141,$08
10067 LINE 54,142,62,142,$08
10068 LINE 54,143,56,143,$08
10069 PSET 65,91,$10
10070 LINE 72,102,72,108,$08
10071 LINE 73,104,73,106,$08
10072 PSET 74,109,$08
10073 RECT 47,107,68,94,$08
10074 RECT 69,96,69,99,$08
10076 RECT 42,107,48,95,$08
10077 LINE 56,93,67,93, $08:PSET 55,92,$10:PSET 64,91,$10
10078 LINE 65,92,67,92, $08
10079 RECT 68,100,71,102,$08
10080 LINE 70,98,70,100, $08
10090 RECT 73,110,91,140,$08
10095 RECT 75,105,91,109,$08
10120 RECT 88, 94, 101, 106, $08
10125 RECT 81, 95, 105, 106, $08
10130 LINE 80, 96, 80, 105, $08
10135 LINE 79,98,79,105, $08
10140 LINE 78,100,78,105,$08
10145 LINE 77,101,77,105,$08
10150 LINE 76,103,76,105,$08
10155 LINE 74,103,75,103, $10
10160 PSET 76,101,$10:PSET 73,101,$10:PSET 72,99,$10:PSET 71,97,$10
10165 PSET 70,95,$10:PSET 69,93,$10:PSET 81,92,$10:PSET 80,94,$10
10166 PSET 80,96,$10:PSET 78,97,$10:PSET 77,99,$10
10167 LINE 76,100,76,103,$10
10175 RECT 82, 94, 93, 93, $08
10180 LINE 83, 92, 86, 92, $08
10185 LINE 74, 107,74, 108,$08
10190 PSET 73,109,$10:PSET 73,141,$10
10200 LINE 76,141,91,141,$08
10205 LINE 81,142,91,142,$08
10210 LINE 89,143,91,143,$08
10360 LINE 74,141,92,144,$10
10365 LINE 92,144,92,107,$10
REM STRAY PIXEL AT WAISTLINE
12366 PSET 73,141,$10

REM SHIRT BUTTONS
10370 CC = 16:RA = 1.2
10375 CX=75:FILL=1
10385 FOR CY=113 TO 143 STEP 8
10390     GOSUB 3000
10400 NEXT CY

REM POCKET AND PRISONER NUMBER
10410 LINE 58,108,68,108,$10
10415 LINE 58,108,58,116,$10
10420 LINE 68,108,68,116,$10
10425 Q1=0:Q2=0:Q3=1:Q4=1:RA=4.5:XS=1:YS=.6
10430 CX=63:CY=116:CC=$10:FILL=0
10435 GOSUB 3000
10436 PN$="P-1"
10440 CHAR 57,106,$10,PN$
10600 RETURN

REM ARM ON THE RIGHT (LEFT ARM)
11000 Q1=0:Q2=1:Q3=0:Q4=0:FILL = 0
11005 DM$="LEFT ARM":GOSUB 20000
11010 XSQUISH=.52
11020 RA=16:CC=$10
11030 CY=116:CX=92
11035 GOSUB 3000:RA=RA+.6
11040 GOSUB 3000
11060 RA=RA-1:GOSUB 3000
11090 XSQUISH=.28:CX = 106:CY = 105:FILL=0
11095 GOSUB 3000
11096 FOR L=1 TO 3:RA=RA+.5:GOSUB 3000:NEXT L
11100 CC=$08:Q1=0:Q2=1:Q3=0:Q4=0:FILL=1:RA=RA-2.5
11105 GOSUB 3000
11110 RECT CX-1,CY-3,CX+2,CY-7,$08
11120 LINE 99,113,99,133,$10
11130 LINE 111,102,111,133,$10
11135 RECT 100,102,110,133,$08
11140 LINE 99,107,99,109,$08
11145 LINE 98,108,101,108,$08
11150 LINE 97,107,100,107,$08 :PSET 94,107,$0E
11155 LINE 99,134,111,134,$10


REM (THE LEFT HAND)
11160 LINE 101,134,101,143,$10:LINE 101,143,103,143,$10
11166 LINE 102,142,102,139,$25:LINE 103,144,103,140,$10
11175 LINE 103,145,105,145,$10:LINE 104,144,104,139,$25
11180 LINE 105,146,105,140,$10:LINE 105,146,107,146,$10
11186 LINE 106,145,106,139,$25:LINE 107,146,107,140,$10
11195 LINE 107,145,109,145,$10:LINE 108,144,108,139,$25
11200 LINE 109,145,109,134,$10:RECT 102,139,108,135,$25
11210 RETURN

REM ARM ON THE LEFT (RIGHT ARM)
12000 Q1=1:Q2=0:Q3=0:Q4=0:FILL=0
12010 XSQUISH=.52
12020 RA=16:CC=$10
12030 CY=118:CX=54
12031 DM$="RIGHT ARM":GOSUB 20000
12035 GOSUB 3000:RA=RA+.6
12040 GOSUB 3000
12060 RA=RA-1:GOSUB 3000
12061 LINE 54,107,54,109,$08
12090  XSQUISH=.43:CX = 42:CY = 105:FILL=0
12095  GOSUB 3000
12097  FOR L=1 TO 3:RA=RA+.3:GOSUB 3000:NEXT L
12100  CC=$08:Q1=1:Q2=0:Q3=0:Q4=0:FILL=1:RA=RA-3
12105  GOSUB 3000:FILL=0
REM 12105  FOR RA = 14 TO 12 STEP -.7
REM 12110   GOSUB 3000:IF RA =12 THEN Q1=1
REM 12115  NEXT RA
REM 12116 LINE 54,107,54,109,$08
12117  RECT CX-4,CY-8,CX+3,CY+6,$08
12118  RECT CX-4,CY-4,CX,CY+6,$08
12120  LINE 34,102,34,133,$10
12130  LINE 46,115,46,133,$10
12135  RECT 35,102,45,133,$08
12136  LINE 34,134,46,134,$10
12140  LINE 46,CY,46,CY+6,$08
12142  LINE 47,CY,47,CY+5,$08
12145  RECT 47,CY,49,CY+3,$08
12150  LINE 51,CY+4,52,CY+4,$0E
12155  PSET 48,CY+4, $08


REM (THE LEFT HAND)
12160 LINE 44,134,44,143,$10:LINE 44,143,42,143,$10
12166 LINE 43,142,43,139,$25:LINE 42,140,42,145,$10
12175 LINE 42,145,40,145,$10:LINE 41,144,41,139,$25
12180 LINE 40,146,40,140,$10:LINE 40,146,38,146,$10
12186 LINE 39,145,39,139,$25:LINE 38,146,38,140,$10
12195 LINE 38,145,36,145,$10:LINE 37,144,37,139,$25
12200 LINE 36,145,36,134,$10:RECT 43,139,37,135,$25
12210 RETURN

REM RIGHT LEG
12500 Q1=1:Q2=0:Q3=0:Q4=0
12505 CC=$10:CX=74:CY=159:RA=8:XQUISH=.10
12506 DM$="RIGHT LEG":GOSUB 20000
12510 GOSUB 3000
12515 LINE 70,159,70,192,$10:LINE 55,145,53,192,$10
12525 LINE 53,193,70,193,$10:RECT 56,145,69,192,$46
12535 LINE 55,157,55,192,$46:LINE 54,181,54,192,$46
12555 LINE 57,144,71,144,$46:RECT 69,142,71,154,$46
12565 RECT 72,142,73,153,$46:LINE 63,143,68,143,$46:PSET 70,155,$46


REM THE FOOT
12580 Q1=1:Q2=1:Q3=1:Q4=1:RA=20:XS=.35:CC=$10:FILL=1:CX=62:CY=208
12585 GOSUB 3000:RA=RA+1:FILL=0:CC=$12:GOSUB 3000:FILL=1
12590 XS=.38:CY=204:CC=$1C:RA=11:GOSUB 3000
12591 RA = RA+1:CC=$12:FILL=0:GOSUB 3000
12595 LINE 57,193,57,202,$10:LINE 66,193,66,202,$10
12605 RECT 58,194,65,200,$1C
12610 RETURN


REM LEFT LEG
12620 Q1=0:Q2=1:Q3=0:Q4=0
12625 CC=$10:CX=74:CY=159:RA=8:XQUISH=.10
12626 DM$="LEFT LEG":GOSUB 20000
12630 GOSUB 3000
12635 LINE 77,157,77,192,$10:LINE 90,145,92,192,$10
12645 LINE 77,193,92,193,$10:RECT 78,145,89,192,$46
12655 LINE 90,157,90,192,$46:LINE 91,181,91,192,$46
12665 LINE 74,144,88,144,$46:RECT 76,143,79,155,$46
12675 RECT 74,142,76,153,$46:LINE 74,143,82,143,$46
12685 LINE 77,154,77,156,$46

REM THE FOOT
12690 Q1=1:Q2=1:Q3=1:Q4=1:RA=20:XS=.35:CC=$10:FILL=1
12695 CX=85:CY=208
12700 GOSUB 3000
12705 RA=RA+1:FILL=0:CC=$12:GOSUB 3000:FILL=1
12710 XS=.38:CY=204:CC=$1C:RA=11:GOSUB 3000
12715 RA = RA+1:CC=$12:FILL=0:GOSUB 3000
12720 LINE 80,193,80,202,$10:LINE 89,193,89,202,$10
12730 RECT 81,194,88,200,$1C
12740 RETURN



REM PLACE A MESSAGE ON THE BOTTOM OF THE SCREEN
20000 DM$=" DRAWING: "+DM$
20010 COLOR 1,0:GOSUB 20100
20015 LOCATE 30,1:PRINT DM$;
20020 RETURN

20100 LOCATE 30,1:PRINT RPT$(32,39);
20101 RETURN

REM BIGWORD ROUTINE..  READS ROM FONT AND BLOWS IT UP
39600 L=LEN(WD$):SX = X
39665 OB=PEEK(1):BANK PEEK(0),6
39675 FOR K=1 TO L
39680    CC=ASC(MID$(WD$,K,1))

REM READ IN A CHARACTER MAP CC
REM AND PRINT IT OUT AT Y,X
39685    IF (CC>=64 AND CC<=90) OR (CC>=193 AND CC<=218) THEN AA=64:GOTO 39695
39690    AA=0
39695    CA=$C000 + 8*(CC-AA)

39700    FOR I=1 TO 8
39710        CM(I) = PEEK(CA+(I-1)):CM$(I)=""
39715    NEXT I

39720    IF DC$="" THEN DC$=CHR$(CC)
39725     FOR J=1 TO 8
39730        RESTORE 50200
39735        FOR CT=1 TO 8
39740           READ CP
39745           IF (CP AND CM(J)) THEN CM$(J)=CM$(J)+DC$:GOTO 39755
39750           CM$(J)=CM$(J)+CHR$(32)
39755        NEXT CT
39760        LOCATE Y+(J-1),X:IF UC=1 THEN COLOR TC%(1,J),TC%(2,J)
39765        PRINT CM$(J);
39770     NEXT J
39775     IF DC$=CHR$(CC) THEN DC$=""
39780     X=X+8
39785 NEXT K
39790 X=SX
39795 BANK PEEK(0),OB
39800 RETURN


REM SET PALLETTE ENTRY P1 TO R%,G%,B%
40000 VPOKE 1,$FA00+(P1*2),(G%*16) + B%
40010 VPOKE 1,$FA00+((P1*2)+1),R%
40020 RETURN

REM READ PALLETTE ENTRY AT P1
REM RETURNED IN %R,%G,%B
40100 A1=$FA00+(P1*2)
40105 R%=VPEEK(1,A1+1)
40110 GB%=VPEEK(1,A1)
40115 G%=GB%/16
40120 B%=GB% AND $0F
40125 RETURN

REM FADE P2 FROM CURRENT COLOR TO P1 COLOR, J IS JIFFY DELAY
40200 GOSUB 40100
40205 P3=P1
40210 P1=P2
40215 GOSUB 40300
40220 P1=P3
40225 RETURN

REM FADE P1 TO R%,G%,B%, J IS JIFFY DELAY
40300 DR%=R%:DG%=G%:DB%=B%
40305 GOSUB 40100
40310 RI=1:IF DR%<R% THEN RI=-1
40315 GI=1:IF DG%<G% THEN GI=-1
40320 BI=1:IF DB%<B% THEN BI=-1
40325 IF DR%<>R% THEN R%=R%+RI
40330 IF DG%<>G% THEN G%=G%+GI
40335 IF DB%<>B% THEN B%=B%+BI
40340 GOSUB 40000
40345 SLEEP J
40350 IF DR%=R% AND DG%=G% AND DB%=B% THEN 40360
40355 GOTO 40325
40360 RETURN

REM SWAP PALLETTE COLORS AT P1 & P2
40500 A1=$FA00+(P1*2):A2=$FA00+(P2*2)
40510 B1=VPEEK(1,A1):B2=VPEEK(1,A1+1)
40520 B3=VPEEK(1,A2):B4=VPEEK(1,A2+1)
40530 VPOKE 1,A1,B3:VPOKE 1,A1+1, B4
40450 VPOKE 1,A2,B1:VPOKE 1,A2+1, B2
40560 RETURN

REM COPY P1 PALLETTE ENTRY TO P2.. P1 IS LEFT UNCHANGED.
41000 VPOKE 1,$FA00+(P2*2),VPEEK(1,$FA00+(P1*2))
41010 VPOKE 1,$FA00+(P2*2)+1,VPEEK(1,$FA00+(P1*2)+1)
41020 RETURN

REM LOOP THROUGH THE PALLETTE ADDRESS SPACE
REM AND POKE THE VERA DEFAULT PALLETTE
45000 RESTORE 50000
45020 FOR PE=$FA00 TO $FBFE STEP 2
45025     READ R:READ GB
45030     VPOKE 1,PE,GB:VPOKE 1,PE+1,R
45040 NEXT PE
45050 RETURN

REM DEFAULT VERA PALLETTE AS DATA. FROM 0 TO 255 (2 BYTES EACH ENTRY)R,GB
50000 DATA 0,0,15,255,8,0,10,254,12,76,0,197,0,10,14,231,13,133,6,64,15,119,3
50005 DATA 51,7,119,10,246,0,143,11,187,0,0,1,17,2,34,3,51,4,68,5,85,6,102,7
50010 DATA 119,8,136,9,153,10,170,11,187,12,204,13,221,14,238,15,255,2,17,4,51
50015 DATA 6,68,8,102,10,136,12,153,15,187,2,17,4,34,6,51,8,68,10,85,12,102,15
50020 DATA 119,2,0,4,17,6,17,8,34,10,34,12,51,15,51,2,0,4,0,6,0,8,0,10,0,12,0
50025 DATA 15,0,2,33,4,67,6,100,8,134,10,168,12,201,15,235,2,17,4,50,6,83,8
50030 DATA 116,10,149,12,182,15,215,2,16,4,49,6,81,8,98,10,130,12,163,15,195,2
50035 DATA 16,4,48,6,64,8,96,10,128,12,144,15,176,1,33,3,67,5,100,7,134,9,168
50040 DATA 11,201,13,251,1,33,3,66,4,99,6,132,8,165,9,198,11,247,1,32,2,65,4
50045 DATA 97,5,130,6,162,8,195,9,243,1,32,2,64,3,96,4,128,5,160,6,192,7,240,1
50050 DATA 33,3,67,4,101,6,134,8,168,9,202,11,252,1,33,2,66,3,100,4,133,5,166
50055 DATA 6,200,7,249,0,32,1,65,1,98,2,131,2,164,3,197,3,246,0,32,0,65,0,97,0
50060 DATA 130,0,162,0,195,0,243,1,34,3,68,4,102,6,136,8,170,9,204,11,255,1,34
50065 DATA 2,68,3,102,4,136,5,170,6,204,7,255,0,34,1,68,1,102,2,136,2,170,3
50070 DATA 204,3,255,0,34,0,68,0,102,0,136,0,170,0,204,0,255,1,18,3,52,4,86,6
50075 DATA 104,8,138,9,172,11,207,1,18,2,36,3,70,4,88,5,106,6,140,7,159,0,2,1
50080 DATA 20,1,38,2,56,2,74,3,92,3,111,0,2,0,20,0,22,0,40,0,42,0,60,0,63,1,18
50085 DATA 3,52,5,70,7,104,9,138,11,156,13,191,1,18,3,36,4,54,6,72,8,90,9,108
50090 DATA 11,127,1,2,2,20,4,22,5,40,6,42,8,60,9,63,1,2,2,4,3,6,4,8,5,10,6,12
50095 DATA 7,15,2,18,4,52,6,70,8,104,10,138,12,156,15,190,2,17, 4,35,6,53,8,71
50100 DATA 10,89,12,107,15,125,2,1,4,19,6,21,8,38,10,40,12,58,15,60,2,1,4,3,6
50105 DATA 4,8,6,10,8,12,9,15,11

REM BITMAP VALUES FOR READING FONTS.
REM 50200 DATA %10000000,%01000000,%00100000,%00010000,%00001000,%00000100
REM 50205 DATA %00000010,%00000001,%00000000
50200 DATA 128,64,32,16,8,4,2,1,0

REM MUSIC FROM MOOINGLEMUR
50300 DATA "O4V63I0CO3V50I18CV50I18E-V50I18G",60,"O4CO3E-G-B-",45,"O4C",15
50305 DATA "O4CO3CE-G",60,"RE-G-B-",60,"O4CO3CE-G",60,"O4CO3E-G-B-",45
50310 DATA "O4C",15,"O4CO3CE-G",60,"RE-G-B-",60,"O4CO3CE-G",60
50315 DATA "O4CO3E-G-B-",45,"O4C",15,"O4CO3CE-G",60,"O4E-O3E-G-B-",45,"O4D",12
50320 DATA "E-",3,"O4DO3CE-G",45,"O4C",15,"O4CO3E-G-B-",45,"O4C",15
50325 DATA "O4CO3CE-G",60,"RE-G-B-",60,"",0

REM SETUP INITIAL VARIABLES
59000 XLIMIT=319:YLIMIT=239:
59002 X=RND(-TI):FMINIT

REM LOAD DEFAULT PALLETTE INIT VERA
59005 GOSUB 45000

REM SET PRETTY FONT
59007 POKE$30C,4:SYS$FF62

REM Q1-Q4 ARE INITIALIZED FOR CIRCLE DRAWING ROUTINE AT 3000
59020 Q1=1:Q2=1:Q3=1:Q4=1
59021 XS=1:YS=1

REM MAX LENGTH OF WORD AND CLUE
59025 MW%=20
59030 MC%=35

REM INITIALIZE THE ALPHABET
59035 GOSUB 59500


REM SET MY PALLETTE COLORS I AM GOING TO ANIMATE LATER
REM COPY FLESH COLOR ALSO TO $FF
59300 P1=$25:P2=$FF:GOSUB 41000
REM COPY PURE WHITE ALSO TO $FE
59305 P1=1:P2=$FE:GOSUB 41000
REM RED TO $FD
59310 P1=$3B:P2=$FD:GOSUB 41000
REM COPY YELLOW TO $F1 FOR SUN RAYS COLOR IF I VLOAD.
59315 P1=7:P2=$F1:GOSUB 41000
59316 P1=$C0:P2=5:GOSUB 41000
REM COPY BLACK TO PAL 4 SO I CAN HAVE
REM NON TRANSPARENT BLACK TEXT
59320 P1=$10:P2=4:GOSUB 41000
59400 RETURN

REM INITIALIZE AN ARRAY TO HOLD THE ALPHABET
REM USING ASCII VALUES INSTEAD OF STRING
REM WITH A FLAG TO SHOW IF THE LETTERS BEEN USED
REM 2 DIMENSIONAL ARRAY 1,X IS FLAG, 2,X IS ASCII CODE 3&4,X is X,Y
REM   FOR BUTTON POSITION ON SCREEN.
59500 FOR I=65 TO 90
59505   AL%(1,I-64)=0:AL%(2,I-64)=I
59510 NEXT I
59515 RETURN


REM FLUSH KEYBOARD BUFFER AND WAIT FOR KEYPRESS
63000 GET X$:IF X$<>"" THEN 63000
63010 GET X$:IF X$="" AND MB=0 THEN 63010
63020 RETURN


REM JUST WORKING ON THIS AREA OF CODE AT THE MOMENT
REM SKIP ALL THE OTHER STUFF
PRINT:PRINT
PRINT FRE(0)
PRINT:PRINT
User avatar
ahenry3068
Posts: 1132
Joined: Tue Apr 04, 2023 9:57 pm

REQUESTING COMMENT ON INTERFACE

Post by ahenry3068 »

Got some more of the Control Panel functionality done.

Still no Game Code..... But coming soon :) :) :) :).


I strongly invite comment on this. This part is the User Interface to Enter the Game.
I want it to be intuitive, not confusing. Its going to be intuitive to me because I
wrote the code. I want the perspective of someone who's just coming into it to
play the Game (Yaah, I'm asking for free Beta Testers :) )


HERES THE CODE

Code: Select all

10 SCREEN $80:MOUSE 1
15 DIM TC%(2,8),AL%(4 ,26),MC$(4),DI$(3)
20 GOSUB 59000 : REM INITIALIZE ALL VARIABLES
30 COLOR 1,0:CLS

40 RECT 0,0,319,239,$3B
45 RECT 3,3,316,236,$10:GOSUB 550
50 DC$=CHR$(228):GOSUB 180
55 DC$=CHR$(162):GOSUB 180
60 REM GOSUB TO MAKE 166 TO SOLID BLOCK CHAR
65 DC$=CHR$(113):GOSUB 180
70 CHAR 75,165,$A9,CHR$($0C)+"THE CLASSIC WORD GAME"
75 CHAR 62,180,$AB,CHR$($0C)+"NOW ON THE COMMANDER X16"
80 CHAR 4,222,1,"CODED IN BASIC"
85 CHAR 4,232,1,"2023..   ANTHONY HENRY"
86 CHAR 185,222,1,"MUSIC CONTRIBUTED BY"
87 CHAR 205,232,1,"MOOINGLEMUR"
90  GOSUB 270:GOSUB 300

95 RESTORE 50300:GW=0
100 READ PS$,DL
105 IF DL=0 THEN 95
110 FMCHORD 0,PS$
115 FOR I=1 TO DL
120   GET X$
125   IF X$ <>"" OR MB<>0 THEN GW=1
130   GOSUB 275
135 NEXT I
140 IF GW=1 THEN GW=0:GOTO 150
145 GOTO 100

150 FOR X = 1 TO 31
155     LOCATE 1,1:PRINT CHR$(145)
160     READ PS$,DL:IF DL=0 THEN RESTORE 50300:GOTO 160
165     FMCHORD 0,PS$
166     FOR I = 1 TO DL:GOSUB 275:NEXT I
170 NEXT X

171 READ PS$,DL
172 IF DL=0 THEN 178
173 FMCHORD 0,PS$
174 SLEEP DL
175 GOTO 171

178 FMINIT
179 GOSUB 59300:GOTO 700


180 X = 5:Y=2:UC=1:WD$="Hang"
185 GOSUB 39600
190 X=8:Y=11:WD$="Man"
195 GOSUB 39600
200 RETURN

REM PALLETTE ANIMATION FOR TITLE SCREEN
270 P1=13
275 IF P1=2 THEN P2=13:GOTO 285
280 P2 = P1-1
285 GOSUB 40500
290 P1 = P1-1:IF P1<2 THEN P1=13
295 RETURN


REM DRAW STICK FIGURE HANGMAN
300 LINE 180,210,300,210,$53:LINE 180,209,299,209,$53
320 LINE 300,210,300,17,$53:LINE 299,209,299,18,$53
325 LINE 300,17,100,17,$53:LINE 299,18,100,18,$53
400 LINE 102,19,102,38,$57
405 FILL=0:CC=$57:YS=.4:XS=1:RA=13:CX=102:CY=45
410 GOSUB 3000
425 YS=1:XS=.8:CY=35:RA=10:CC=$25:FILL=1:GOSUB 3000
426 CX=CX-3:RA=2:CY=CY-2:CC=2:GOSUB 3000:CX=CX+6:GOSUB 3000
430 LINE 102,44,102,49,$25:LINE 102,51,102,78,$25
440 LINE 102,53,88,64,$25:LINE 102,53,116,64,$25
450 LINE 102,78,87,99,$25:LINE 102,78,117,99,$25
500 RETURN

REM SETUP PALLETTE COLORS FOR INTRO SCREEN
550 R%=15:G%=0:B%=2
555 P1=$3B:P2=10:GOSUB 41000
560 P1=1:P2=11:GOSUB 41000
565 P1=$C7:P2=12:GOSUB 41000
570 P1=$A0:P2=13:GOSUB 41000
575 FOR I= 2 TO 9
580      TC%(2,I-1) = 0
590      TC%(1,I-1) = I
595      P1 = I:GOSUB 40000:R%=R%-1
600      IF I/3 = INT(I/3) THEN R%=R%-1:G%=G%+1
605 NEXT I
610 RETURN

700 GOSUB 45000:GOSUB 59300
701 RECT 0,0,XLIMIT,YLIMIT,$3A
705 FRAME 0,0,XLIMIT,YLIMIT,5
710 RECT 4,4,XLIMIT-4,YLIMIT-4, $10
715 RECT 25,19,292,200,6
720 FRAME 29,31,290,195,12
725 RECT 31,33,288,193,12
730 CHAR 32,29,15,CHR$($0C)+"HANGMAN GAME PARAMETERS"


735 X=5:Y=4:CH=4:DI=2
740 FOR I = 1 TO 4
745     Y=Y+2:LOCATE Y,X
750     COLOR 4,0:PRINT RIGHT$(STR$(I),1);
755     COLOR 1:PRINT ":"MC$(I);
760 NEXT I

765 LOCATE 15,5:COLOR 4,0:PRINT "<";
766 COLOR 1,4:PRINT "ENTER";:COLOR 4,0:PRINT ">";
767 COLOR 4,0:PRINT "  STARTS THE GAME";


770 LOCATE 18,5:COLOR 4:PRINT "(";:COLOR 7
775 PRINT "GAME IS UNDER DEVELOPMENT.";
780 LOCATE 19,6:PRINT "4. IS ONLY VALID CHOICE";
785 LOCATE 20,6:PRINT "AT THIS TIME";
790 COLOR 4:PRINT ")";



795 COLOR 4:LOCATE 23,18:PRINT "DIFFICULTY:";
800 COLOR 1:PRINT DI$(DI);
805 COLOR 1,4:LOCATE 24,24:PRINT "<-";:LOCATE 24,28:PRINT "->";:COLOR 4,0

810 GET X$:IF X$<> "" THEN 810

811 IF CH=4 THEN Y=12
812 IF CH=3 THEN Y=10
813 IF CH=2 THEN Y=8
814 IF CH=1 THEN Y=6
815 LOCATE Y,5:COLOR 1,4:PRINT RIGHT$(STR$(CH),1);":";:COLOR 7:PRINT MC$(CH);
816 COLOR 1,0:LOCATE 23,29:PRINT RPT$(32,10);:LOCATE 23,29:PRINT DI$(DI);


820 GET X$
850 IF X$="" THEN 820
855 K=ASC(X$):IF K=27 THEN END
856 LOCATE Y,5:COLOR 4,0:PRINT RIGHT$(STR$(CH),1);
857 COLOR 1:PRINT ":"MC$(CH);
860 IF K>=49 AND K<=52 THEN CH=VAL(X$)
861 IF K=145 THEN CH=CH-1
865 IF K=17 THEN CH=CH+1
875 IF K=29 THEN DI=DI+1
876 IF K=13 OR K=27 THEN CLS:GOTO 910
880 IF CH>4 THEN CH=1
885 IF CH<1 THEN CH=4
890 IF DI>3 THEN DI=1
895 IF DI<1 THEN DI=3
900 GOTO 811

910 END

















REM RESTORE DRAWING PALLETTE
2715 GOSUB 59300
2720 COLOR 5,6:X=13:Y=5:H=3:W=22
2725 GOSUB 3600:COLOR 1
2730 LOCATE 6,14:PRINT "????????????????????";
2736 DM$=" CLUE GOES HERE : ANY KEY TO END DEMO":GOSUB 20010

2740 L=65
2745 X=131:Y=97:W=14:C1=1:C2=$17:C3=$C2:C4=$1E
2746 FRAME 123,90,261,171,$10
2747 RECT 124,91,260,170,$C0:RECT 126,94,258,168,$06
2750 SX=X
2755 FOR KK = 1 TO 3
2760     FOR J = 1 TO 7
2765       L$=CHR$(L)
2770       GOSUB 2900
2775        I=L-64
2780        AL%(1,I)=0
2785        AL%(2,I)=L
2790        AL%(3,I)=X
2795        AL%(4,I)=Y
2800       X = X + W + 4
2805       L=L+1
2810   NEXT J
2815  Y = Y + W + 4:X=SX
2820 NEXT KK
2825 X = SX
2830 FOR J = 1 TO 5
2835   L$=CHR$(L)
2840    GOSUB 2900
2845        I=L-64
2850        AL%(1,I)=0
2855        AL%(2,I)=L
2860        AL%(3,I)=X
2865        AL%(4,I)=Y
2870    X = X + W + 4
2875    L=L+1
2880 NEXT J


2885 GOSUB 63000:MOUSE 0
REM RESTORE VERA DEFAULT PALLETTE
2890 GOSUB 45000:SCREEN 1:END


REM X,Y BUTTON POSITION
REM W CURRENTLY HEIGHT AND WIDTH MAY CHANGE FOR SEPERATE HEIGHT VARIABLE
REM C1, C2 3D BORDER COLORS
REM C3 CENTER COLOR
REM C4 TEXT LABEL COLOR
REM L$ THE TEXT LABEL
REM DRAW 3-D BUTTON WITH LABEL L$ AT X,Y
2900 X1=X+1:XW=X+W:YW=Y+W:Y1=Y+1
2905 Y5=YW-1:X5=XW-1
2910 LINE X,Y,XW,Y,C1
2915 LINE X1,Y1,X5,Y1,C1
2920 LINE XW,Y,XW,YW,C1
2925 LINE X5,Y1,X5,Y5,C1
2930 LINE X,Y,X,YW,C2

2940 LINE X1,Y1,X1,Y5,C2
2950 LINE X,YW,X,YW,C2
2955 LINE X,YW,X5,YW,C2
2960 LINE X,Y5,XW-2,Y5,C2
2965 RECT X+2,Y+2,XW-2,YW-2,C3
2970 CHAR X+3,YW-3,C4,L$
2980 RETURN


REM BRESHNAHM CIRCLE
REM EXTRA CODE TO ENABLE TURNING ON AND OFF QUARTERS
REM X AND Y SCALING(XS & YS) AND CLIPPING AT EDGE OF SCREEN
REM TOOK OUT ERROR CHECKING FOR YS AND XS.  * MAKE SURE CORRECT IN MAIN CODE *
3000 WR=RA:X=0: D=2*(1-RA):W=INT(2*320/240)
REM  WHILE WR<0
3010   IF WR < 0 THEN 3350
3020   DX=X*XS:DY=WR*YS
3080   ZX=CX-DX
3090   ZY=CY-DY
3100   AX=CX+DX
3110   AY=CY+DY
3115   IF FILL=1 THEN 3165
3118     IF ZX<0 OR ZX>XL OR ZY<0 OR ZY>YL OR Q1=0 THEN 3130
3120     PSET ZX, ZY, CC
3130     IF AX<0 OR AX>XL OR ZY<0 OR ZY>YL OR Q2=0 THEN 3140
3131     PSET AX, ZY, CC
3140     IF ZX<0 OR ZX>XL OR AY<0 OR AY>YL OR Q3=0 THEN 3150
3141     PSET ZX, AY, CC
3150     IF AX<0 OR AX>XL OR AY<0 OR AY>YL OR Q4=0 THEN 3300
3151     PSET AX, AY, CC
3160   GOTO 3300
3165   X1=ZX:X2=AX
3166   IF (Q1=0 AND Q2=O) OR X1>XL THEN 3200
3170   IF ZY<0 OR ZY>YL THEN 3200
3171   IF X1<0 THEN X1=0
3172   IF X2>XL THEN X2=XL
3176   IF Q1=0 THEN X1=CX
3177   IF Q2=0 THEN X2=CX
3180     LINE X1,ZY,X2,ZY,CC
3200   IF (Q3=0 AND Q4=0) OR ZX>XL THEN 3300
3203   IF AY<0 OR AY>YL THEN 3300
3204   IF ZX<0 THEN ZX=0
3205   IF AX>XL THEN AX=XL
3210   IF Q3=0 THEN ZX=CX
3215   IF Q4=0 THEN AX=CX
3220     LINE ZX,AY,AX,AY,CC
3300   IF (D+RA)>0 THEN WR=WR-1:D=D-W*WR-1
3310   IF X>D THEN X=X+1: D=D+2*X+1
3320   GOTO 3010
REM WEND
3350 RETURN


REM STRIPPED BRESHNAHM CIRCLE ALGORITHM FOR CLOUD DRAWING
REM STRIPPED FOR SPEED.
3500 WR=RA:G=0: D=2*(1-RA):W=INT(2*320/200)
REM  WHILE WR<0
3505   IF WR < 0 THEN 3535
3510     LINE CX-G,CY-WR,CX+G,CY-WR,CC
3515     LINE CX-G,CY+WR,CX+G,CY+WR,CC
3520   IF (D+RA)>0 THEN WR=WR-1:D=D-W*WR-1
3525   IF G>D THEN G=G+1: D=D+2*G+1
3530   GOTO 3505
REM WEND
3535 RETURN

REM DRAW TEXT BOX
3600 LOCATE Y,X
3605 PRINT CHR$($6F);RPT$($A3,W-2);CHR$($70);
3610 IF H=2 THEN 3635
3615 FOR II = 1 TO H-2
3620     LOCATE Y+II,X
3625     PRINT CHR$($A5);RPT$(32,W-2);CHR$($A7);
3630 NEXT II
3635 LOCATE Y+H-1,X
3640 PRINT CHR$($6C);RPT$($A4,W-2);CHR$($BA);
3645 RETURN


REM DEADFACE
4000 P1=$24:P2=$FF:J=4:GOSUB 40200
4010 P1=$3B:P2=$FE:J=4:GOSUB 40200
4011 P1=$01:J=3:GOSUB 40200
4012 P1=$3A:J=1:GOSUB 40200
4013 P1=$15:J=3:GOSUB 40200
4014 P1=$3B:J=4:GOSUB 40200
4015 P1=$23:P2=$FF:J=6:GOSUB 40200
4016 P1=$B8:J=5:GOSUB 40200
4020 P1=$BF:GOSUB 40200
4030 P1=$C0:GOSUB 40200
4100 RETURN

REM EYE PULSING WHILE WAIT FOR KEY
4200 P1=$FE:G%=0:B%=0
4205 GET X$:IF X$<>"" THEN 4205
4210 GET X$
4211 IF MB<>0 THEN X$="A"
4215 IF X$<>"" THEN RETURN
4220 R%=RND(1)*15+1
4225 B%=RND(1)*6
4226 IF MB<>0 THEN X$="A":GOTO 4215
4230 GOSUB 40300
4235 GOTO 4210


REM IY    LOCATE Y LOCATION
REM IX    LOCATE X LOCATION
REM ML    MAX LENGTH OF STRING TO GET (1 TO 80)
REM IT    TYPE OF INPUT 1=ALPHA ONLY, 2=NUMERIC(INCLUDE 1 AND ONLY 1 DECIMAL
REM                                                                  POINT)
REM                     3=ALPHANUMERIC, 4=LINE INPUT(CAN INCLUDE SPACE AND
REM                                                  TAB AND PUNCTUATION MARKS)
REM IS$   THE STRING TO RETURN
REM AC    ADD CHAR 1=YES
REM ID    DECIMAL DONE 1=YES
REM SPECIALIZED INPUT ROUTINE
4800 GET X$:IF X$<>"" THEN 4800
4801 IS$="":ID=0

REM BEFORE INPUT BEGINS
4805 GOSUB 4920
4810 GET X$:IF X$="" THEN 4810
4811 C=ASC(X$)
4815 IF WL=ML THEN
4820 AC=0
4830 IF (IT<>2 OR IT=3) AND C>=65 AND C<=90 THEN AC=1
4835 IF (IT=2 OR IT=4 OR IT=3) AND C>=48 AND C<=57 THEN AC=1
4840 IF (IT=2) AND C=46 AND ID=0 THEN AC=1:ID=1
4845 IF (IT=4) AND C=32 THEN AC = 1: REM ALLOW SPACES WHEN INPUTTING A LINE
4846 IF (IT=4) AND (C>=35 AND C<=47) THEN AC=1
4847 IF (IT=4) AND (C>=58 AND C<=63) THEN AC=1  : REM ALLOW PUNCS IN STRING.

4850 IF C=13 THEN RETURN
4855 IF AC=1 AND LEN(IS$)<ML THEN PRINT CHR$(C);:IS$=IS$+CHR$(C):GOTO 4810
4860 IF C<>20 THEN 4895
4861 IF LEN(IS$) = 0 THEN PRINT CHR$(7);
4865 IF LEN(IS$)=1 OR LEN(IS$)=0 THEN IS$="":GOSUB 4920:GOTO 4810
4870 I = LEN(IS$)-1
4871 IF RIGHT$(IS$,1)="." AND IT=2 THEN ID=0
4875 IS$=LEFT$(IS$,I)
4890 GOSUB 4920:PRINT IS$;:GOTO 4810
4895 PRINT CHR$(7);:GOTO 4810

4920 LOCATE IY,IX:FOR I = 1 TO ML+1:PRINT " ";:NEXT I
4921 LOCATE IY,IX
4925 RETURN

5000 DM$="THE SKY":GOSUB 20000
REM THE SKY
5005 RECT 0,0, XLIMIT, YLIMIT, 14
5010 P1=14:P2=$10:GOSUB 41000
5020 CX = 5:CY=4:CC=$10:FILL = 1:XS=1:YS=1:RA=32
5025 GOSUB 3000

5029 DM$="THE SUN":GOSUB 20000
5030 CC = $07
5038 FILL = 1: RA = 30:GOSUB 3000:FILL=0

REM BRUTE FORCE, RAYS FROM THE SUN...
REM USING SCRATCH PALLETTE ENTRY AT $F1 SO
REM I CAN USE FADE EFFECT, FINAL COLOR WILL BE THE
REM SAME AS AT DEFAULT PALLETTE $07
5050 C=$F1:P1=14:P2=C:GOSUB 41000
5051 LINE 2,37,2,44,C:LINE 6,37,6,44,C:LINE 9,37,10,44,C
5054 LINE 12,36,14,43,C:LINE 15,35,17,42,C:LINE 18,34,21,41,C
5057 LINE 20,33,24,39,C:LINE 22,31,27,37,C:LINE 24,28,29,35,C
5060 LINE 27,25,32,32,C:LINE 30,23,35,29,C:LINE 32,21,37,26,C
5063 LINE 33,19,39,23,C:LINE 35,17,41,20,C:LINE 36,15,43,17,C
5066 LINE 37,12,44,14,C:LINE 38,10,45,11,C:LINE 39,7,45,8,C
5069 LINE 39,4,45,5,C:LINE 39,1,46,2,C

5071 P1=0:P2=$10:J=3:GOSUB 40200
5072 P1=7:P2=$F1:GOSUB 40200

REM DRAW CLOUDS AT GOSUB 6500
5095 GOSUB 6500:GOSUB 6500:GOSUB 6500:GOSUB 6500

5100 DM$="GRASS":GOSUB 20000
5110 RECT 0, 180, XLIMIT, YLIMIT, $85
5120 FOR Y = 161 TO 179
5130     LINE 0, Y, 40, 179, 105
5140 NEXT Y
5150 FOR Y = 180 TO 150 STEP -1
5160     LINE 288,179, XLIMIT, Y, 105
5170 NEXT Y
5171 COLOR 1



REM DRAW RANDOM GRASS
6000 FOR I = 1 TO 400
6110     X1 = INT(RND(1)*310) + 5
6120     Y1 = INT(RND(1)*60) + 180:IF Y1 > YLIMIT THEN GOTO 6120
6130     GOSUB 6200
6140 NEXT I
REM 6185 FOR I = 1 TO 10:X1=INT(RND(1)*310)+5:Y1=INT(RND(1)*4)+180
REM 6186 GOSUB 6200:NEXT I
6150 RETURN

6200 GOSUB 6400
6210 LINE X1,Y1,X1-4,Y1-5,GC:GOSUB 6400
6215 LINE X1,Y1,X1-3,Y1-3,GC:GOSUB 6400
6220 LINE X1,Y1,X1,Y1-5,GC:GOSUB 6400
6225 LINE X1,Y1,X1+3,Y1-3,GC:GOSUB 6400
6230 LINE X1,Y1,X1+4,Y1-5,GC
6235 RETURN
6400 GC=INT(RND(1)*24)+$60:RETURN

6500 REM SUPPOSED TO BE A CLOUD HERE
6502 DM$="CLOUDS":GOSUB 20000
6540 H = INT(RND(1)*(200))+ 45
6541 HL = INT(RND(1)*30)+30
6545 V = INT(RND(1)*30) + 6
6550 VB = INT(RND(1)*11) + 7
6555 FOR Y = V TO V+VB STEP 3
6560     FOR X = H TO H + HL STEP 4
6580         RA = INT(RND(1)*5)+3
6585         CC = INT(RND(1)*4)+ $1C
6590         CX=X
6592         CY= INT(RND(1)*4) + (Y-4):IF (CY - RA) < 0 THEN 6580
6600         GOSUB 3500
6605     NEXT X
6610 NEXT Y
6615 RETURN

REM THE GALLOWS
7000 DM$="THE GALLOWS":GOSUB 20000
7010 FRAME 189,195,285,208,$10
7020 FRAME 188,194,285,211,$10
7021 LINE  189,210,285,210,$10
7022 PSET  189,209,$10
7023 PSET  284,206,$10
7024 PSET  284,209,$10
7030 FRAME 275,21,285,207,$10
7040 FRAME 276,22,284,205,$10
7050 FRAME 67,20,285,30,$10
7060 FRAME 68,21,284,29,$10
7070 RECT  71,30,79,33,$10
7080 RECT  190,196,283,209,$53
7090 RECT  277,23,283,209,$53
7100 RECT  69,22,283,28,83
7150 RETURN

REM THE ROPE
8000 DM$="THE NOOSE":GOSUB 20000
8005 FILL = 0
8010 LINE 73,33,73,53,16
8020 LINE 77,33,77,53,16
8030 RECT 74,34,76,53,87
8040 FOR Y = 38 TO 53 STEP 3
8050     LINE 73, Y, 77, Y - 3, $10
8060 NEXT Y
8070 FRAME 71,53,80, 68, 16
8080 RECT 72,54,79,68,87
8090 FOR Y = 56 TO 68 STEP 4
8100     LINE 72,Y,79, Y-4, $10
8110 NEXT Y

REM THE NOOSE
8130 RA = 24
8140 YS = .38

8150 CX = 75:CY = 79:CC=$10
8160 GOSUB 3000:RA=25:GOSUB 3000
8165 RA=24:GOSUB 3000
8166 RA =23:GOSUB 3000
8170 RA = 19:GOSUB 3000
8175 RA = 18:GOSUB 3000
8180 CC = 87
8190 FOR X = 20 TO 23 STEP .6
8200     RA=X:GOSUB 3000
8210 NEXT X
9000 YS=1:RETURN
REM END ROPE

REM THE FACE
9500 DM$="A TROUBLED FACE":GOSUB 20000

REM HIS EARS
9501 CX=58:CY=60:RA=6:XS=.4:CC=$10
9505 Q1=1:Q2=0:Q3=1:Q4=0
9510 GOSUB 3000:RA = RA-1:GOSUB 3000:RA=RA-1:GOSUB 3000
9520 FILL=1:CC=$25:GOSUB 3000
9530 FILL=0:CX=90:RA=6:CC=$10
9531 Q1=0:Q2=1:Q3=0:Q4=1
9540 GOSUB 3000:RA = RA-1:GOSUB 3000:RA=RA-1:GOSUB 3000
9550 FILL=1:CC=$25:GOSUB 3000
9551 LINE 93,58,93,62,$10



9555 Q1=1:Q2=Q1:Q3=Q1:Q4=Q1
REM DRAW HIS NECK
9560 LINE 67,76,67,84,$10
9570 LINE 66,76,66,84,$10
9580 LINE 67,87,67,90,$10:LINE 66,87,66,90,$10
9590 LINE 82,76,82,84,$10
9600 LINE 83,76,83,84,$10
9605 LINE 82,87,82,90,$10:LINE 83,87,83,90,$10
9610 RECT 68,76,81,84,$25
9620 RECT 68,89,81,90,$25
REM END NECK

9630 RA=20:XS=.8:FILL=1
9640 CC=$10:CX=74:CY=63
9650 GOSUB 3000:RA = RA - 1:GOSUB 3000
9670 RA=RA-2:CY=CY+1:CC=$FF:FILL=1:GOSUB 3000
9680 XS = 1:YS = XS

REM RIGHT EYE
9690 CY=CY-6:CX = CX-6:RA=3:CC=$FE:GOSUB 3500
9700 PSET CX+4,CY,$FF:GOSUB 9950

REM LEFT EYE
9710 CX = CX + 12:GOSUB 3500
9720 PSET CX+4,CY,$FF:GOSUB 9950:CX = 74:CY = 63
9730 LINE CX-1,CY, CX - 2, CY + 6, $10
9740 LINE CX+1,CY, CX + 2, CY + 6, $10
9750 LINE CX,CY,CX -1, CY + 6, $23
9760 LINE CX,CY,CX + 1, CY + 6, $23
9770 LINE CX,CY+3,CX,CY+6,$22
9780 Q3=0:Q4=0:CC=$10:CY = CY + 13:YS=.35:RA=6:FILL=0
9790 GOSUB 3000
9800 CY = CY + 1:CC=$31:GOSUB 3000
9805 CY = CY + 1:CC=$10:GOSUB 3000

REM REMEMBER TO TURN CIRCLE FULLY ON !!!
9806 Q3=1:Q4=1:YS=1
9810 RETURN

REM THE PUPILS
9950 PSET CX,CY,$10:PSET CX -1,CY,$10
9955 PSET CX,CY +1,$10:PSET CX - 1, CY + 1 ,$10
9960 RETURN
REM END FACE


REM THE TORSO
10000 DM$="TORSO":GOSUB 20000
10001 LINE 82,90,105,93,$10
10005 LINE 83,91,105,94,$10
10010 LINE 68,90,42,93, $10
10015 LINE 69,91,42,94, $10
10020 LINE 67,90,74,105,$10
10025 LINE 83,90,74,105,$10

REM THIS FOR LOOP FILLS IN THE NECKLINE
10030 FOR X=81 TO 68 STEP -1
10035     LINE 75,103,X, 90, $25
10040 NEXT X
10053 LINE 74,105,72,110,$10
10054 LINE 72,110,72,141,$10
10055 LINE 72,141,53,144,$10
10060 LINE 53,144,53,108,$10
10065 RECT 71,140,54,103,$08
10066 LINE 54,141,68,141,$08
10067 LINE 54,142,62,142,$08
10068 LINE 54,143,56,143,$08
10069 PSET 65,91,$10
10070 LINE 72,102,72,108,$08
10071 LINE 73,104,73,106,$08
10072 PSET 74,109,$08
10073 RECT 47,107,68,94,$08
10074 RECT 69,96,69,99,$08
10076 RECT 42,107,48,95,$08
10077 LINE 56,93,67,93, $08:PSET 55,92,$10:PSET 64,91,$10
10078 LINE 65,92,67,92, $08
10079 RECT 68,100,71,102,$08
10080 LINE 70,98,70,100, $08
10090 RECT 73,110,91,140,$08
10095 RECT 75,105,91,109,$08
10120 RECT 88, 94, 101, 106, $08
10125 RECT 81, 95, 105, 106, $08
10130 LINE 80, 96, 80, 105, $08
10135 LINE 79,98,79,105, $08
10140 LINE 78,100,78,105,$08
10145 LINE 77,101,77,105,$08
10150 LINE 76,103,76,105,$08
10155 LINE 74,103,75,103, $10
10160 PSET 76,101,$10:PSET 73,101,$10:PSET 72,99,$10:PSET 71,97,$10
10165 PSET 70,95,$10:PSET 69,93,$10:PSET 81,92,$10:PSET 80,94,$10
10166 PSET 80,96,$10:PSET 78,97,$10:PSET 77,99,$10
10167 LINE 76,100,76,103,$10
10175 RECT 82, 94, 93, 93, $08
10180 LINE 83, 92, 86, 92, $08
10185 LINE 74, 107,74, 108,$08
10190 PSET 73,109,$10:PSET 73,141,$10
10200 LINE 76,141,91,141,$08
10205 LINE 81,142,91,142,$08
10210 LINE 89,143,91,143,$08
10360 LINE 74,141,92,144,$10
10365 LINE 92,144,92,107,$10
REM STRAY PIXEL AT WAISTLINE
12366 PSET 73,141,$10

REM SHIRT BUTTONS
10370 CC = 16:RA = 1.2
10375 CX=75:FILL=1
10385 FOR CY=113 TO 143 STEP 8
10390     GOSUB 3000
10400 NEXT CY

REM POCKET AND PRISONER NUMBER
10410 LINE 58,108,68,108,$10
10415 LINE 58,108,58,116,$10
10420 LINE 68,108,68,116,$10
10425 Q1=0:Q2=0:Q3=1:Q4=1:RA=4.5:XS=1:YS=.6
10430 CX=63:CY=116:CC=$10:FILL=0
10435 GOSUB 3000
10436 PN$="P-1"
10440 CHAR 57,106,$10,PN$
10600 RETURN

REM ARM ON THE RIGHT (LEFT ARM)
11000 Q1=0:Q2=1:Q3=0:Q4=0:FILL = 0
11005 DM$="LEFT ARM":GOSUB 20000
11010 XSQUISH=.52
11020 RA=16:CC=$10
11030 CY=116:CX=92
11035 GOSUB 3000:RA=RA+.6
11040 GOSUB 3000
11060 RA=RA-1:GOSUB 3000
11090 XSQUISH=.28:CX = 106:CY = 105:FILL=0
11095 GOSUB 3000
11096 FOR L=1 TO 3:RA=RA+.5:GOSUB 3000:NEXT L
11100 CC=$08:Q1=0:Q2=1:Q3=0:Q4=0:FILL=1:RA=RA-2.5
11105 GOSUB 3000
11110 RECT CX-1,CY-3,CX+2,CY-7,$08
11120 LINE 99,113,99,133,$10
11130 LINE 111,102,111,133,$10
11135 RECT 100,102,110,133,$08
11140 LINE 99,107,99,109,$08
11145 LINE 98,108,101,108,$08
11150 LINE 97,107,100,107,$08 :PSET 94,107,$0E
11155 LINE 99,134,111,134,$10


REM (THE LEFT HAND)
11160 LINE 101,134,101,143,$10:LINE 101,143,103,143,$10
11166 LINE 102,142,102,139,$25:LINE 103,144,103,140,$10
11175 LINE 103,145,105,145,$10:LINE 104,144,104,139,$25
11180 LINE 105,146,105,140,$10:LINE 105,146,107,146,$10
11186 LINE 106,145,106,139,$25:LINE 107,146,107,140,$10
11195 LINE 107,145,109,145,$10:LINE 108,144,108,139,$25
11200 LINE 109,145,109,134,$10:RECT 102,139,108,135,$25
11210 RETURN

REM ARM ON THE LEFT (RIGHT ARM)
12000 Q1=1:Q2=0:Q3=0:Q4=0:FILL=0
12010 XSQUISH=.52
12020 RA=16:CC=$10
12030 CY=118:CX=54
12031 DM$="RIGHT ARM":GOSUB 20000
12035 GOSUB 3000:RA=RA+.6
12040 GOSUB 3000
12060 RA=RA-1:GOSUB 3000
12061 LINE 54,107,54,109,$08
12090  XSQUISH=.43:CX = 42:CY = 105:FILL=0
12095  GOSUB 3000
12097  FOR L=1 TO 3:RA=RA+.3:GOSUB 3000:NEXT L
12100  CC=$08:Q1=1:Q2=0:Q3=0:Q4=0:FILL=1:RA=RA-3
12105  GOSUB 3000:FILL=0
REM 12105  FOR RA = 14 TO 12 STEP -.7
REM 12110   GOSUB 3000:IF RA =12 THEN Q1=1
REM 12115  NEXT RA
REM 12116 LINE 54,107,54,109,$08
12117  RECT CX-4,CY-8,CX+3,CY+6,$08
12118  RECT CX-4,CY-4,CX,CY+6,$08
12120  LINE 34,102,34,133,$10
12130  LINE 46,115,46,133,$10
12135  RECT 35,102,45,133,$08
12136  LINE 34,134,46,134,$10
12140  LINE 46,CY,46,CY+6,$08
12142  LINE 47,CY,47,CY+5,$08
12145  RECT 47,CY,49,CY+3,$08
12150  LINE 51,CY+4,52,CY+4,$0E
12155  PSET 48,CY+4, $08


REM (THE LEFT HAND)
12160 LINE 44,134,44,143,$10:LINE 44,143,42,143,$10
12166 LINE 43,142,43,139,$25:LINE 42,140,42,145,$10
12175 LINE 42,145,40,145,$10:LINE 41,144,41,139,$25
12180 LINE 40,146,40,140,$10:LINE 40,146,38,146,$10
12186 LINE 39,145,39,139,$25:LINE 38,146,38,140,$10
12195 LINE 38,145,36,145,$10:LINE 37,144,37,139,$25
12200 LINE 36,145,36,134,$10:RECT 43,139,37,135,$25
12210 RETURN

REM RIGHT LEG
12500 Q1=1:Q2=0:Q3=0:Q4=0
12505 CC=$10:CX=74:CY=159:RA=8:XQUISH=.10
12506 DM$="RIGHT LEG":GOSUB 20000
12510 GOSUB 3000
12515 LINE 70,159,70,192,$10:LINE 55,145,53,192,$10
12525 LINE 53,193,70,193,$10:RECT 56,145,69,192,$46
12535 LINE 55,157,55,192,$46:LINE 54,181,54,192,$46
12555 LINE 57,144,71,144,$46:RECT 69,142,71,154,$46
12565 RECT 72,142,73,153,$46:LINE 63,143,68,143,$46:PSET 70,155,$46


REM THE FOOT
12580 Q1=1:Q2=1:Q3=1:Q4=1:RA=20:XS=.35:CC=$10:FILL=1:CX=62:CY=208
12585 GOSUB 3000:RA=RA+1:FILL=0:CC=$12:GOSUB 3000:FILL=1
12590 XS=.38:CY=204:CC=$1C:RA=11:GOSUB 3000
12591 RA = RA+1:CC=$12:FILL=0:GOSUB 3000
12595 LINE 57,193,57,202,$10:LINE 66,193,66,202,$10
12605 RECT 58,194,65,200,$1C
12610 RETURN


REM LEFT LEG
12620 Q1=0:Q2=1:Q3=0:Q4=0
12625 CC=$10:CX=74:CY=159:RA=8:XQUISH=.10
12626 DM$="LEFT LEG":GOSUB 20000
12630 GOSUB 3000
12635 LINE 77,157,77,192,$10:LINE 90,145,92,192,$10
12645 LINE 77,193,92,193,$10:RECT 78,145,89,192,$46
12655 LINE 90,157,90,192,$46:LINE 91,181,91,192,$46
12665 LINE 74,144,88,144,$46:RECT 76,143,79,155,$46
12675 RECT 74,142,76,153,$46:LINE 74,143,82,143,$46
12685 LINE 77,154,77,156,$46

REM THE FOOT
12690 Q1=1:Q2=1:Q3=1:Q4=1:RA=20:XS=.35:CC=$10:FILL=1
12695 CX=85:CY=208
12700 GOSUB 3000
12705 RA=RA+1:FILL=0:CC=$12:GOSUB 3000:FILL=1
12710 XS=.38:CY=204:CC=$1C:RA=11:GOSUB 3000
12715 RA = RA+1:CC=$12:FILL=0:GOSUB 3000
12720 LINE 80,193,80,202,$10:LINE 89,193,89,202,$10
12730 RECT 81,194,88,200,$1C
12740 RETURN



REM PLACE A MESSAGE ON THE BOTTOM OF THE SCREEN
20000 DM$=" DRAWING: "+DM$
20010 COLOR 1,0:GOSUB 20100
20015 LOCATE 30,1:PRINT DM$;
20020 RETURN

20100 LOCATE 30,1:PRINT RPT$(32,39);
20101 RETURN

REM BIGWORD ROUTINE..  READS ROM FONT AND BLOWS IT UP
39600 L=LEN(WD$):SX = X
39665 OB=PEEK(1):BANK PEEK(0),6
39675 FOR K=1 TO L
39680    CC=ASC(MID$(WD$,K,1))

REM READ IN A CHARACTER MAP CC
REM AND PRINT IT OUT AT Y,X
39685    IF (CC>=64 AND CC<=90) OR (CC>=193 AND CC<=218) THEN AA=64:GOTO 39695
39690    AA=0
39695    CA=$C000 + 8*(CC-AA)

39700    FOR I=1 TO 8
39710        CM(I) = PEEK(CA+(I-1)):CM$(I)=""
39715    NEXT I

39720    IF DC$="" THEN DC$=CHR$(CC)
39725     FOR J=1 TO 8
39730        RESTORE 50200
39735        FOR CT=1 TO 8
39740           READ CP
39745           IF (CP AND CM(J)) THEN CM$(J)=CM$(J)+DC$:GOTO 39755
39750           CM$(J)=CM$(J)+CHR$(32)
39755        NEXT CT
39760        LOCATE Y+(J-1),X:IF UC=1 THEN COLOR TC%(1,J),TC%(2,J)
39765        PRINT CM$(J);
39770     NEXT J
39775     IF DC$=CHR$(CC) THEN DC$=""
39780     X=X+8
39785 NEXT K
39790 X=SX
39795 BANK PEEK(0),OB
39800 RETURN


REM SET PALLETTE ENTRY P1 TO R%,G%,B%
40000 VPOKE 1,$FA00+(P1*2),(G%*16) + B%
40010 VPOKE 1,$FA00+((P1*2)+1),R%
40020 RETURN

REM READ PALLETTE ENTRY AT P1
REM RETURNED IN %R,%G,%B
40100 A1=$FA00+(P1*2)
40105 R%=VPEEK(1,A1+1)
40110 GB%=VPEEK(1,A1)
40115 G%=GB%/16
40120 B%=GB% AND $0F
40125 RETURN

REM FADE P2 FROM CURRENT COLOR TO P1 COLOR, J IS JIFFY DELAY
40200 GOSUB 40100
40205 P3=P1
40210 P1=P2
40215 GOSUB 40300
40220 P1=P3
40225 RETURN

REM FADE P1 TO R%,G%,B%, J IS JIFFY DELAY
40300 DR%=R%:DG%=G%:DB%=B%
40305 GOSUB 40100
40310 RI=1:IF DR%<R% THEN RI=-1
40315 GI=1:IF DG%<G% THEN GI=-1
40320 BI=1:IF DB%<B% THEN BI=-1
40325 IF DR%<>R% THEN R%=R%+RI
40330 IF DG%<>G% THEN G%=G%+GI
40335 IF DB%<>B% THEN B%=B%+BI
40340 GOSUB 40000
40345 SLEEP J
40350 IF DR%=R% AND DG%=G% AND DB%=B% THEN 40360
40355 GOTO 40325
40360 RETURN

REM SWAP PALLETTE COLORS AT P1 & P2
40500 A1=$FA00+(P1*2):A2=$FA00+(P2*2)
40510 B1=VPEEK(1,A1):B2=VPEEK(1,A1+1)
40520 B3=VPEEK(1,A2):B4=VPEEK(1,A2+1)
40530 VPOKE 1,A1,B3:VPOKE 1,A1+1, B4
40450 VPOKE 1,A2,B1:VPOKE 1,A2+1, B2
40560 RETURN

REM COPY P1 PALLETTE ENTRY TO P2.. P1 IS LEFT UNCHANGED.
41000 VPOKE 1,$FA00+(P2*2),VPEEK(1,$FA00+(P1*2))
41010 VPOKE 1,$FA00+(P2*2)+1,VPEEK(1,$FA00+(P1*2)+1)
41020 RETURN

REM LOOP THROUGH THE PALLETTE ADDRESS SPACE
REM AND POKE THE VERA DEFAULT PALLETTE
45000 RESTORE 50000
45020 FOR PE=$FA00 TO $FBFE STEP 2
45025     READ R:READ GB
45030     VPOKE 1,PE,GB:VPOKE 1,PE+1,R
45040 NEXT PE
45050 RETURN

REM DEFAULT VERA PALLETTE AS DATA. FROM 0 TO 255 (2 BYTES EACH ENTRY)R,GB
50000 DATA 0,0,15,255,8,0,10,254,12,76,0,197,0,10,14,231,13,133,6,64,15,119,3
50005 DATA 51,7,119,10,246,0,143,11,187,0,0,1,17,2,34,3,51,4,68,5,85,6,102,7
50010 DATA 119,8,136,9,153,10,170,11,187,12,204,13,221,14,238,15,255,2,17,4,51
50015 DATA 6,68,8,102,10,136,12,153,15,187,2,17,4,34,6,51,8,68,10,85,12,102,15
50020 DATA 119,2,0,4,17,6,17,8,34,10,34,12,51,15,51,2,0,4,0,6,0,8,0,10,0,12,0
50025 DATA 15,0,2,33,4,67,6,100,8,134,10,168,12,201,15,235,2,17,4,50,6,83,8
50030 DATA 116,10,149,12,182,15,215,2,16,4,49,6,81,8,98,10,130,12,163,15,195,2
50035 DATA 16,4,48,6,64,8,96,10,128,12,144,15,176,1,33,3,67,5,100,7,134,9,168
50040 DATA 11,201,13,251,1,33,3,66,4,99,6,132,8,165,9,198,11,247,1,32,2,65,4
50045 DATA 97,5,130,6,162,8,195,9,243,1,32,2,64,3,96,4,128,5,160,6,192,7,240,1
50050 DATA 33,3,67,4,101,6,134,8,168,9,202,11,252,1,33,2,66,3,100,4,133,5,166
50055 DATA 6,200,7,249,0,32,1,65,1,98,2,131,2,164,3,197,3,246,0,32,0,65,0,97,0
50060 DATA 130,0,162,0,195,0,243,1,34,3,68,4,102,6,136,8,170,9,204,11,255,1,34
50065 DATA 2,68,3,102,4,136,5,170,6,204,7,255,0,34,1,68,1,102,2,136,2,170,3
50070 DATA 204,3,255,0,34,0,68,0,102,0,136,0,170,0,204,0,255,1,18,3,52,4,86,6
50075 DATA 104,8,138,9,172,11,207,1,18,2,36,3,70,4,88,5,106,6,140,7,159,0,2,1
50080 DATA 20,1,38,2,56,2,74,3,92,3,111,0,2,0,20,0,22,0,40,0,42,0,60,0,63,1,18
50085 DATA 3,52,5,70,7,104,9,138,11,156,13,191,1,18,3,36,4,54,6,72,8,90,9,108
50090 DATA 11,127,1,2,2,20,4,22,5,40,6,42,8,60,9,63,1,2,2,4,3,6,4,8,5,10,6,12
50095 DATA 7,15,2,18,4,52,6,70,8,104,10,138,12,156,15,190,2,17, 4,35,6,53,8,71
50100 DATA 10,89,12,107,15,125,2,1,4,19,6,21,8,38,10,40,12,58,15,60,2,1,4,3,6
50105 DATA 4,8,6,10,8,12,9,15,11

REM BITMAP VALUES FOR READING FONTS.
REM 50200 DATA %10000000,%01000000,%00100000,%00010000,%00001000,%00000100
REM 50205 DATA %00000010,%00000001,%00000000
50200 DATA 128,64,32,16,8,4,2,1,0

REM MUSIC FROM MOOINGLEMUR
50300 DATA "O4V63I0CO3V50I18CV50I18E-V50I18G",60,"O4CO3E-G-B-",45,"O4C",15
50305 DATA "O4CO3CE-G",60,"RE-G-B-",60,"O4CO3CE-G",60,"O4CO3E-G-B-",45
50310 DATA "O4C",15,"O4CO3CE-G",60,"RE-G-B-",60,"O4CO3CE-G",60
50315 DATA "O4CO3E-G-B-",45,"O4C",15,"O4CO3CE-G",60,"O4E-O3E-G-B-",45,"O4D",12
50320 DATA "E-",3,"O4DO3CE-G",45,"O4C",15,"O4CO3E-G-B-",45,"O4C",15
50325 DATA "O4CO3CE-G",60,"RE-G-B-",60,"",0

REM SETUP INITIAL VARIABLES
59000 XLIMIT=319:YLIMIT=239:
59002 X=RND(-TI):FMINIT

REM LOAD DEFAULT PALLETTE INIT VERA
59005 GOSUB 45000

REM SET PRETTY FONT
59007 POKE$30C,4:SYS$FF62

REM Q1-Q4 ARE INITIALIZED FOR CIRCLE DRAWING ROUTINE AT 3000
59020 Q1=1:Q2=1:Q3=1:Q4=1
59021 XS=1:YS=1

REM MAX LENGTH OF WORD AND CLUE
59025 MW%=20
59030 MC%=35

REM INITIALIZE THE ALPHABET
59035 GOSUB 59500

59040 MC$(1)="PLAYER VS COMPUTER"
59045 MC$(2)="2 PLAYER. COMPUTER PICKS"
59050 MC$(3)="HEAD TO HEAD"
59055 MC$(4)="QUICK PLAY THROUGH"

59060 DI$(1)="EASY"
59065 DI$(2)="MEDIUM"
59070 DI$(3)="HARD"

REM SET MY PALLETTE COLORS I AM GOING TO ANIMATE LATER
REM COPY FLESH COLOR ALSO TO $FF
59300 P1=$25:P2=$FF:GOSUB 41000
REM COPY PURE WHITE ALSO TO $FE
59305 P1=1:P2=$FE:GOSUB 41000
REM RED TO $FD
59310 P1=$3B:P2=$FD:GOSUB 41000
REM COPY YELLOW TO $F1 FOR SUN RAYS COLOR IF I VLOAD.
59315 P1=7:P2=$F1:GOSUB 41000
59316 P1=$C0:P2=5:GOSUB 41000
REM COPY BLACK TO PAL 4 SO I CAN HAVE
REM NON TRANSPARENT BLACK TEXT
59320 P1=$10:P2=4:GOSUB 41000
59325 P1=$1A:P2=12:GOSUB 41000
59400 RETURN

REM INITIALIZE AN ARRAY TO HOLD THE ALPHABET
REM USING ASCII VALUES INSTEAD OF STRING
REM WITH A FLAG TO SHOW IF THE LETTERS BEEN USED
REM 2 DIMENSIONAL ARRAY 1,X IS FLAG, 2,X IS ASCII CODE 3&4,X is X,Y
REM   FOR BUTTON POSITION ON SCREEN.
59500 FOR I=65 TO 90
59505   AL%(1,I-64)=0:AL%(2,I-64)=I
59510 NEXT I
59515 RETURN

REM FLUSH KEYBOARD BUFFER AND WAIT FOR KEYPRESS
63000 GET X$:IF X$<>"" THEN 63000
63010 GET X$:IF X$="" AND MB=0 THEN 63010
63020 RETURN

REM JUST WORKING ON THIS AREA OF CODE AT THE MOMENT
REM SKIP ALL THE OTHER STUFF
PRINT:PRINT
PRINT FRE(0)
PRINT:PRINT
User avatar
ahenry3068
Posts: 1132
Joined: Tue Apr 04, 2023 9:57 pm

MORE SOUND EFFECTS ON MENU

Post by ahenry3068 »

Ok. Had a slight bug. Left Arrow now works for difficulty level.

Added mild sound effects to Menu Code.

Actually starting on Game Play Logic now.


CURRENT CODE

Code: Select all

10 SCREEN $80:MOUSE 1
15 DIM TC%(2,8),AL%(4 ,26),MC$(4),DI$(3)
20 GOSUB 59000 : REM INITIALIZE ALL VARIABLES
30 COLOR 1,0:CLS

40 RECT 0,0,319,239,$3B
45 RECT 3,3,316,236,$10:GOSUB 550
50 DC$=CHR$(228):GOSUB 180
55 DC$=CHR$(162):GOSUB 180
60 REM GOSUB TO MAKE 166 TO SOLID BLOCK CHAR
65 DC$=CHR$(113):GOSUB 180
70 CHAR 75,165,$A9,CHR$($0C)+"THE CLASSIC WORD GAME"
75 CHAR 62,180,$AB,CHR$($0C)+"NOW ON THE COMMANDER X16"
80 CHAR 4,222,1,"CODED IN BASIC"
85 CHAR 4,232,1,"2023..   ANTHONY HENRY"
86 CHAR 185,222,1,"MUSIC CONTRIBUTED BY"
87 CHAR 205,232,1,"MOOINGLEMUR"
90  GOSUB 270:GOSUB 300

95 RESTORE 50300:GW=0
100 READ PS$,DL
105 IF DL=0 THEN 95
110 FMCHORD 0,PS$
115 FOR I=1 TO DL
120   GET X$
125   IF X$ <>"" OR MB<>0 THEN GW=1
130   GOSUB 275
135 NEXT I
140 IF GW=1 THEN GW=0:GOTO 150
145 GOTO 100

150 FOR X = 1 TO 31
155     LOCATE 1,1:PRINT CHR$(145)
160     READ PS$,DL:IF DL=0 THEN RESTORE 50300:GOTO 160
165     FMCHORD 0,PS$
166     FOR I = 1 TO DL:GOSUB 275:NEXT I
170 NEXT X

171 READ PS$,DL
172 IF DL=0 THEN 178
173 FMCHORD 0,PS$
174 SLEEP DL
175 GOTO 171

178 FMINIT
179 GOSUB 59300:GOTO 700


180 X = 5:Y=2:UC=1:WD$="Hang"
185 GOSUB 39600
190 X=8:Y=11:WD$="Man"
195 GOSUB 39600
200 RETURN

REM PALLETTE ANIMATION FOR TITLE SCREEN
270 P1=13
275 IF P1=2 THEN P2=13:GOTO 285
280 P2 = P1-1
285 GOSUB 40500
290 P1 = P1-1:IF P1<2 THEN P1=13
295 RETURN


REM DRAW STICK FIGURE HANGMAN
300 LINE 180,210,300,210,$53:LINE 180,209,299,209,$53
320 LINE 300,210,300,17,$53:LINE 299,209,299,18,$53
325 LINE 300,17,100,17,$53:LINE 299,18,100,18,$53
400 LINE 102,19,102,38,$57
405 FILL=0:CC=$57:YS=.4:XS=1:RA=13:CX=102:CY=45
410 GOSUB 3000
425 YS=1:XS=.8:CY=35:RA=10:CC=$25:FILL=1:GOSUB 3000
426 CX=CX-3:RA=2:CY=CY-2:CC=2:GOSUB 3000:CX=CX+6:GOSUB 3000
430 LINE 102,44,102,49,$25:LINE 102,51,102,78,$25
440 LINE 102,53,88,64,$25:LINE 102,53,116,64,$25
450 LINE 102,78,87,99,$25:LINE 102,78,117,99,$25
500 RETURN

REM SETUP PALLETTE COLORS FOR INTRO SCREEN
550 R%=15:G%=0:B%=2
555 P1=$3B:P2=10:GOSUB 41000
560 P1=1:P2=11:GOSUB 41000
565 P1=$C7:P2=12:GOSUB 41000
570 P1=$A0:P2=13:GOSUB 41000
575 FOR I= 2 TO 9
580      TC%(2,I-1) = 0
590      TC%(1,I-1) = I
595      P1 = I:GOSUB 40000:R%=R%-1
600      IF I/3 = INT(I/3) THEN R%=R%-1:G%=G%+1
605 NEXT I
610 RETURN

700 GOSUB 45000:GOSUB 59300:GOSUB 2600

710 X=5:Y=4:CH=4:DI=2
715 FOR I = 1 TO 4
720     Y=Y+2:LOCATE Y,X
725     COLOR 1,0:PRINT RIGHT$(STR$(I),1);
730     COLOR 4:PRINT ":"MC$(I);
735 NEXT I

740 LOCATE 16,5:COLOR 4,0:PRINT "<";
745 COLOR 1,4:PRINT "ENTER";:COLOR 4,0:PRINT ">";
750 COLOR 4,0:PRINT "  STARTS THE GAME";


755 LOCATE 18,5:COLOR 4:PRINT "(";:COLOR 7
760 PRINT "CURRENTLY UNDER DEVELOPMENT.";
765 LOCATE 19,6:PRINT "WILL DO QUICK PLAY";
770 LOCATE 20,6:PRINT "FOR ALL CHOICES";
775 COLOR 4:PRINT ")";



780 COLOR 4:LOCATE 23,18:PRINT "DIFFICULTY:";
785 COLOR 1:PRINT DI$(DI);
790 COLOR 1,4:LOCATE 24,24:PRINT "<-";:LOCATE 24,28:PRINT "->";:COLOR 4,0

810 GET X$:IF X$<> "" THEN 810

811 IF CH=4 THEN Y=12
812 IF CH=3 THEN Y=10
813 IF CH=2 THEN Y=8
814 IF CH=1 THEN Y=6
815 LOCATE Y,5:COLOR 7,4:PRINT " ";RIGHT$(STR$(CH),1);":";:
816 COLOR 1:PRINT MC$(CH);" ";
817 COLOR 1,0:LOCATE 23,29:PRINT RPT$(32,10);:LOCATE 23,29:PRINT DI$(DI);


820 GET X$
850 IF X$="" THEN 820
855 K=ASC(X$):IF K=27 THEN END
856 LOCATE Y,5:COLOR 1,0:PRINT RIGHT$(STR$(CH),1);
857 COLOR 4:PRINT ":"MC$(CH);"  ";:FMDRUM 2,26
860 IF K>=49 AND K<=52 THEN CH=VAL(X$)
861 IF K=145 THEN CH=CH-1
865 IF K=17 THEN CH=CH+1
870 IF K=157 THEN DI=DI-1
875 IF K=29 THEN DI=DI+1
876 IF K=13 OR K=27 THEN CLS:GOTO 910
880 IF CH>4 THEN CH=1
885 IF CH<1 THEN CH=4
890 IF DI>3 THEN DI=1
895 IF DI<1 THEN DI=3
900 GOTO 811

910 END











2600 RECT 0,0,XLIMIT,YLIMIT,$3A
2605 FRAME 0,0,XLIMIT,YLIMIT,5
2610 RECT 4,4,XLIMIT-4,YLIMIT-4, $10
2615 RECT 25,19,292,200,6
2620 FRAME 29,31,290,195,12
2625 RECT 31,33,288,193,12
2630 CHAR 32,29,15,CHR$($0C)+"HANGMAN GAME PARAMETERS"
2635 RETURN





REM RESTORE DRAWING PALLETTE
2715 GOSUB 59300
2720 COLOR 5,6:X=13:Y=5:H=3:W=22
2725 GOSUB 3600:COLOR 1
2730 LOCATE 6,14:PRINT "????????????????????";
2736 DM$=" CLUE GOES HERE : ANY KEY TO END DEMO":GOSUB 20010

2740 L=65
2745 X=131:Y=97:W=14:C1=1:C2=$17:C3=$C2:C4=$1E
2746 FRAME 123,90,261,171,$10
2747 RECT 124,91,260,170,$C0:RECT 126,94,258,168,$06
2750 SX=X
2755 FOR KK = 1 TO 3
2760     FOR J = 1 TO 7
2765       L$=CHR$(L)
2770       GOSUB 2900
2775        I=L-64
2780        AL%(1,I)=0
2785        AL%(2,I)=L
2790        AL%(3,I)=X
2795        AL%(4,I)=Y
2800       X = X + W + 4
2805       L=L+1
2810   NEXT J
2815  Y = Y + W + 4:X=SX
2820 NEXT KK
2825 X = SX
2830 FOR J = 1 TO 5
2835   L$=CHR$(L)
2840    GOSUB 2900
2845        I=L-64
2850        AL%(1,I)=0
2855        AL%(2,I)=L
2860        AL%(3,I)=X
2865        AL%(4,I)=Y
2870    X = X + W + 4
2875    L=L+1
2880 NEXT J


2885 GOSUB 63000:MOUSE 0
REM RESTORE VERA DEFAULT PALLETTE
2890 GOSUB 45000:SCREEN 1:END


REM X,Y BUTTON POSITION
REM W CURRENTLY HEIGHT AND WIDTH MAY CHANGE FOR SEPERATE HEIGHT VARIABLE
REM C1, C2 3D BORDER COLORS
REM C3 CENTER COLOR
REM C4 TEXT LABEL COLOR
REM L$ THE TEXT LABEL
REM DRAW 3-D BUTTON WITH LABEL L$ AT X,Y
2900 X1=X+1:XW=X+W:YW=Y+W:Y1=Y+1
2905 Y5=YW-1:X5=XW-1
2910 LINE X,Y,XW,Y,C1
2915 LINE X1,Y1,X5,Y1,C1
2920 LINE XW,Y,XW,YW,C1
2925 LINE X5,Y1,X5,Y5,C1
2930 LINE X,Y,X,YW,C2

2940 LINE X1,Y1,X1,Y5,C2
2950 LINE X,YW,X,YW,C2
2955 LINE X,YW,X5,YW,C2
2960 LINE X,Y5,XW-2,Y5,C2
2965 RECT X+2,Y+2,XW-2,YW-2,C3
2970 CHAR X+3,YW-3,C4,L$
2980 RETURN


REM BRESHNAHM CIRCLE
REM EXTRA CODE TO ENABLE TURNING ON AND OFF QUARTERS
REM X AND Y SCALING(XS & YS) AND CLIPPING AT EDGE OF SCREEN
REM TOOK OUT ERROR CHECKING FOR YS AND XS.  * MAKE SURE CORRECT IN MAIN CODE *
3000 WR=RA:X=0: D=2*(1-RA):W=INT(2*320/240)
REM  WHILE WR<0
3010   IF WR < 0 THEN 3350
3020   DX=X*XS:DY=WR*YS
3080   ZX=CX-DX
3090   ZY=CY-DY
3100   AX=CX+DX
3110   AY=CY+DY
3115   IF FILL=1 THEN 3165
3118     IF ZX<0 OR ZX>XL OR ZY<0 OR ZY>YL OR Q1=0 THEN 3130
3120     PSET ZX, ZY, CC
3130     IF AX<0 OR AX>XL OR ZY<0 OR ZY>YL OR Q2=0 THEN 3140
3131     PSET AX, ZY, CC
3140     IF ZX<0 OR ZX>XL OR AY<0 OR AY>YL OR Q3=0 THEN 3150
3141     PSET ZX, AY, CC
3150     IF AX<0 OR AX>XL OR AY<0 OR AY>YL OR Q4=0 THEN 3300
3151     PSET AX, AY, CC
3160   GOTO 3300
3165   X1=ZX:X2=AX
3166   IF (Q1=0 AND Q2=O) OR X1>XL THEN 3200
3170   IF ZY<0 OR ZY>YL THEN 3200
3171   IF X1<0 THEN X1=0
3172   IF X2>XL THEN X2=XL
3176   IF Q1=0 THEN X1=CX
3177   IF Q2=0 THEN X2=CX
3180     LINE X1,ZY,X2,ZY,CC
3200   IF (Q3=0 AND Q4=0) OR ZX>XL THEN 3300
3203   IF AY<0 OR AY>YL THEN 3300
3204   IF ZX<0 THEN ZX=0
3205   IF AX>XL THEN AX=XL
3210   IF Q3=0 THEN ZX=CX
3215   IF Q4=0 THEN AX=CX
3220     LINE ZX,AY,AX,AY,CC
3300   IF (D+RA)>0 THEN WR=WR-1:D=D-W*WR-1
3310   IF X>D THEN X=X+1: D=D+2*X+1
3320   GOTO 3010
REM WEND
3350 RETURN


REM STRIPPED BRESHNAHM CIRCLE ALGORITHM FOR CLOUD DRAWING
REM STRIPPED FOR SPEED.
3500 WR=RA:G=0: D=2*(1-RA):W=INT(2*320/200)
REM  WHILE WR<0
3505   IF WR < 0 THEN 3535
3510     LINE CX-G,CY-WR,CX+G,CY-WR,CC
3515     LINE CX-G,CY+WR,CX+G,CY+WR,CC
3520   IF (D+RA)>0 THEN WR=WR-1:D=D-W*WR-1
3525   IF G>D THEN G=G+1: D=D+2*G+1
3530   GOTO 3505
REM WEND
3535 RETURN

REM DRAW TEXT BOX
3600 LOCATE Y,X
3605 PRINT CHR$($6F);RPT$($A3,W-2);CHR$($70);
3610 IF H=2 THEN 3635
3615 FOR II = 1 TO H-2
3620     LOCATE Y+II,X
3625     PRINT CHR$($A5);RPT$(32,W-2);CHR$($A7);
3630 NEXT II
3635 LOCATE Y+H-1,X
3640 PRINT CHR$($6C);RPT$($A4,W-2);CHR$($BA);
3645 RETURN


REM DEADFACE
4000 P1=$24:P2=$FF:J=4:GOSUB 40200
4010 P1=$3B:P2=$FE:J=4:GOSUB 40200
4011 P1=$01:J=3:GOSUB 40200
4012 P1=$3A:J=1:GOSUB 40200
4013 P1=$15:J=3:GOSUB 40200
4014 P1=$3B:J=4:GOSUB 40200
4015 P1=$23:P2=$FF:J=6:GOSUB 40200
4016 P1=$B8:J=5:GOSUB 40200
4020 P1=$BF:GOSUB 40200
4030 P1=$C0:GOSUB 40200
4100 RETURN

REM EYE PULSING WHILE WAIT FOR KEY
4200 P1=$FE:G%=0:B%=0
4205 GET X$:IF X$<>"" THEN 4205
4210 GET X$
4211 IF MB<>0 THEN X$="A"
4215 IF X$<>"" THEN RETURN
4220 R%=RND(1)*15+1
4225 B%=RND(1)*6
4226 IF MB<>0 THEN X$="A":GOTO 4215
4230 GOSUB 40300
4235 GOTO 4210


REM IY    LOCATE Y LOCATION
REM IX    LOCATE X LOCATION
REM ML    MAX LENGTH OF STRING TO GET (1 TO 80)
REM IT    TYPE OF INPUT 1=ALPHA ONLY, 2=NUMERIC(INCLUDE 1 AND ONLY 1 DECIMAL
REM                                                                  POINT)
REM                     3=ALPHANUMERIC, 4=LINE INPUT(CAN INCLUDE SPACE AND
REM                                                  TAB AND PUNCTUATION MARKS)
REM IS$   THE STRING TO RETURN
REM AC    ADD CHAR 1=YES
REM ID    DECIMAL DONE 1=YES
REM SPECIALIZED INPUT ROUTINE
4800 GET X$:IF X$<>"" THEN 4800
4801 IS$="":ID=0

REM BEFORE INPUT BEGINS
4805 GOSUB 4920
4810 GET X$:IF X$="" THEN 4810
4811 C=ASC(X$)
4815 IF WL=ML THEN
4820 AC=0
4830 IF (IT<>2 OR IT=3) AND C>=65 AND C<=90 THEN AC=1
4835 IF (IT=2 OR IT=4 OR IT=3) AND C>=48 AND C<=57 THEN AC=1
4840 IF (IT=2) AND C=46 AND ID=0 THEN AC=1:ID=1
4845 IF (IT=4) AND C=32 THEN AC = 1: REM ALLOW SPACES WHEN INPUTTING A LINE
4846 IF (IT=4) AND (C>=35 AND C<=47) THEN AC=1
4847 IF (IT=4) AND (C>=58 AND C<=63) THEN AC=1  : REM ALLOW PUNCS IN STRING.

4850 IF C=13 THEN RETURN
4855 IF AC=1 AND LEN(IS$)<ML THEN PRINT CHR$(C);:IS$=IS$+CHR$(C):GOTO 4810
4860 IF C<>20 THEN 4895
4861 IF LEN(IS$) = 0 THEN PRINT CHR$(7);
4865 IF LEN(IS$)=1 OR LEN(IS$)=0 THEN IS$="":GOSUB 4920:GOTO 4810
4870 I = LEN(IS$)-1
4871 IF RIGHT$(IS$,1)="." AND IT=2 THEN ID=0
4875 IS$=LEFT$(IS$,I)
4890 GOSUB 4920:PRINT IS$;:GOTO 4810
4895 PRINT CHR$(7);:GOTO 4810

4920 LOCATE IY,IX:FOR I = 1 TO ML+1:PRINT " ";:NEXT I
4921 LOCATE IY,IX
4925 RETURN

5000 DM$="THE SKY":GOSUB 20000
REM THE SKY
5005 RECT 0,0, XLIMIT, YLIMIT, 14
5010 P1=14:P2=$10:GOSUB 41000
5020 CX = 5:CY=4:CC=$10:FILL = 1:XS=1:YS=1:RA=32
5025 GOSUB 3000

5029 DM$="THE SUN":GOSUB 20000
5030 CC = $07
5038 FILL = 1: RA = 30:GOSUB 3000:FILL=0

REM BRUTE FORCE, RAYS FROM THE SUN...
REM USING SCRATCH PALLETTE ENTRY AT $F1 SO
REM I CAN USE FADE EFFECT, FINAL COLOR WILL BE THE
REM SAME AS AT DEFAULT PALLETTE $07
5050 C=$F1:P1=14:P2=C:GOSUB 41000
5051 LINE 2,37,2,44,C:LINE 6,37,6,44,C:LINE 9,37,10,44,C
5054 LINE 12,36,14,43,C:LINE 15,35,17,42,C:LINE 18,34,21,41,C
5057 LINE 20,33,24,39,C:LINE 22,31,27,37,C:LINE 24,28,29,35,C
5060 LINE 27,25,32,32,C:LINE 30,23,35,29,C:LINE 32,21,37,26,C
5063 LINE 33,19,39,23,C:LINE 35,17,41,20,C:LINE 36,15,43,17,C
5066 LINE 37,12,44,14,C:LINE 38,10,45,11,C:LINE 39,7,45,8,C
5069 LINE 39,4,45,5,C:LINE 39,1,46,2,C

5071 P1=0:P2=$10:J=3:GOSUB 40200
5072 P1=7:P2=$F1:GOSUB 40200

REM DRAW CLOUDS AT GOSUB 6500
5095 GOSUB 6500:GOSUB 6500:GOSUB 6500:GOSUB 6500

5100 DM$="GRASS":GOSUB 20000
5110 RECT 0, 180, XLIMIT, YLIMIT, $85
5120 FOR Y = 161 TO 179
5130     LINE 0, Y, 40, 179, 105
5140 NEXT Y
5150 FOR Y = 180 TO 150 STEP -1
5160     LINE 288,179, XLIMIT, Y, 105
5170 NEXT Y
5171 COLOR 1



REM DRAW RANDOM GRASS
6000 FOR I = 1 TO 400
6110     X1 = INT(RND(1)*310) + 5
6120     Y1 = INT(RND(1)*60) + 180:IF Y1 > YLIMIT THEN GOTO 6120
6130     GOSUB 6200
6140 NEXT I
REM 6185 FOR I = 1 TO 10:X1=INT(RND(1)*310)+5:Y1=INT(RND(1)*4)+180
REM 6186 GOSUB 6200:NEXT I
6150 RETURN

6200 GOSUB 6400
6210 LINE X1,Y1,X1-4,Y1-5,GC:GOSUB 6400
6215 LINE X1,Y1,X1-3,Y1-3,GC:GOSUB 6400
6220 LINE X1,Y1,X1,Y1-5,GC:GOSUB 6400
6225 LINE X1,Y1,X1+3,Y1-3,GC:GOSUB 6400
6230 LINE X1,Y1,X1+4,Y1-5,GC
6235 RETURN
6400 GC=INT(RND(1)*24)+$60:RETURN

6500 REM SUPPOSED TO BE A CLOUD HERE
6502 DM$="CLOUDS":GOSUB 20000
6540 H = INT(RND(1)*(200))+ 45
6541 HL = INT(RND(1)*30)+30
6545 V = INT(RND(1)*30) + 6
6550 VB = INT(RND(1)*11) + 7
6555 FOR Y = V TO V+VB STEP 3
6560     FOR X = H TO H + HL STEP 4
6580         RA = INT(RND(1)*5)+3
6585         CC = INT(RND(1)*4)+ $1C
6590         CX=X
6592         CY= INT(RND(1)*4) + (Y-4):IF (CY - RA) < 0 THEN 6580
6600         GOSUB 3500
6605     NEXT X
6610 NEXT Y
6615 RETURN

REM THE GALLOWS
7000 DM$="THE GALLOWS":GOSUB 20000
7010 FRAME 189,195,285,208,$10
7020 FRAME 188,194,285,211,$10
7021 LINE  189,210,285,210,$10
7022 PSET  189,209,$10
7023 PSET  284,206,$10
7024 PSET  284,209,$10
7030 FRAME 275,21,285,207,$10
7040 FRAME 276,22,284,205,$10
7050 FRAME 67,20,285,30,$10
7060 FRAME 68,21,284,29,$10
7070 RECT  71,30,79,33,$10
7080 RECT  190,196,283,209,$53
7090 RECT  277,23,283,209,$53
7100 RECT  69,22,283,28,83
7150 RETURN

REM THE ROPE
8000 DM$="THE NOOSE":GOSUB 20000
8005 FILL = 0
8010 LINE 73,33,73,53,16
8020 LINE 77,33,77,53,16
8030 RECT 74,34,76,53,87
8040 FOR Y = 38 TO 53 STEP 3
8050     LINE 73, Y, 77, Y - 3, $10
8060 NEXT Y
8070 FRAME 71,53,80, 68, 16
8080 RECT 72,54,79,68,87
8090 FOR Y = 56 TO 68 STEP 4
8100     LINE 72,Y,79, Y-4, $10
8110 NEXT Y

REM THE NOOSE
8130 RA = 24
8140 YS = .38

8150 CX = 75:CY = 79:CC=$10
8160 GOSUB 3000:RA=25:GOSUB 3000
8165 RA=24:GOSUB 3000
8166 RA =23:GOSUB 3000
8170 RA = 19:GOSUB 3000
8175 RA = 18:GOSUB 3000
8180 CC = 87
8190 FOR X = 20 TO 23 STEP .6
8200     RA=X:GOSUB 3000
8210 NEXT X
9000 YS=1:RETURN
REM END ROPE

REM THE FACE
9500 DM$="A TROUBLED FACE":GOSUB 20000

REM HIS EARS
9501 CX=58:CY=60:RA=6:XS=.4:CC=$10
9505 Q1=1:Q2=0:Q3=1:Q4=0
9510 GOSUB 3000:RA = RA-1:GOSUB 3000:RA=RA-1:GOSUB 3000
9520 FILL=1:CC=$25:GOSUB 3000
9530 FILL=0:CX=90:RA=6:CC=$10
9531 Q1=0:Q2=1:Q3=0:Q4=1
9540 GOSUB 3000:RA = RA-1:GOSUB 3000:RA=RA-1:GOSUB 3000
9550 FILL=1:CC=$25:GOSUB 3000
9551 LINE 93,58,93,62,$10



9555 Q1=1:Q2=Q1:Q3=Q1:Q4=Q1
REM DRAW HIS NECK
9560 LINE 67,76,67,84,$10
9570 LINE 66,76,66,84,$10
9580 LINE 67,87,67,90,$10:LINE 66,87,66,90,$10
9590 LINE 82,76,82,84,$10
9600 LINE 83,76,83,84,$10
9605 LINE 82,87,82,90,$10:LINE 83,87,83,90,$10
9610 RECT 68,76,81,84,$25
9620 RECT 68,89,81,90,$25
REM END NECK

9630 RA=20:XS=.8:FILL=1
9640 CC=$10:CX=74:CY=63
9650 GOSUB 3000:RA = RA - 1:GOSUB 3000
9670 RA=RA-2:CY=CY+1:CC=$FF:FILL=1:GOSUB 3000
9680 XS = 1:YS = XS

REM RIGHT EYE
9690 CY=CY-6:CX = CX-6:RA=3:CC=$FE:GOSUB 3500
9700 PSET CX+4,CY,$FF:GOSUB 9950

REM LEFT EYE
9710 CX = CX + 12:GOSUB 3500
9720 PSET CX+4,CY,$FF:GOSUB 9950:CX = 74:CY = 63
9730 LINE CX-1,CY, CX - 2, CY + 6, $10
9740 LINE CX+1,CY, CX + 2, CY + 6, $10
9750 LINE CX,CY,CX -1, CY + 6, $23
9760 LINE CX,CY,CX + 1, CY + 6, $23
9770 LINE CX,CY+3,CX,CY+6,$22
9780 Q3=0:Q4=0:CC=$10:CY = CY + 13:YS=.35:RA=6:FILL=0
9790 GOSUB 3000
9800 CY = CY + 1:CC=$31:GOSUB 3000
9805 CY = CY + 1:CC=$10:GOSUB 3000

REM REMEMBER TO TURN CIRCLE FULLY ON !!!
9806 Q3=1:Q4=1:YS=1
9810 RETURN

REM THE PUPILS
9950 PSET CX,CY,$10:PSET CX -1,CY,$10
9955 PSET CX,CY +1,$10:PSET CX - 1, CY + 1 ,$10
9960 RETURN
REM END FACE


REM THE TORSO
10000 DM$="TORSO":GOSUB 20000
10001 LINE 82,90,105,93,$10
10005 LINE 83,91,105,94,$10
10010 LINE 68,90,42,93, $10
10015 LINE 69,91,42,94, $10
10020 LINE 67,90,74,105,$10
10025 LINE 83,90,74,105,$10

REM THIS FOR LOOP FILLS IN THE NECKLINE
10030 FOR X=81 TO 68 STEP -1
10035     LINE 75,103,X, 90, $25
10040 NEXT X
10053 LINE 74,105,72,110,$10
10054 LINE 72,110,72,141,$10
10055 LINE 72,141,53,144,$10
10060 LINE 53,144,53,108,$10
10065 RECT 71,140,54,103,$08
10066 LINE 54,141,68,141,$08
10067 LINE 54,142,62,142,$08
10068 LINE 54,143,56,143,$08
10069 PSET 65,91,$10
10070 LINE 72,102,72,108,$08
10071 LINE 73,104,73,106,$08
10072 PSET 74,109,$08
10073 RECT 47,107,68,94,$08
10074 RECT 69,96,69,99,$08
10076 RECT 42,107,48,95,$08
10077 LINE 56,93,67,93, $08:PSET 55,92,$10:PSET 64,91,$10
10078 LINE 65,92,67,92, $08
10079 RECT 68,100,71,102,$08
10080 LINE 70,98,70,100, $08
10090 RECT 73,110,91,140,$08
10095 RECT 75,105,91,109,$08
10120 RECT 88, 94, 101, 106, $08
10125 RECT 81, 95, 105, 106, $08
10130 LINE 80, 96, 80, 105, $08
10135 LINE 79,98,79,105, $08
10140 LINE 78,100,78,105,$08
10145 LINE 77,101,77,105,$08
10150 LINE 76,103,76,105,$08
10155 LINE 74,103,75,103, $10
10160 PSET 76,101,$10:PSET 73,101,$10:PSET 72,99,$10:PSET 71,97,$10
10165 PSET 70,95,$10:PSET 69,93,$10:PSET 81,92,$10:PSET 80,94,$10
10166 PSET 80,96,$10:PSET 78,97,$10:PSET 77,99,$10
10167 LINE 76,100,76,103,$10
10175 RECT 82, 94, 93, 93, $08
10180 LINE 83, 92, 86, 92, $08
10185 LINE 74, 107,74, 108,$08
10190 PSET 73,109,$10:PSET 73,141,$10
10200 LINE 76,141,91,141,$08
10205 LINE 81,142,91,142,$08
10210 LINE 89,143,91,143,$08
10360 LINE 74,141,92,144,$10
10365 LINE 92,144,92,107,$10
REM STRAY PIXEL AT WAISTLINE
12366 PSET 73,141,$10

REM SHIRT BUTTONS
10370 CC = 16:RA = 1.2
10375 CX=75:FILL=1
10385 FOR CY=113 TO 143 STEP 8
10390     GOSUB 3000
10400 NEXT CY

REM POCKET AND PRISONER NUMBER
10410 LINE 58,108,68,108,$10
10415 LINE 58,108,58,116,$10
10420 LINE 68,108,68,116,$10
10425 Q1=0:Q2=0:Q3=1:Q4=1:RA=4.5:XS=1:YS=.6
10430 CX=63:CY=116:CC=$10:FILL=0
10435 GOSUB 3000
10436 PN$="P-1"
10440 CHAR 57,106,$10,PN$
10600 RETURN

REM ARM ON THE RIGHT (LEFT ARM)
11000 Q1=0:Q2=1:Q3=0:Q4=0:FILL = 0
11005 DM$="LEFT ARM":GOSUB 20000
11010 XSQUISH=.52
11020 RA=16:CC=$10
11030 CY=116:CX=92
11035 GOSUB 3000:RA=RA+.6
11040 GOSUB 3000
11060 RA=RA-1:GOSUB 3000
11090 XSQUISH=.28:CX = 106:CY = 105:FILL=0
11095 GOSUB 3000
11096 FOR L=1 TO 3:RA=RA+.5:GOSUB 3000:NEXT L
11100 CC=$08:Q1=0:Q2=1:Q3=0:Q4=0:FILL=1:RA=RA-2.5
11105 GOSUB 3000
11110 RECT CX-1,CY-3,CX+2,CY-7,$08
11120 LINE 99,113,99,133,$10
11130 LINE 111,102,111,133,$10
11135 RECT 100,102,110,133,$08
11140 LINE 99,107,99,109,$08
11145 LINE 98,108,101,108,$08
11150 LINE 97,107,100,107,$08 :PSET 94,107,$0E
11155 LINE 99,134,111,134,$10


REM (THE LEFT HAND)
11160 LINE 101,134,101,143,$10:LINE 101,143,103,143,$10
11166 LINE 102,142,102,139,$25:LINE 103,144,103,140,$10
11175 LINE 103,145,105,145,$10:LINE 104,144,104,139,$25
11180 LINE 105,146,105,140,$10:LINE 105,146,107,146,$10
11186 LINE 106,145,106,139,$25:LINE 107,146,107,140,$10
11195 LINE 107,145,109,145,$10:LINE 108,144,108,139,$25
11200 LINE 109,145,109,134,$10:RECT 102,139,108,135,$25
11210 RETURN

REM ARM ON THE LEFT (RIGHT ARM)
12000 Q1=1:Q2=0:Q3=0:Q4=0:FILL=0
12010 XSQUISH=.52
12020 RA=16:CC=$10
12030 CY=118:CX=54
12031 DM$="RIGHT ARM":GOSUB 20000
12035 GOSUB 3000:RA=RA+.6
12040 GOSUB 3000
12060 RA=RA-1:GOSUB 3000
12061 LINE 54,107,54,109,$08
12090  XSQUISH=.43:CX = 42:CY = 105:FILL=0
12095  GOSUB 3000
12097  FOR L=1 TO 3:RA=RA+.3:GOSUB 3000:NEXT L
12100  CC=$08:Q1=1:Q2=0:Q3=0:Q4=0:FILL=1:RA=RA-3
12105  GOSUB 3000:FILL=0
REM 12105  FOR RA = 14 TO 12 STEP -.7
REM 12110   GOSUB 3000:IF RA =12 THEN Q1=1
REM 12115  NEXT RA
REM 12116 LINE 54,107,54,109,$08
12117  RECT CX-4,CY-8,CX+3,CY+6,$08
12118  RECT CX-4,CY-4,CX,CY+6,$08
12120  LINE 34,102,34,133,$10
12130  LINE 46,115,46,133,$10
12135  RECT 35,102,45,133,$08
12136  LINE 34,134,46,134,$10
12140  LINE 46,CY,46,CY+6,$08
12142  LINE 47,CY,47,CY+5,$08
12145  RECT 47,CY,49,CY+3,$08
12150  LINE 51,CY+4,52,CY+4,$0E
12155  PSET 48,CY+4, $08


REM (THE LEFT HAND)
12160 LINE 44,134,44,143,$10:LINE 44,143,42,143,$10
12166 LINE 43,142,43,139,$25:LINE 42,140,42,145,$10
12175 LINE 42,145,40,145,$10:LINE 41,144,41,139,$25
12180 LINE 40,146,40,140,$10:LINE 40,146,38,146,$10
12186 LINE 39,145,39,139,$25:LINE 38,146,38,140,$10
12195 LINE 38,145,36,145,$10:LINE 37,144,37,139,$25
12200 LINE 36,145,36,134,$10:RECT 43,139,37,135,$25
12210 RETURN

REM RIGHT LEG
12500 Q1=1:Q2=0:Q3=0:Q4=0
12505 CC=$10:CX=74:CY=159:RA=8:XQUISH=.10
12506 DM$="RIGHT LEG":GOSUB 20000
12510 GOSUB 3000
12515 LINE 70,159,70,192,$10:LINE 55,145,53,192,$10
12525 LINE 53,193,70,193,$10:RECT 56,145,69,192,$46
12535 LINE 55,157,55,192,$46:LINE 54,181,54,192,$46
12555 LINE 57,144,71,144,$46:RECT 69,142,71,154,$46
12565 RECT 72,142,73,153,$46:LINE 63,143,68,143,$46:PSET 70,155,$46


REM THE FOOT
12580 Q1=1:Q2=1:Q3=1:Q4=1:RA=20:XS=.35:CC=$10:FILL=1:CX=62:CY=208
12585 GOSUB 3000:RA=RA+1:FILL=0:CC=$12:GOSUB 3000:FILL=1
12590 XS=.38:CY=204:CC=$1C:RA=11:GOSUB 3000
12591 RA = RA+1:CC=$12:FILL=0:GOSUB 3000
12595 LINE 57,193,57,202,$10:LINE 66,193,66,202,$10
12605 RECT 58,194,65,200,$1C
12610 RETURN


REM LEFT LEG
12620 Q1=0:Q2=1:Q3=0:Q4=0
12625 CC=$10:CX=74:CY=159:RA=8:XQUISH=.10
12626 DM$="LEFT LEG":GOSUB 20000
12630 GOSUB 3000
12635 LINE 77,157,77,192,$10:LINE 90,145,92,192,$10
12645 LINE 77,193,92,193,$10:RECT 78,145,89,192,$46
12655 LINE 90,157,90,192,$46:LINE 91,181,91,192,$46
12665 LINE 74,144,88,144,$46:RECT 76,143,79,155,$46
12675 RECT 74,142,76,153,$46:LINE 74,143,82,143,$46
12685 LINE 77,154,77,156,$46

REM THE FOOT
12690 Q1=1:Q2=1:Q3=1:Q4=1:RA=20:XS=.35:CC=$10:FILL=1
12695 CX=85:CY=208
12700 GOSUB 3000
12705 RA=RA+1:FILL=0:CC=$12:GOSUB 3000:FILL=1
12710 XS=.38:CY=204:CC=$1C:RA=11:GOSUB 3000
12715 RA = RA+1:CC=$12:FILL=0:GOSUB 3000
12720 LINE 80,193,80,202,$10:LINE 89,193,89,202,$10
12730 RECT 81,194,88,200,$1C
12740 RETURN



REM PLACE A MESSAGE ON THE BOTTOM OF THE SCREEN
20000 DM$=" DRAWING: "+DM$
20010 COLOR 1,0:GOSUB 20100
20015 LOCATE 30,1:PRINT DM$;
20020 RETURN

20100 LOCATE 30,1:PRINT RPT$(32,39);
20101 RETURN

REM BIGWORD ROUTINE..  READS ROM FONT AND BLOWS IT UP
39600 L=LEN(WD$):SX = X
39665 OB=PEEK(1):BANK PEEK(0),6
39675 FOR K=1 TO L
39680    CC=ASC(MID$(WD$,K,1))

REM READ IN A CHARACTER MAP CC
REM AND PRINT IT OUT AT Y,X
39685    IF (CC>=64 AND CC<=90) OR (CC>=193 AND CC<=218) THEN AA=64:GOTO 39695
39690    AA=0
39695    CA=$C000 + 8*(CC-AA)

39700    FOR I=1 TO 8
39710        CM(I) = PEEK(CA+(I-1)):CM$(I)=""
39715    NEXT I

39720    IF DC$="" THEN DC$=CHR$(CC)
39725     FOR J=1 TO 8
39730        RESTORE 50200
39735        FOR CT=1 TO 8
39740           READ CP
39745           IF (CP AND CM(J)) THEN CM$(J)=CM$(J)+DC$:GOTO 39755
39750           CM$(J)=CM$(J)+CHR$(32)
39755        NEXT CT
39760        LOCATE Y+(J-1),X:IF UC=1 THEN COLOR TC%(1,J),TC%(2,J)
39765        PRINT CM$(J);
39770     NEXT J
39775     IF DC$=CHR$(CC) THEN DC$=""
39780     X=X+8
39785 NEXT K
39790 X=SX
39795 BANK PEEK(0),OB
39800 RETURN


REM SET PALLETTE ENTRY P1 TO R%,G%,B%
40000 VPOKE 1,$FA00+(P1*2),(G%*16) + B%
40010 VPOKE 1,$FA00+((P1*2)+1),R%
40020 RETURN

REM READ PALLETTE ENTRY AT P1
REM RETURNED IN %R,%G,%B
40100 A1=$FA00+(P1*2)
40105 R%=VPEEK(1,A1+1)
40110 GB%=VPEEK(1,A1)
40115 G%=GB%/16
40120 B%=GB% AND $0F
40125 RETURN

REM FADE P2 FROM CURRENT COLOR TO P1 COLOR, J IS JIFFY DELAY
40200 GOSUB 40100
40205 P3=P1
40210 P1=P2
40215 GOSUB 40300
40220 P1=P3
40225 RETURN

REM FADE P1 TO R%,G%,B%, J IS JIFFY DELAY
40300 DR%=R%:DG%=G%:DB%=B%
40305 GOSUB 40100
40310 RI=1:IF DR%<R% THEN RI=-1
40315 GI=1:IF DG%<G% THEN GI=-1
40320 BI=1:IF DB%<B% THEN BI=-1
40325 IF DR%<>R% THEN R%=R%+RI
40330 IF DG%<>G% THEN G%=G%+GI
40335 IF DB%<>B% THEN B%=B%+BI
40340 GOSUB 40000
40345 SLEEP J
40350 IF DR%=R% AND DG%=G% AND DB%=B% THEN 40360
40355 GOTO 40325
40360 RETURN

REM SWAP PALLETTE COLORS AT P1 & P2
40500 A1=$FA00+(P1*2):A2=$FA00+(P2*2)
40510 B1=VPEEK(1,A1):B2=VPEEK(1,A1+1)
40520 B3=VPEEK(1,A2):B4=VPEEK(1,A2+1)
40530 VPOKE 1,A1,B3:VPOKE 1,A1+1, B4
40450 VPOKE 1,A2,B1:VPOKE 1,A2+1, B2
40560 RETURN

REM COPY P1 PALLETTE ENTRY TO P2.. P1 IS LEFT UNCHANGED.
41000 VPOKE 1,$FA00+(P2*2),VPEEK(1,$FA00+(P1*2))
41010 VPOKE 1,$FA00+(P2*2)+1,VPEEK(1,$FA00+(P1*2)+1)
41020 RETURN

REM LOOP THROUGH THE PALLETTE ADDRESS SPACE
REM AND POKE THE VERA DEFAULT PALLETTE
45000 RESTORE 50000
45020 FOR PE=$FA00 TO $FBFE STEP 2
45025     READ R:READ GB
45030     VPOKE 1,PE,GB:VPOKE 1,PE+1,R
45040 NEXT PE
45050 RETURN

REM DEFAULT VERA PALLETTE AS DATA. FROM 0 TO 255 (2 BYTES EACH ENTRY)R,GB
50000 DATA 0,0,15,255,8,0,10,254,12,76,0,197,0,10,14,231,13,133,6,64,15,119,3
50005 DATA 51,7,119,10,246,0,143,11,187,0,0,1,17,2,34,3,51,4,68,5,85,6,102,7
50010 DATA 119,8,136,9,153,10,170,11,187,12,204,13,221,14,238,15,255,2,17,4,51
50015 DATA 6,68,8,102,10,136,12,153,15,187,2,17,4,34,6,51,8,68,10,85,12,102,15
50020 DATA 119,2,0,4,17,6,17,8,34,10,34,12,51,15,51,2,0,4,0,6,0,8,0,10,0,12,0
50025 DATA 15,0,2,33,4,67,6,100,8,134,10,168,12,201,15,235,2,17,4,50,6,83,8
50030 DATA 116,10,149,12,182,15,215,2,16,4,49,6,81,8,98,10,130,12,163,15,195,2
50035 DATA 16,4,48,6,64,8,96,10,128,12,144,15,176,1,33,3,67,5,100,7,134,9,168
50040 DATA 11,201,13,251,1,33,3,66,4,99,6,132,8,165,9,198,11,247,1,32,2,65,4
50045 DATA 97,5,130,6,162,8,195,9,243,1,32,2,64,3,96,4,128,5,160,6,192,7,240,1
50050 DATA 33,3,67,4,101,6,134,8,168,9,202,11,252,1,33,2,66,3,100,4,133,5,166
50055 DATA 6,200,7,249,0,32,1,65,1,98,2,131,2,164,3,197,3,246,0,32,0,65,0,97,0
50060 DATA 130,0,162,0,195,0,243,1,34,3,68,4,102,6,136,8,170,9,204,11,255,1,34
50065 DATA 2,68,3,102,4,136,5,170,6,204,7,255,0,34,1,68,1,102,2,136,2,170,3
50070 DATA 204,3,255,0,34,0,68,0,102,0,136,0,170,0,204,0,255,1,18,3,52,4,86,6
50075 DATA 104,8,138,9,172,11,207,1,18,2,36,3,70,4,88,5,106,6,140,7,159,0,2,1
50080 DATA 20,1,38,2,56,2,74,3,92,3,111,0,2,0,20,0,22,0,40,0,42,0,60,0,63,1,18
50085 DATA 3,52,5,70,7,104,9,138,11,156,13,191,1,18,3,36,4,54,6,72,8,90,9,108
50090 DATA 11,127,1,2,2,20,4,22,5,40,6,42,8,60,9,63,1,2,2,4,3,6,4,8,5,10,6,12
50095 DATA 7,15,2,18,4,52,6,70,8,104,10,138,12,156,15,190,2,17, 4,35,6,53,8,71
50100 DATA 10,89,12,107,15,125,2,1,4,19,6,21,8,38,10,40,12,58,15,60,2,1,4,3,6
50105 DATA 4,8,6,10,8,12,9,15,11

REM BITMAP VALUES FOR READING FONTS.
REM 50200 DATA %10000000,%01000000,%00100000,%00010000,%00001000,%00000100
REM 50205 DATA %00000010,%00000001,%00000000
50200 DATA 128,64,32,16,8,4,2,1,0

REM MUSIC FROM MOOINGLEMUR
50300 DATA "O4V63I0CO3V50I18CV50I18E-V50I18G",60,"O4CO3E-G-B-",45,"O4C",15
50305 DATA "O4CO3CE-G",60,"RE-G-B-",60,"O4CO3CE-G",60,"O4CO3E-G-B-",45
50310 DATA "O4C",15,"O4CO3CE-G",60,"RE-G-B-",60,"O4CO3CE-G",60
50315 DATA "O4CO3E-G-B-",45,"O4C",15,"O4CO3CE-G",60,"O4E-O3E-G-B-",45,"O4D",12
50320 DATA "E-",3,"O4DO3CE-G",45,"O4C",15,"O4CO3E-G-B-",45,"O4C",15
50325 DATA "O4CO3CE-G",60,"RE-G-B-",60,"",0

REM SETUP INITIAL VARIABLES
59000 XLIMIT=319:YLIMIT=239:
59002 X=RND(-TI):FMINIT

REM LOAD DEFAULT PALLETTE INIT VERA
59005 GOSUB 45000

REM SET PRETTY FONT
59007 POKE$30C,4:SYS$FF62

REM Q1-Q4 ARE INITIALIZED FOR CIRCLE DRAWING ROUTINE AT 3000
59020 Q1=1:Q2=1:Q3=1:Q4=1
59021 XS=1:YS=1

REM MAX LENGTH OF WORD AND CLUE
59025 MW%=20
59030 MC%=35

REM INITIALIZE THE ALPHABET
59035 GOSUB 59500

59040 MC$(1)="PLAYER VS COMPUTER"
59045 MC$(2)="2 PLAYER. COMPUTER PICKS"
59050 MC$(3)="HEAD TO HEAD"
59055 MC$(4)="QUICK PLAY THROUGH"

59060 DI$(1)="EASY"
59065 DI$(2)="MEDIUM"
59070 DI$(3)="HARD"

REM SET MY PALLETTE COLORS I AM GOING TO ANIMATE LATER
REM COPY FLESH COLOR ALSO TO $FF
59300 P1=$25:P2=$FF:GOSUB 41000
REM COPY PURE WHITE ALSO TO $FE
59305 P1=1:P2=$FE:GOSUB 41000
REM RED TO $FD
59310 P1=$3B:P2=$FD:GOSUB 41000
REM COPY YELLOW TO $F1 FOR SUN RAYS COLOR IF I VLOAD.
59315 P1=7:P2=$F1:GOSUB 41000
59316 P1=$C0:P2=5:GOSUB 41000
REM COPY BLACK TO PAL 4 SO I CAN HAVE
REM NON TRANSPARENT BLACK TEXT
59320 P1=$10:P2=4:GOSUB 41000
59325 P1=$1A:P2=12:GOSUB 41000
59400 RETURN

REM INITIALIZE AN ARRAY TO HOLD THE ALPHABET
REM USING ASCII VALUES INSTEAD OF STRING
REM WITH A FLAG TO SHOW IF THE LETTERS BEEN USED
REM 2 DIMENSIONAL ARRAY 1,X IS FLAG, 2,X IS ASCII CODE 3&4,X is X,Y
REM   FOR BUTTON POSITION ON SCREEN.
59500 FOR I=65 TO 90
59505   AL%(1,I-64)=0:AL%(2,I-64)=I
59510 NEXT I
59515 RETURN


REM FLUSH KEYBOARD BUFFER AND WAIT FOR KEYPRESS
63000 GET X$:IF X$<>"" THEN 63000
63010 GET X$:IF X$="" AND MB=0 THEN 63010
63020 RETURN


REM JUST WORKING ON THIS AREA OF CODE AT THE MOMENT
REM SKIP ALL THE OTHER STUFF
PRINT:PRINT
PRINT FRE(0)
PRINT:PRINT


User avatar
ahenry3068
Posts: 1132
Joined: Tue Apr 04, 2023 9:57 pm

FINAL GAME START SCREEN.

Post by ahenry3068 »

I'm pretty happy with this Version.

Barring further comment tonight I think this is what I'm going with.
Comments are still invited. I'm not starting Game Code until the AM.

I put a GOTO in the code at line 31 to skip the Intro. So you'll
just see the initial Parameter Screen, unless you delete line 31 or REM it.


HERES THE CODE

Code: Select all

10 SCREEN $80:MOUSE 1
15 DIM TC%(2,8),AL%(4 ,26),MC$(4),DI$(3)
20 GOSUB 59000 : REM INITIALIZE ALL VARIABLES
30 COLOR 1,0:CLS
31 GOTO 700

40 RECT 0,0,319,239,$3B
45 RECT 3,3,316,236,$10:GOSUB 550
50 DC$=CHR$(228):GOSUB 180
55 DC$=CHR$(162):GOSUB 180
60 REM GOSUB TO MAKE 166 TO SOLID BLOCK CHAR
65 DC$=CHR$(113):GOSUB 180
70 CHAR 75,165,$A9,CHR$($0C)+"THE CLASSIC WORD GAME"
75 CHAR 62,180,$AB,CHR$($0C)+"NOW ON THE COMMANDER X16"
80 CHAR 4,222,1,"CODED IN BASIC"
85 CHAR 4,232,1,"2023..   ANTHONY HENRY"
86 CHAR 185,222,1,"MUSIC CONTRIBUTED BY"
87 CHAR 205,232,1,"MOOINGLEMUR"
90  GOSUB 270:GOSUB 300

95 RESTORE 50300:GW=0
100 READ PS$,DL
105 IF DL=0 THEN 95
110 FMCHORD 0,PS$
115 FOR I=1 TO DL
120   GET X$
125   IF X$ <>"" OR MB<>0 THEN GW=1
130   GOSUB 275
135 NEXT I
140 IF GW=1 THEN GW=0:GOTO 150
145 GOTO 100

150 FOR X = 1 TO 31
155     LOCATE 1,1:PRINT CHR$(145)
160     READ PS$,DL:IF DL=0 THEN RESTORE 50300:GOTO 160
165     FMCHORD 0,PS$
166     FOR I = 1 TO DL:GOSUB 275:NEXT I
170 NEXT X

171 READ PS$,DL
172 IF DL=0 THEN 178
173 FMCHORD 0,PS$
174 SLEEP DL
175 GOTO 171

178 FMINIT
179 GOSUB 59300:GOTO 700


180 X = 5:Y=2:UC=1:WD$="Hang"
185 GOSUB 39600
190 X=8:Y=11:WD$="Man"
195 GOSUB 39600
200 RETURN

REM PALLETTE ANIMATION FOR TITLE SCREEN
270 P1=13
275 IF P1=2 THEN P2=13:GOTO 285
280 P2 = P1-1
285 GOSUB 40500
290 P1 = P1-1:IF P1<2 THEN P1=13
295 RETURN


REM DRAW STICK FIGURE HANGMAN
300 LINE 180,210,300,210,$53:LINE 180,209,299,209,$53
320 LINE 300,210,300,17,$53:LINE 299,209,299,18,$53
325 LINE 300,17,100,17,$53:LINE 299,18,100,18,$53
400 LINE 102,19,102,38,$57
405 FILL=0:CC=$57:YS=.4:XS=1:RA=13:CX=102:CY=45
410 GOSUB 3000
425 YS=1:XS=.8:CY=35:RA=10:CC=$25:FILL=1:GOSUB 3000
426 CX=CX-3:RA=2:CY=CY-2:CC=2:GOSUB 3000:CX=CX+6:GOSUB 3000
430 LINE 102,44,102,49,$25:LINE 102,51,102,78,$25
440 LINE 102,53,88,64,$25:LINE 102,53,116,64,$25
450 LINE 102,78,87,99,$25:LINE 102,78,117,99,$25
500 RETURN

REM SETUP PALLETTE COLORS FOR INTRO SCREEN
550 R%=15:G%=0:B%=2
555 P1=$3B:P2=10:GOSUB 41000
560 P1=1:P2=11:GOSUB 41000
565 P1=$C7:P2=12:GOSUB 41000
570 P1=$A0:P2=13:GOSUB 41000
575 FOR I= 2 TO 9
580      TC%(2,I-1) = 0
590      TC%(1,I-1) = I
595      P1 = I:GOSUB 40000:R%=R%-1
600      IF I/3 = INT(I/3) THEN R%=R%-1:G%=G%+1
605 NEXT I
610 RETURN

700 GOSUB 45000:GOSUB 59300:GOSUB 2600

710 X=5:Y=4:CH=4:DI=2
715 FOR I = 1 TO 4
720     Y=Y+2:LOCATE Y,X
725     COLOR 1,0:PRINT RIGHT$(STR$(I),1);
730     COLOR 4:PRINT ":"MC$(I);
735 NEXT I

740 LOCATE 16,5:COLOR 4,0:PRINT "<";
745 COLOR 1,4:PRINT "ENTER";:COLOR 4,0:PRINT ">";
750 COLOR 4,0:PRINT "  STARTS THE GAME";


755 LOCATE 18,5:COLOR 4:PRINT "(";:COLOR 7
760 PRINT "CURRENTLY UNDER DEVELOPMENT.";
765 LOCATE 19,6:PRINT "WILL DO QUICK PLAY FOR";
770 LOCATE 20,6:PRINT "ALL CHOICES";
775 COLOR 4:PRINT ")";



780 COLOR 4:LOCATE 23,18:PRINT "DIFFICULTY:";
785 COLOR 1:PRINT DI$(DI);
790 COLOR 1,4:LOCATE 24,24:PRINT "<-";:LOCATE 24,28:PRINT "->";:COLOR 4,0

810 GET X$:IF X$<> "" THEN 810

811 IF CH=4 THEN Y=12
812 IF CH=3 THEN Y=10
813 IF CH=2 THEN Y=8
814 IF CH=1 THEN Y=6
815 LOCATE Y,5:COLOR 7,4:PRINT CHR$($7A);" ";:
816 COLOR 1:PRINT MC$(CH);RPT$(32,27-LEN(MC$(CH)));
817 COLOR 1,0:LOCATE 23,29:PRINT RPT$(32,10);:LOCATE 23,29:PRINT DI$(DI);


820 GET X$
850 IF X$="" THEN 820
855 K=ASC(X$):IF K=27 THEN END
856 LOCATE Y,5:COLOR 1,0:PRINT RIGHT$(STR$(CH),1);
857 COLOR 4:PRINT ":"MC$(CH);RPT$(32,28-LEN(MC$(CH)));:FMDRUM 2,26
860 IF K>=49 AND K<=52 THEN CH=VAL(X$)
861 IF K=145 THEN CH=CH-1
865 IF K=17 THEN CH=CH+1
870 IF K=157 THEN DI=DI-1
875 IF K=29 THEN DI=DI+1
876 IF K=13 OR K=27 THEN CLS:GOTO 910
880 IF CH>4 THEN CH=1
885 IF CH<1 THEN CH=4
890 IF DI>3 THEN DI=1
895 IF DI<1 THEN DI=3
900 GOTO 811

910 END











2600 RECT 0,0,XLIMIT,YLIMIT,$3A
2605 FRAME 0,0,XLIMIT,YLIMIT,5
2610 RECT 4,4,XLIMIT-4,YLIMIT-4, $10
2615 RECT 25,19,292,200,6
2620 FRAME 29,31,290,195,12
2625 RECT 31,33,288,193,12
2630 CHAR 32,29,15,CHR$($0C)+"HANGMAN GAME PARAMETERS"
2635 RETURN





REM RESTORE DRAWING PALLETTE
2715 GOSUB 59300
2720 COLOR 5,6:X=13:Y=5:H=3:W=22
2725 GOSUB 3600:COLOR 1
2730 LOCATE 6,14:PRINT "????????????????????";
2736 DM$=" CLUE GOES HERE : ANY KEY TO END DEMO":GOSUB 20010

2740 L=65
2745 X=131:Y=97:W=14:C1=1:C2=$17:C3=$C2:C4=$1E
2746 FRAME 123,90,261,171,$10
2747 RECT 124,91,260,170,$C0:RECT 126,94,258,168,$06
2750 SX=X
2755 FOR KK = 1 TO 3
2760     FOR J = 1 TO 7
2765       L$=CHR$(L)
2770       GOSUB 2900
2775        I=L-64
2780        AL%(1,I)=0
2785        AL%(2,I)=L
2790        AL%(3,I)=X
2795        AL%(4,I)=Y
2800       X = X + W + 4
2805       L=L+1
2810   NEXT J
2815  Y = Y + W + 4:X=SX
2820 NEXT KK
2825 X = SX
2830 FOR J = 1 TO 5
2835   L$=CHR$(L)
2840    GOSUB 2900
2845        I=L-64
2850        AL%(1,I)=0
2855        AL%(2,I)=L
2860        AL%(3,I)=X
2865        AL%(4,I)=Y
2870    X = X + W + 4
2875    L=L+1
2880 NEXT J


2885 GOSUB 63000:MOUSE 0
REM RESTORE VERA DEFAULT PALLETTE
2890 GOSUB 45000:SCREEN 1:END


REM X,Y BUTTON POSITION
REM W CURRENTLY HEIGHT AND WIDTH MAY CHANGE FOR SEPERATE HEIGHT VARIABLE
REM C1, C2 3D BORDER COLORS
REM C3 CENTER COLOR
REM C4 TEXT LABEL COLOR
REM L$ THE TEXT LABEL
REM DRAW 3-D BUTTON WITH LABEL L$ AT X,Y
2900 X1=X+1:XW=X+W:YW=Y+W:Y1=Y+1
2905 Y5=YW-1:X5=XW-1
2910 LINE X,Y,XW,Y,C1
2915 LINE X1,Y1,X5,Y1,C1
2920 LINE XW,Y,XW,YW,C1
2925 LINE X5,Y1,X5,Y5,C1
2930 LINE X,Y,X,YW,C2

2940 LINE X1,Y1,X1,Y5,C2
2950 LINE X,YW,X,YW,C2
2955 LINE X,YW,X5,YW,C2
2960 LINE X,Y5,XW-2,Y5,C2
2965 RECT X+2,Y+2,XW-2,YW-2,C3
2970 CHAR X+3,YW-3,C4,L$
2980 RETURN


REM BRESHNAHM CIRCLE
REM EXTRA CODE TO ENABLE TURNING ON AND OFF QUARTERS
REM X AND Y SCALING(XS & YS) AND CLIPPING AT EDGE OF SCREEN
REM TOOK OUT ERROR CHECKING FOR YS AND XS.  * MAKE SURE CORRECT IN MAIN CODE *
3000 WR=RA:X=0: D=2*(1-RA):W=INT(2*320/240)
REM  WHILE WR<0
3010   IF WR < 0 THEN 3350
3020   DX=X*XS:DY=WR*YS
3080   ZX=CX-DX
3090   ZY=CY-DY
3100   AX=CX+DX
3110   AY=CY+DY
3115   IF FILL=1 THEN 3165
3118     IF ZX<0 OR ZX>XL OR ZY<0 OR ZY>YL OR Q1=0 THEN 3130
3120     PSET ZX, ZY, CC
3130     IF AX<0 OR AX>XL OR ZY<0 OR ZY>YL OR Q2=0 THEN 3140
3131     PSET AX, ZY, CC
3140     IF ZX<0 OR ZX>XL OR AY<0 OR AY>YL OR Q3=0 THEN 3150
3141     PSET ZX, AY, CC
3150     IF AX<0 OR AX>XL OR AY<0 OR AY>YL OR Q4=0 THEN 3300
3151     PSET AX, AY, CC
3160   GOTO 3300
3165   X1=ZX:X2=AX
3166   IF (Q1=0 AND Q2=O) OR X1>XL THEN 3200
3170   IF ZY<0 OR ZY>YL THEN 3200
3171   IF X1<0 THEN X1=0
3172   IF X2>XL THEN X2=XL
3176   IF Q1=0 THEN X1=CX
3177   IF Q2=0 THEN X2=CX
3180     LINE X1,ZY,X2,ZY,CC
3200   IF (Q3=0 AND Q4=0) OR ZX>XL THEN 3300
3203   IF AY<0 OR AY>YL THEN 3300
3204   IF ZX<0 THEN ZX=0
3205   IF AX>XL THEN AX=XL
3210   IF Q3=0 THEN ZX=CX
3215   IF Q4=0 THEN AX=CX
3220     LINE ZX,AY,AX,AY,CC
3300   IF (D+RA)>0 THEN WR=WR-1:D=D-W*WR-1
3310   IF X>D THEN X=X+1: D=D+2*X+1
3320   GOTO 3010
REM WEND
3350 RETURN


REM STRIPPED BRESHNAHM CIRCLE ALGORITHM FOR CLOUD DRAWING
REM STRIPPED FOR SPEED.
3500 WR=RA:G=0: D=2*(1-RA):W=INT(2*320/200)
REM  WHILE WR<0
3505   IF WR < 0 THEN 3535
3510     LINE CX-G,CY-WR,CX+G,CY-WR,CC
3515     LINE CX-G,CY+WR,CX+G,CY+WR,CC
3520   IF (D+RA)>0 THEN WR=WR-1:D=D-W*WR-1
3525   IF G>D THEN G=G+1: D=D+2*G+1
3530   GOTO 3505
REM WEND
3535 RETURN

REM DRAW TEXT BOX
3600 LOCATE Y,X
3605 PRINT CHR$($6F);RPT$($A3,W-2);CHR$($70);
3610 IF H=2 THEN 3635
3615 FOR II = 1 TO H-2
3620     LOCATE Y+II,X
3625     PRINT CHR$($A5);RPT$(32,W-2);CHR$($A7);
3630 NEXT II
3635 LOCATE Y+H-1,X
3640 PRINT CHR$($6C);RPT$($A4,W-2);CHR$($BA);
3645 RETURN


REM DEADFACE
4000 P1=$24:P2=$FF:J=4:GOSUB 40200
4010 P1=$3B:P2=$FE:J=4:GOSUB 40200
4011 P1=$01:J=3:GOSUB 40200
4012 P1=$3A:J=1:GOSUB 40200
4013 P1=$15:J=3:GOSUB 40200
4014 P1=$3B:J=4:GOSUB 40200
4015 P1=$23:P2=$FF:J=6:GOSUB 40200
4016 P1=$B8:J=5:GOSUB 40200
4020 P1=$BF:GOSUB 40200
4030 P1=$C0:GOSUB 40200
4100 RETURN

REM EYE PULSING WHILE WAIT FOR KEY
4200 P1=$FE:G%=0:B%=0
4205 GET X$:IF X$<>"" THEN 4205
4210 GET X$
4211 IF MB<>0 THEN X$="A"
4215 IF X$<>"" THEN RETURN
4220 R%=RND(1)*15+1
4225 B%=RND(1)*6
4226 IF MB<>0 THEN X$="A":GOTO 4215
4230 GOSUB 40300
4235 GOTO 4210


REM IY    LOCATE Y LOCATION
REM IX    LOCATE X LOCATION
REM ML    MAX LENGTH OF STRING TO GET (1 TO 80)
REM IT    TYPE OF INPUT 1=ALPHA ONLY, 2=NUMERIC(INCLUDE 1 AND ONLY 1 DECIMAL
REM                                                                  POINT)
REM                     3=ALPHANUMERIC, 4=LINE INPUT(CAN INCLUDE SPACE AND
REM                                                  TAB AND PUNCTUATION MARKS)
REM IS$   THE STRING TO RETURN
REM AC    ADD CHAR 1=YES
REM ID    DECIMAL DONE 1=YES
REM SPECIALIZED INPUT ROUTINE
4800 GET X$:IF X$<>"" THEN 4800
4801 IS$="":ID=0

REM BEFORE INPUT BEGINS
4805 GOSUB 4920
4810 GET X$:IF X$="" THEN 4810
4811 C=ASC(X$)
4815 IF WL=ML THEN
4820 AC=0
4830 IF (IT<>2 OR IT=3) AND C>=65 AND C<=90 THEN AC=1
4835 IF (IT=2 OR IT=4 OR IT=3) AND C>=48 AND C<=57 THEN AC=1
4840 IF (IT=2) AND C=46 AND ID=0 THEN AC=1:ID=1
4845 IF (IT=4) AND C=32 THEN AC = 1: REM ALLOW SPACES WHEN INPUTTING A LINE
4846 IF (IT=4) AND (C>=35 AND C<=47) THEN AC=1
4847 IF (IT=4) AND (C>=58 AND C<=63) THEN AC=1  : REM ALLOW PUNCS IN STRING.

4850 IF C=13 THEN RETURN
4855 IF AC=1 AND LEN(IS$)<ML THEN PRINT CHR$(C);:IS$=IS$+CHR$(C):GOTO 4810
4860 IF C<>20 THEN 4895
4861 IF LEN(IS$) = 0 THEN PRINT CHR$(7);
4865 IF LEN(IS$)=1 OR LEN(IS$)=0 THEN IS$="":GOSUB 4920:GOTO 4810
4870 I = LEN(IS$)-1
4871 IF RIGHT$(IS$,1)="." AND IT=2 THEN ID=0
4875 IS$=LEFT$(IS$,I)
4890 GOSUB 4920:PRINT IS$;:GOTO 4810
4895 PRINT CHR$(7);:GOTO 4810

4920 LOCATE IY,IX:FOR I = 1 TO ML+1:PRINT " ";:NEXT I
4921 LOCATE IY,IX
4925 RETURN

5000 DM$="THE SKY":GOSUB 20000
REM THE SKY
5005 RECT 0,0, XLIMIT, YLIMIT, 14
5010 P1=14:P2=$10:GOSUB 41000
5020 CX = 5:CY=4:CC=$10:FILL = 1:XS=1:YS=1:RA=32
5025 GOSUB 3000

5029 DM$="THE SUN":GOSUB 20000
5030 CC = $07
5038 FILL = 1: RA = 30:GOSUB 3000:FILL=0

REM BRUTE FORCE, RAYS FROM THE SUN...
REM USING SCRATCH PALLETTE ENTRY AT $F1 SO
REM I CAN USE FADE EFFECT, FINAL COLOR WILL BE THE
REM SAME AS AT DEFAULT PALLETTE $07
5050 C=$F1:P1=14:P2=C:GOSUB 41000
5051 LINE 2,37,2,44,C:LINE 6,37,6,44,C:LINE 9,37,10,44,C
5054 LINE 12,36,14,43,C:LINE 15,35,17,42,C:LINE 18,34,21,41,C
5057 LINE 20,33,24,39,C:LINE 22,31,27,37,C:LINE 24,28,29,35,C
5060 LINE 27,25,32,32,C:LINE 30,23,35,29,C:LINE 32,21,37,26,C
5063 LINE 33,19,39,23,C:LINE 35,17,41,20,C:LINE 36,15,43,17,C
5066 LINE 37,12,44,14,C:LINE 38,10,45,11,C:LINE 39,7,45,8,C
5069 LINE 39,4,45,5,C:LINE 39,1,46,2,C

5071 P1=0:P2=$10:J=3:GOSUB 40200
5072 P1=7:P2=$F1:GOSUB 40200

REM DRAW CLOUDS AT GOSUB 6500
5095 GOSUB 6500:GOSUB 6500:GOSUB 6500:GOSUB 6500

5100 DM$="GRASS":GOSUB 20000
5110 RECT 0, 180, XLIMIT, YLIMIT, $85
5120 FOR Y = 161 TO 179
5130     LINE 0, Y, 40, 179, 105
5140 NEXT Y
5150 FOR Y = 180 TO 150 STEP -1
5160     LINE 288,179, XLIMIT, Y, 105
5170 NEXT Y
5171 COLOR 1



REM DRAW RANDOM GRASS
6000 FOR I = 1 TO 400
6110     X1 = INT(RND(1)*310) + 5
6120     Y1 = INT(RND(1)*60) + 180:IF Y1 > YLIMIT THEN GOTO 6120
6130     GOSUB 6200
6140 NEXT I
REM 6185 FOR I = 1 TO 10:X1=INT(RND(1)*310)+5:Y1=INT(RND(1)*4)+180
REM 6186 GOSUB 6200:NEXT I
6150 RETURN

6200 GOSUB 6400
6210 LINE X1,Y1,X1-4,Y1-5,GC:GOSUB 6400
6215 LINE X1,Y1,X1-3,Y1-3,GC:GOSUB 6400
6220 LINE X1,Y1,X1,Y1-5,GC:GOSUB 6400
6225 LINE X1,Y1,X1+3,Y1-3,GC:GOSUB 6400
6230 LINE X1,Y1,X1+4,Y1-5,GC
6235 RETURN
6400 GC=INT(RND(1)*24)+$60:RETURN

6500 REM SUPPOSED TO BE A CLOUD HERE
6502 DM$="CLOUDS":GOSUB 20000
6540 H = INT(RND(1)*(200))+ 45
6541 HL = INT(RND(1)*30)+30
6545 V = INT(RND(1)*30) + 6
6550 VB = INT(RND(1)*11) + 7
6555 FOR Y = V TO V+VB STEP 3
6560     FOR X = H TO H + HL STEP 4
6580         RA = INT(RND(1)*5)+3
6585         CC = INT(RND(1)*4)+ $1C
6590         CX=X
6592         CY= INT(RND(1)*4) + (Y-4):IF (CY - RA) < 0 THEN 6580
6600         GOSUB 3500
6605     NEXT X
6610 NEXT Y
6615 RETURN

REM THE GALLOWS
7000 DM$="THE GALLOWS":GOSUB 20000
7010 FRAME 189,195,285,208,$10
7020 FRAME 188,194,285,211,$10
7021 LINE  189,210,285,210,$10
7022 PSET  189,209,$10
7023 PSET  284,206,$10
7024 PSET  284,209,$10
7030 FRAME 275,21,285,207,$10
7040 FRAME 276,22,284,205,$10
7050 FRAME 67,20,285,30,$10
7060 FRAME 68,21,284,29,$10
7070 RECT  71,30,79,33,$10
7080 RECT  190,196,283,209,$53
7090 RECT  277,23,283,209,$53
7100 RECT  69,22,283,28,83
7150 RETURN

REM THE ROPE
8000 DM$="THE NOOSE":GOSUB 20000
8005 FILL = 0
8010 LINE 73,33,73,53,16
8020 LINE 77,33,77,53,16
8030 RECT 74,34,76,53,87
8040 FOR Y = 38 TO 53 STEP 3
8050     LINE 73, Y, 77, Y - 3, $10
8060 NEXT Y
8070 FRAME 71,53,80, 68, 16
8080 RECT 72,54,79,68,87
8090 FOR Y = 56 TO 68 STEP 4
8100     LINE 72,Y,79, Y-4, $10
8110 NEXT Y

REM THE NOOSE
8130 RA = 24
8140 YS = .38

8150 CX = 75:CY = 79:CC=$10
8160 GOSUB 3000:RA=25:GOSUB 3000
8165 RA=24:GOSUB 3000
8166 RA =23:GOSUB 3000
8170 RA = 19:GOSUB 3000
8175 RA = 18:GOSUB 3000
8180 CC = 87
8190 FOR X = 20 TO 23 STEP .6
8200     RA=X:GOSUB 3000
8210 NEXT X
9000 YS=1:RETURN
REM END ROPE

REM THE FACE
9500 DM$="A TROUBLED FACE":GOSUB 20000

REM HIS EARS
9501 CX=58:CY=60:RA=6:XS=.4:CC=$10
9505 Q1=1:Q2=0:Q3=1:Q4=0
9510 GOSUB 3000:RA = RA-1:GOSUB 3000:RA=RA-1:GOSUB 3000
9520 FILL=1:CC=$25:GOSUB 3000
9530 FILL=0:CX=90:RA=6:CC=$10
9531 Q1=0:Q2=1:Q3=0:Q4=1
9540 GOSUB 3000:RA = RA-1:GOSUB 3000:RA=RA-1:GOSUB 3000
9550 FILL=1:CC=$25:GOSUB 3000
9551 LINE 93,58,93,62,$10



9555 Q1=1:Q2=Q1:Q3=Q1:Q4=Q1
REM DRAW HIS NECK
9560 LINE 67,76,67,84,$10
9570 LINE 66,76,66,84,$10
9580 LINE 67,87,67,90,$10:LINE 66,87,66,90,$10
9590 LINE 82,76,82,84,$10
9600 LINE 83,76,83,84,$10
9605 LINE 82,87,82,90,$10:LINE 83,87,83,90,$10
9610 RECT 68,76,81,84,$25
9620 RECT 68,89,81,90,$25
REM END NECK

9630 RA=20:XS=.8:FILL=1
9640 CC=$10:CX=74:CY=63
9650 GOSUB 3000:RA = RA - 1:GOSUB 3000
9670 RA=RA-2:CY=CY+1:CC=$FF:FILL=1:GOSUB 3000
9680 XS = 1:YS = XS

REM RIGHT EYE
9690 CY=CY-6:CX = CX-6:RA=3:CC=$FE:GOSUB 3500
9700 PSET CX+4,CY,$FF:GOSUB 9950

REM LEFT EYE
9710 CX = CX + 12:GOSUB 3500
9720 PSET CX+4,CY,$FF:GOSUB 9950:CX = 74:CY = 63
9730 LINE CX-1,CY, CX - 2, CY + 6, $10
9740 LINE CX+1,CY, CX + 2, CY + 6, $10
9750 LINE CX,CY,CX -1, CY + 6, $23
9760 LINE CX,CY,CX + 1, CY + 6, $23
9770 LINE CX,CY+3,CX,CY+6,$22
9780 Q3=0:Q4=0:CC=$10:CY = CY + 13:YS=.35:RA=6:FILL=0
9790 GOSUB 3000
9800 CY = CY + 1:CC=$31:GOSUB 3000
9805 CY = CY + 1:CC=$10:GOSUB 3000

REM REMEMBER TO TURN CIRCLE FULLY ON !!!
9806 Q3=1:Q4=1:YS=1
9810 RETURN

REM THE PUPILS
9950 PSET CX,CY,$10:PSET CX -1,CY,$10
9955 PSET CX,CY +1,$10:PSET CX - 1, CY + 1 ,$10
9960 RETURN
REM END FACE


REM THE TORSO
10000 DM$="TORSO":GOSUB 20000
10001 LINE 82,90,105,93,$10
10005 LINE 83,91,105,94,$10
10010 LINE 68,90,42,93, $10
10015 LINE 69,91,42,94, $10
10020 LINE 67,90,74,105,$10
10025 LINE 83,90,74,105,$10

REM THIS FOR LOOP FILLS IN THE NECKLINE
10030 FOR X=81 TO 68 STEP -1
10035     LINE 75,103,X, 90, $25
10040 NEXT X
10053 LINE 74,105,72,110,$10
10054 LINE 72,110,72,141,$10
10055 LINE 72,141,53,144,$10
10060 LINE 53,144,53,108,$10
10065 RECT 71,140,54,103,$08
10066 LINE 54,141,68,141,$08
10067 LINE 54,142,62,142,$08
10068 LINE 54,143,56,143,$08
10069 PSET 65,91,$10
10070 LINE 72,102,72,108,$08
10071 LINE 73,104,73,106,$08
10072 PSET 74,109,$08
10073 RECT 47,107,68,94,$08
10074 RECT 69,96,69,99,$08
10076 RECT 42,107,48,95,$08
10077 LINE 56,93,67,93, $08:PSET 55,92,$10:PSET 64,91,$10
10078 LINE 65,92,67,92, $08
10079 RECT 68,100,71,102,$08
10080 LINE 70,98,70,100, $08
10090 RECT 73,110,91,140,$08
10095 RECT 75,105,91,109,$08
10120 RECT 88, 94, 101, 106, $08
10125 RECT 81, 95, 105, 106, $08
10130 LINE 80, 96, 80, 105, $08
10135 LINE 79,98,79,105, $08
10140 LINE 78,100,78,105,$08
10145 LINE 77,101,77,105,$08
10150 LINE 76,103,76,105,$08
10155 LINE 74,103,75,103, $10
10160 PSET 76,101,$10:PSET 73,101,$10:PSET 72,99,$10:PSET 71,97,$10
10165 PSET 70,95,$10:PSET 69,93,$10:PSET 81,92,$10:PSET 80,94,$10
10166 PSET 80,96,$10:PSET 78,97,$10:PSET 77,99,$10
10167 LINE 76,100,76,103,$10
10175 RECT 82, 94, 93, 93, $08
10180 LINE 83, 92, 86, 92, $08
10185 LINE 74, 107,74, 108,$08
10190 PSET 73,109,$10:PSET 73,141,$10
10200 LINE 76,141,91,141,$08
10205 LINE 81,142,91,142,$08
10210 LINE 89,143,91,143,$08
10360 LINE 74,141,92,144,$10
10365 LINE 92,144,92,107,$10
REM STRAY PIXEL AT WAISTLINE
12366 PSET 73,141,$10

REM SHIRT BUTTONS
10370 CC = 16:RA = 1.2
10375 CX=75:FILL=1
10385 FOR CY=113 TO 143 STEP 8
10390     GOSUB 3000
10400 NEXT CY

REM POCKET AND PRISONER NUMBER
10410 LINE 58,108,68,108,$10
10415 LINE 58,108,58,116,$10
10420 LINE 68,108,68,116,$10
10425 Q1=0:Q2=0:Q3=1:Q4=1:RA=4.5:XS=1:YS=.6
10430 CX=63:CY=116:CC=$10:FILL=0
10435 GOSUB 3000
10436 PN$="P-1"
10440 CHAR 57,106,$10,PN$
10600 RETURN

REM ARM ON THE RIGHT (LEFT ARM)
11000 Q1=0:Q2=1:Q3=0:Q4=0:FILL = 0
11005 DM$="LEFT ARM":GOSUB 20000
11010 XSQUISH=.52
11020 RA=16:CC=$10
11030 CY=116:CX=92
11035 GOSUB 3000:RA=RA+.6
11040 GOSUB 3000
11060 RA=RA-1:GOSUB 3000
11090 XSQUISH=.28:CX = 106:CY = 105:FILL=0
11095 GOSUB 3000
11096 FOR L=1 TO 3:RA=RA+.5:GOSUB 3000:NEXT L
11100 CC=$08:Q1=0:Q2=1:Q3=0:Q4=0:FILL=1:RA=RA-2.5
11105 GOSUB 3000
11110 RECT CX-1,CY-3,CX+2,CY-7,$08
11120 LINE 99,113,99,133,$10
11130 LINE 111,102,111,133,$10
11135 RECT 100,102,110,133,$08
11140 LINE 99,107,99,109,$08
11145 LINE 98,108,101,108,$08
11150 LINE 97,107,100,107,$08 :PSET 94,107,$0E
11155 LINE 99,134,111,134,$10


REM (THE LEFT HAND)
11160 LINE 101,134,101,143,$10:LINE 101,143,103,143,$10
11166 LINE 102,142,102,139,$25:LINE 103,144,103,140,$10
11175 LINE 103,145,105,145,$10:LINE 104,144,104,139,$25
11180 LINE 105,146,105,140,$10:LINE 105,146,107,146,$10
11186 LINE 106,145,106,139,$25:LINE 107,146,107,140,$10
11195 LINE 107,145,109,145,$10:LINE 108,144,108,139,$25
11200 LINE 109,145,109,134,$10:RECT 102,139,108,135,$25
11210 RETURN

REM ARM ON THE LEFT (RIGHT ARM)
12000 Q1=1:Q2=0:Q3=0:Q4=0:FILL=0
12010 XSQUISH=.52
12020 RA=16:CC=$10
12030 CY=118:CX=54
12031 DM$="RIGHT ARM":GOSUB 20000
12035 GOSUB 3000:RA=RA+.6
12040 GOSUB 3000
12060 RA=RA-1:GOSUB 3000
12061 LINE 54,107,54,109,$08
12090  XSQUISH=.43:CX = 42:CY = 105:FILL=0
12095  GOSUB 3000
12097  FOR L=1 TO 3:RA=RA+.3:GOSUB 3000:NEXT L
12100  CC=$08:Q1=1:Q2=0:Q3=0:Q4=0:FILL=1:RA=RA-3
12105  GOSUB 3000:FILL=0
REM 12105  FOR RA = 14 TO 12 STEP -.7
REM 12110   GOSUB 3000:IF RA =12 THEN Q1=1
REM 12115  NEXT RA
REM 12116 LINE 54,107,54,109,$08
12117  RECT CX-4,CY-8,CX+3,CY+6,$08
12118  RECT CX-4,CY-4,CX,CY+6,$08
12120  LINE 34,102,34,133,$10
12130  LINE 46,115,46,133,$10
12135  RECT 35,102,45,133,$08
12136  LINE 34,134,46,134,$10
12140  LINE 46,CY,46,CY+6,$08
12142  LINE 47,CY,47,CY+5,$08
12145  RECT 47,CY,49,CY+3,$08
12150  LINE 51,CY+4,52,CY+4,$0E
12155  PSET 48,CY+4, $08


REM (THE LEFT HAND)
12160 LINE 44,134,44,143,$10:LINE 44,143,42,143,$10
12166 LINE 43,142,43,139,$25:LINE 42,140,42,145,$10
12175 LINE 42,145,40,145,$10:LINE 41,144,41,139,$25
12180 LINE 40,146,40,140,$10:LINE 40,146,38,146,$10
12186 LINE 39,145,39,139,$25:LINE 38,146,38,140,$10
12195 LINE 38,145,36,145,$10:LINE 37,144,37,139,$25
12200 LINE 36,145,36,134,$10:RECT 43,139,37,135,$25
12210 RETURN

REM RIGHT LEG
12500 Q1=1:Q2=0:Q3=0:Q4=0
12505 CC=$10:CX=74:CY=159:RA=8:XQUISH=.10
12506 DM$="RIGHT LEG":GOSUB 20000
12510 GOSUB 3000
12515 LINE 70,159,70,192,$10:LINE 55,145,53,192,$10
12525 LINE 53,193,70,193,$10:RECT 56,145,69,192,$46
12535 LINE 55,157,55,192,$46:LINE 54,181,54,192,$46
12555 LINE 57,144,71,144,$46:RECT 69,142,71,154,$46
12565 RECT 72,142,73,153,$46:LINE 63,143,68,143,$46:PSET 70,155,$46


REM THE FOOT
12580 Q1=1:Q2=1:Q3=1:Q4=1:RA=20:XS=.35:CC=$10:FILL=1:CX=62:CY=208
12585 GOSUB 3000:RA=RA+1:FILL=0:CC=$12:GOSUB 3000:FILL=1
12590 XS=.38:CY=204:CC=$1C:RA=11:GOSUB 3000
12591 RA = RA+1:CC=$12:FILL=0:GOSUB 3000
12595 LINE 57,193,57,202,$10:LINE 66,193,66,202,$10
12605 RECT 58,194,65,200,$1C
12610 RETURN


REM LEFT LEG
12620 Q1=0:Q2=1:Q3=0:Q4=0
12625 CC=$10:CX=74:CY=159:RA=8:XQUISH=.10
12626 DM$="LEFT LEG":GOSUB 20000
12630 GOSUB 3000
12635 LINE 77,157,77,192,$10:LINE 90,145,92,192,$10
12645 LINE 77,193,92,193,$10:RECT 78,145,89,192,$46
12655 LINE 90,157,90,192,$46:LINE 91,181,91,192,$46
12665 LINE 74,144,88,144,$46:RECT 76,143,79,155,$46
12675 RECT 74,142,76,153,$46:LINE 74,143,82,143,$46
12685 LINE 77,154,77,156,$46

REM THE FOOT
12690 Q1=1:Q2=1:Q3=1:Q4=1:RA=20:XS=.35:CC=$10:FILL=1
12695 CX=85:CY=208
12700 GOSUB 3000
12705 RA=RA+1:FILL=0:CC=$12:GOSUB 3000:FILL=1
12710 XS=.38:CY=204:CC=$1C:RA=11:GOSUB 3000
12715 RA = RA+1:CC=$12:FILL=0:GOSUB 3000
12720 LINE 80,193,80,202,$10:LINE 89,193,89,202,$10
12730 RECT 81,194,88,200,$1C
12740 RETURN



REM PLACE A MESSAGE ON THE BOTTOM OF THE SCREEN
20000 DM$=" DRAWING: "+DM$
20010 COLOR 1,0:GOSUB 20100
20015 LOCATE 30,1:PRINT DM$;
20020 RETURN

20100 LOCATE 30,1:PRINT RPT$(32,39);
20101 RETURN

REM BIGWORD ROUTINE..  READS ROM FONT AND BLOWS IT UP
39600 L=LEN(WD$):SX = X
39665 OB=PEEK(1):BANK PEEK(0),6
39675 FOR K=1 TO L
39680    CC=ASC(MID$(WD$,K,1))

REM READ IN A CHARACTER MAP CC
REM AND PRINT IT OUT AT Y,X
39685    IF (CC>=64 AND CC<=90) OR (CC>=193 AND CC<=218) THEN AA=64:GOTO 39695
39690    AA=0
39695    CA=$C000 + 8*(CC-AA)

39700    FOR I=1 TO 8
39710        CM(I) = PEEK(CA+(I-1)):CM$(I)=""
39715    NEXT I

39720    IF DC$="" THEN DC$=CHR$(CC)
39725     FOR J=1 TO 8
39730        RESTORE 50200
39735        FOR CT=1 TO 8
39740           READ CP
39745           IF (CP AND CM(J)) THEN CM$(J)=CM$(J)+DC$:GOTO 39755
39750           CM$(J)=CM$(J)+CHR$(32)
39755        NEXT CT
39760        LOCATE Y+(J-1),X:IF UC=1 THEN COLOR TC%(1,J),TC%(2,J)
39765        PRINT CM$(J);
39770     NEXT J
39775     IF DC$=CHR$(CC) THEN DC$=""
39780     X=X+8
39785 NEXT K
39790 X=SX
39795 BANK PEEK(0),OB
39800 RETURN


REM SET PALLETTE ENTRY P1 TO R%,G%,B%
40000 VPOKE 1,$FA00+(P1*2),(G%*16) + B%
40010 VPOKE 1,$FA00+((P1*2)+1),R%
40020 RETURN

REM READ PALLETTE ENTRY AT P1
REM RETURNED IN %R,%G,%B
40100 A1=$FA00+(P1*2)
40105 R%=VPEEK(1,A1+1)
40110 GB%=VPEEK(1,A1)
40115 G%=GB%/16
40120 B%=GB% AND $0F
40125 RETURN

REM FADE P2 FROM CURRENT COLOR TO P1 COLOR, J IS JIFFY DELAY
40200 GOSUB 40100
40205 P3=P1
40210 P1=P2
40215 GOSUB 40300
40220 P1=P3
40225 RETURN

REM FADE P1 TO R%,G%,B%, J IS JIFFY DELAY
40300 DR%=R%:DG%=G%:DB%=B%
40305 GOSUB 40100
40310 RI=1:IF DR%<R% THEN RI=-1
40315 GI=1:IF DG%<G% THEN GI=-1
40320 BI=1:IF DB%<B% THEN BI=-1
40325 IF DR%<>R% THEN R%=R%+RI
40330 IF DG%<>G% THEN G%=G%+GI
40335 IF DB%<>B% THEN B%=B%+BI
40340 GOSUB 40000
40345 SLEEP J
40350 IF DR%=R% AND DG%=G% AND DB%=B% THEN 40360
40355 GOTO 40325
40360 RETURN

REM SWAP PALLETTE COLORS AT P1 & P2
40500 A1=$FA00+(P1*2):A2=$FA00+(P2*2)
40510 B1=VPEEK(1,A1):B2=VPEEK(1,A1+1)
40520 B3=VPEEK(1,A2):B4=VPEEK(1,A2+1)
40530 VPOKE 1,A1,B3:VPOKE 1,A1+1, B4
40450 VPOKE 1,A2,B1:VPOKE 1,A2+1, B2
40560 RETURN

REM COPY P1 PALLETTE ENTRY TO P2.. P1 IS LEFT UNCHANGED.
41000 VPOKE 1,$FA00+(P2*2),VPEEK(1,$FA00+(P1*2))
41010 VPOKE 1,$FA00+(P2*2)+1,VPEEK(1,$FA00+(P1*2)+1)
41020 RETURN

REM LOOP THROUGH THE PALLETTE ADDRESS SPACE
REM AND POKE THE VERA DEFAULT PALLETTE
45000 RESTORE 50000
45020 FOR PE=$FA00 TO $FBFE STEP 2
45025     READ R:READ GB
45030     VPOKE 1,PE,GB:VPOKE 1,PE+1,R
45040 NEXT PE
45050 RETURN

REM DEFAULT VERA PALLETTE AS DATA. FROM 0 TO 255 (2 BYTES EACH ENTRY)R,GB
50000 DATA 0,0,15,255,8,0,10,254,12,76,0,197,0,10,14,231,13,133,6,64,15,119,3
50005 DATA 51,7,119,10,246,0,143,11,187,0,0,1,17,2,34,3,51,4,68,5,85,6,102,7
50010 DATA 119,8,136,9,153,10,170,11,187,12,204,13,221,14,238,15,255,2,17,4,51
50015 DATA 6,68,8,102,10,136,12,153,15,187,2,17,4,34,6,51,8,68,10,85,12,102,15
50020 DATA 119,2,0,4,17,6,17,8,34,10,34,12,51,15,51,2,0,4,0,6,0,8,0,10,0,12,0
50025 DATA 15,0,2,33,4,67,6,100,8,134,10,168,12,201,15,235,2,17,4,50,6,83,8
50030 DATA 116,10,149,12,182,15,215,2,16,4,49,6,81,8,98,10,130,12,163,15,195,2
50035 DATA 16,4,48,6,64,8,96,10,128,12,144,15,176,1,33,3,67,5,100,7,134,9,168
50040 DATA 11,201,13,251,1,33,3,66,4,99,6,132,8,165,9,198,11,247,1,32,2,65,4
50045 DATA 97,5,130,6,162,8,195,9,243,1,32,2,64,3,96,4,128,5,160,6,192,7,240,1
50050 DATA 33,3,67,4,101,6,134,8,168,9,202,11,252,1,33,2,66,3,100,4,133,5,166
50055 DATA 6,200,7,249,0,32,1,65,1,98,2,131,2,164,3,197,3,246,0,32,0,65,0,97,0
50060 DATA 130,0,162,0,195,0,243,1,34,3,68,4,102,6,136,8,170,9,204,11,255,1,34
50065 DATA 2,68,3,102,4,136,5,170,6,204,7,255,0,34,1,68,1,102,2,136,2,170,3
50070 DATA 204,3,255,0,34,0,68,0,102,0,136,0,170,0,204,0,255,1,18,3,52,4,86,6
50075 DATA 104,8,138,9,172,11,207,1,18,2,36,3,70,4,88,5,106,6,140,7,159,0,2,1
50080 DATA 20,1,38,2,56,2,74,3,92,3,111,0,2,0,20,0,22,0,40,0,42,0,60,0,63,1,18
50085 DATA 3,52,5,70,7,104,9,138,11,156,13,191,1,18,3,36,4,54,6,72,8,90,9,108
50090 DATA 11,127,1,2,2,20,4,22,5,40,6,42,8,60,9,63,1,2,2,4,3,6,4,8,5,10,6,12
50095 DATA 7,15,2,18,4,52,6,70,8,104,10,138,12,156,15,190,2,17, 4,35,6,53,8,71
50100 DATA 10,89,12,107,15,125,2,1,4,19,6,21,8,38,10,40,12,58,15,60,2,1,4,3,6
50105 DATA 4,8,6,10,8,12,9,15,11

REM BITMAP VALUES FOR READING FONTS.
REM 50200 DATA %10000000,%01000000,%00100000,%00010000,%00001000,%00000100
REM 50205 DATA %00000010,%00000001,%00000000
50200 DATA 128,64,32,16,8,4,2,1,0

REM MUSIC FROM MOOINGLEMUR
50300 DATA "O4V63I0CO3V50I18CV50I18E-V50I18G",60,"O4CO3E-G-B-",45,"O4C",15
50305 DATA "O4CO3CE-G",60,"RE-G-B-",60,"O4CO3CE-G",60,"O4CO3E-G-B-",45
50310 DATA "O4C",15,"O4CO3CE-G",60,"RE-G-B-",60,"O4CO3CE-G",60
50315 DATA "O4CO3E-G-B-",45,"O4C",15,"O4CO3CE-G",60,"O4E-O3E-G-B-",45,"O4D",12
50320 DATA "E-",3,"O4DO3CE-G",45,"O4C",15,"O4CO3E-G-B-",45,"O4C",15
50325 DATA "O4CO3CE-G",60,"RE-G-B-",60,"",0

REM SETUP INITIAL VARIABLES
59000 XLIMIT=319:YLIMIT=239:
59002 X=RND(-TI):FMINIT

REM LOAD DEFAULT PALLETTE INIT VERA
59005 GOSUB 45000

REM SET PRETTY FONT
59007 POKE$30C,4:SYS$FF62

REM Q1-Q4 ARE INITIALIZED FOR CIRCLE DRAWING ROUTINE AT 3000
59020 Q1=1:Q2=1:Q3=1:Q4=1
59021 XS=1:YS=1

REM MAX LENGTH OF WORD AND CLUE
59025 MW%=20
59030 MC%=35

REM INITIALIZE THE ALPHABET
59035 GOSUB 59500

59040 MC$(1)="PLAYER VS COMPUTER"
59045 MC$(2)="2 PLAYER. COMPUTER PICKS"
59050 MC$(3)="HEAD TO HEAD"
59055 MC$(4)="QUICK PLAY THROUGH"

59060 DI$(1)="EASY"
59065 DI$(2)="MEDIUM"
59070 DI$(3)="HARD"

REM SET MY PALLETTE COLORS I AM GOING TO ANIMATE LATER
REM COPY FLESH COLOR ALSO TO $FF
59300 P1=$25:P2=$FF:GOSUB 41000
REM COPY PURE WHITE ALSO TO $FE
59305 P1=1:P2=$FE:GOSUB 41000
REM RED TO $FD
59310 P1=$3B:P2=$FD:GOSUB 41000
REM COPY YELLOW TO $F1 FOR SUN RAYS COLOR IF I VLOAD.
59315 P1=7:P2=$F1:GOSUB 41000
59316 P1=$C0:P2=5:GOSUB 41000
REM COPY BLACK TO PAL 4 SO I CAN HAVE
REM NON TRANSPARENT BLACK TEXT
59320 P1=$10:P2=4:GOSUB 41000
59325 P1=$1A:P2=12:GOSUB 41000
59400 RETURN

REM INITIALIZE AN ARRAY TO HOLD THE ALPHABET
REM USING ASCII VALUES INSTEAD OF STRING
REM WITH A FLAG TO SHOW IF THE LETTERS BEEN USED
REM 2 DIMENSIONAL ARRAY 1,X IS FLAG, 2,X IS ASCII CODE 3&4,X is X,Y
REM   FOR BUTTON POSITION ON SCREEN.
59500 FOR I=65 TO 90
59505   AL%(1,I-64)=0:AL%(2,I-64)=I
59510 NEXT I
59515 RETURN

REM FLUSH KEYBOARD BUFFER AND WAIT FOR KEYPRESS
63000 GET X$:IF X$<>"" THEN 63000
63010 GET X$:IF X$="" AND MB=0 THEN 63010
63020 RETURN

REM JUST WORKING ON THIS AREA OF CODE AT THE MOMENT
REM SKIP ALL THE OTHER STUFF
PRINT:PRINT
PRINT FRE(0)
PRINT:PRINT

User avatar
ahenry3068
Posts: 1132
Joined: Tue Apr 04, 2023 9:57 pm

Re: HANGMAN IN BASIC... COMING DOWN THE HOME STRETCH

Post by ahenry3068 »

On a side project today......... It turned out better than I had hoped (see programming)..
I'll be back on this very soon.
User avatar
ahenry3068
Posts: 1132
Joined: Tue Apr 04, 2023 9:57 pm

Re: HANGMAN IN BASIC... COMING DOWN THE HOME STRETCH

Post by ahenry3068 »

I promise most of my side projects have led back to more nice features for this program.....

I'll be back to this NLT than Wed Evening............ (I'm working around my Job as well).

Don't want anyone to think I've let it go ....................lol
voidstar
Posts: 490
Joined: Thu Apr 15, 2021 8:05 am

Re: HANGMAN IN BASIC... COMING DOWN THE HOME STRETCH

Post by voidstar »

Whoa, the code takes nearly a minute to "speed type" into the emulator!

Beyond just a word-database, will they be grouped into categories? I was reading the history on Hangman a bit, apparently derives from some Beast, Birds, and Fish book from the 1870s (or thereabouts) - it gives a category then gives the first and last letter, and you fill in the middle. Then in 1978, Speak and Spell had a version called Mystery Word (zzzz).

In a conversation about speeding, my daughter offered the following perspective: "you paid for the whole speedometer, might as well use it!" We can apply that ideal to the X16: bought all those graphics modes and colors, let's use em! And you're making a good example of doing that right here.

The menu part is neat; looking forward to more.
User avatar
ahenry3068
Posts: 1132
Joined: Tue Apr 04, 2023 9:57 pm

Re: HANGMAN IN BASIC... COMING DOWN THE HOME STRETCH

Post by ahenry3068 »

Word categories is a good idea. I wasn't planning that on the first run. But I will see where this goes.
I plan on being back on this project tomorrow morning. :)
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