RetroGameEngine for x16

Talk about your programs in progress. Discuss how to implement features, etc.
Forum rules
This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc.)

Feel free to post works in progress, test builds, prototypes, and tech demos.

Finished works go in the Downloads category. Don't forget to add a hashtag (#) and the version number your program was meant to run on. (ie: #R41).
unartic
Posts: 136
Joined: Sat Oct 28, 2023 3:26 pm

Re: RetroGameEngine for x16

Post by unartic »

So, I've created the first mini-game with RetroGameEngine x16.

Check here:
viewtopic.php?t=7734

I also included a youtube video in which I explain how the game is created and how the puzzles work.
danboid
Posts: 63
Joined: Sat Jan 28, 2023 2:47 am

Re: RetroGameEngine for x16

Post by danboid »

What language did you use to write this?

Will it become open source?

Memory requirements?

Thanks
unartic
Posts: 136
Joined: Sat Oct 28, 2023 3:26 pm

Re: RetroGameEngine for x16

Post by unartic »

danboid wrote: Wed Jun 12, 2024 10:29 am What language did you use to write this?

Will it become open source?

Memory requirements?

Thanks
It’s been written in assembly and it needs 512kb of highram. So ‘any’ x16 currently available is supported.
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