Things I Want to Write for the X16
Posted: Thu Jan 28, 2021 4:05 am
So I sat down and played Civilization #1 a few times last weekend, for the first time in 20 years or more. And, I found out this:
1. I got bored once I had to manage more than a dozen active units -- including cities.
2. I liked Exploration, and initial city-settling (early Expansion).
3. Exploitation became little more than a checklist. Jumping through hoops.
4. And conquest is ... tiresome. Period.
Frankly, Seven Cities of Gold appealed more to me in these areas:
1. The map is just enormous in comparison to Civ. And that's the way I like it. Because it's not about conquering the world. Not Risk. It's about NOT conquering the world...
2. Conquest is a LOT more fun with Seven Cities of Gold. You buy ships, hire an army, and swarm the natives -- nicely or brutally. Grab the gold. Maybe pay the price later.
So I started to develop a theory.
It sounds like I want to write a more plunder-based game. You gain more by pillaging than development and conquest... your depredations could even potentially benefit some, at the expense of others (the Robin Hood argument).
In other words, like Dwarven Fortress turned on its head. You are an agent of chaos. Not order, not entropy, but somewhere in between. You're one of the forces attacking the Fortress, Village, or What Have You. Chipping away at it. As other Fortresses spring up.
Your roving hordes. Your wild tribe. Your exiled army. Your pirate crew.
Can it be compelling? Apparently my hindbrain finds it attractive. I'll see what I can do. I started gathering sprite images of ancient sailing ships. And started thinking about using sprites as map tiles.
And how to scroll. I've never done scrolling maps before.