New game uploaded: Petaxian

All aspects of programming on the Commander X16.
kelli217
Posts: 531
Joined: Sun Jul 05, 2020 11:27 pm

New game uploaded: Petaxian

Post by kelli217 »


Is there a way to make the player stop moving other than hitting the left or right side of the playing area? When I play on the web emulator I can't seem to stop in place, and that would be really useful.

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desertfish
Posts: 1096
Joined: Tue Aug 25, 2020 8:27 pm
Location: Netherlands

New game uploaded: Petaxian

Post by desertfish »


Yes, that is a quirk in the old version that is still posted here. It has been fixed quite a long time ago in the github repository, but the author hasn't uploaded a new version here yet. You can compile it yourself pretty easily though if you want

borgar
Posts: 52
Joined: Wed Mar 31, 2021 9:30 am
Location: Oslo

New game uploaded: Petaxian

Post by borgar »



On 8/16/2022 at 1:17 AM, desertfish said:




@borgar would you be okay with Petaxian being shown as part of a sort of public showcase for the X16?  @Kevin Williams asked on the discord about this for "VCF Midwest 17" on september 10th.



Sure, feel free to use for showcasing.


On 8/16/2022 at 2:16 AM, kelli217 said:




Is there a way to make the player stop moving other than hitting the left or right side of the playing area? When I play on the web emulator I can't seem to stop in place, and that would be really useful.



I did rewrite this part as desertfish mentioned. And a few other things as well. But this is now built for the later versions of the emulator and since the "Try it now" function isn't update yet I've kept delaying updating the X16 game page etc.

I'll just add the latest version here for convenience.

I more or less thought I was done with this when I was at the version that is on the X16 game page but I keep tinkering with it every now and then.

Updates since the .5 version includes


  • More enemies and a new bomb type


  • More levels


  • Higscore tracking (though this sort of a temporary solution at the moment)


  • Lots of code optimizations to improve C64 version (which isn't really relevant here)


  • And generally trying to make the code better organized



petaxian.prg
rje
Posts: 1263
Joined: Mon Apr 27, 2020 10:00 pm
Location: Dallas Area

New game uploaded: Petaxian

Post by rje »


This is great!  Thank you for creating it... it looks professionally done!

 

Wavicle
Posts: 284
Joined: Sun Feb 21, 2021 2:40 am

New game uploaded: Petaxian

Post by Wavicle »


Plays great on my hardware w/ SNES controller. The sound is a little on the quite side. I bumped the audio gain quite a bit here when transcoding the raw capture:

 


 

 

kelli217
Posts: 531
Joined: Sun Jul 05, 2020 11:27 pm

New game uploaded: Petaxian

Post by kelli217 »


Yeah, the version in your post works great.

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