1 hour ago, svenvandevelde said:
@GuybrushYes, but the thing is, in lower resolutions the stuff looks ... well ... yeah ... vintage ...
I don't know what you expected... there's (almost) nothing more vintage than 6502 ?
18 minutes ago, svenvandevelde said:
An interactive arcade game would easily have 6 to 8 different enemy types on the screen requiring animations, damage states, bullets, shields, glowing etc.
7 minutes ago, StinkerB06 said:
You don't necessarily have to store all of your sprites in VRAM at once. If you only have one sprite on-screen that uses those 17 frames of animation in the screenshot you posted, just keep one of those animation frames in VRAM at a time and copy the next one from RAM to VRAM when needed. However, this will impact performance.
59 minutes ago, Yazwho said:
Not sure that's what 8 bit hardware could do. Of the top of my head I'm pretty sure the best NES games like Mario Bros 3 had maybe 4 on screen? All of the above really came to the fore when machines moved to 16 bits.