Prototype #2 is aliiiive!

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codewar65
Posts: 67
Joined: Mon Aug 03, 2020 8:01 pm

Prototype #2 is aliiiive!

Post by codewar65 »


Progress!! Huzzah to 2021!

 

TomXP411
Posts: 1760
Joined: Tue May 19, 2020 8:49 pm

Prototype #2 is aliiiive!

Post by TomXP411 »


This is fantastic. The fact that the hardware is running software that was designed on the emulator, and never run on real hardware, is super exciting. 

 

Fnord42
Posts: 74
Joined: Fri Aug 14, 2020 8:56 am

Prototype #2 is aliiiive!

Post by Fnord42 »


That's kind of the point of an emulator, though. ?

PS: It is, of course, still exciting and very cool.

Jeff Pare
Posts: 32
Joined: Fri May 08, 2020 3:31 am

Prototype #2 is aliiiive!

Post by Jeff Pare »


I'm subscribed to Adrian's channel partly because he's a superb troubleshooter - very glad he helped the project this way!

He also has the most 80s intro music, which is cool.

m00dawg
Posts: 333
Joined: Wed Jul 08, 2020 12:41 am
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Prototype #2 is aliiiive!

Post by m00dawg »


Another update from Kevin! I looked around and didn't see that it was posted yet, but sorry if it was and I missed it:





 

Author of Dreamtracker (https://www.dreamtracker.org/)
Check Out My Band: https://music.victimcache.com/
Perifractic
Posts: 511
Joined: Sat Apr 25, 2020 4:53 pm

Prototype #2 is aliiiive!

Post by Perifractic »



13 minutes ago, m00dawg said:




Another update from Kevin! I looked around and didn't see that it was posted yet, but sorry if it was and I missed it:

 



Was just coming here to post it but you beat me to it ?

m00dawg
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Prototype #2 is aliiiive!

Post by m00dawg »


Quite an update too! I don't want to spoil it but some juicy tidbits and answers to at least one question that I know several folks will be happy to find the answer to!

Author of Dreamtracker (https://www.dreamtracker.org/)
Check Out My Band: https://music.victimcache.com/
troj
Posts: 74
Joined: Sun May 03, 2020 11:38 am

Prototype #2 is aliiiive!

Post by troj »


Awesome to see some of the details, and it's not surprising things are evolving a bit as prototypes are built and tested.

What's an amazing testament to the planning the team has done is that the code changes required look to be relatively minor.

kktos
Posts: 50
Joined: Wed Dec 09, 2020 4:32 pm

Prototype #2 is aliiiive!

Post by kktos »


As a dev, I'm a tad displeased by the change for Bank Switching to ZP $00/$01.....

Not coherent with all the other system switches (mem location wise, I mean).

Taking 2 addresses on the tiny and already packed ZP.

Am I the only one ?

StinkerB06
Posts: 74
Joined: Tue Jun 30, 2020 12:32 am

Prototype #2 is aliiiive!

Post by StinkerB06 »



1 hour ago, kktos said:




As a dev, I'm a tad displeased by the change for Bank Switching to ZP $00/$01.....

Not coherent with all the other system switches (mem location wise, I mean).

Taking 2 addresses on the tiny and already packed ZP.

Am I the only one ?



2 out of 256 bytes? Doesn't sound like very much to me! Those are the same addresses as the 6510's I/O direction and data registers, itself is used in the C64.

Oh, if I remember, ZP locations $02 to $7F are allowed to be used by the user, locations $80 to $FF are used by the kernel. $02 to $21 supposedly are designed to be sixteen virtual 16-bit registers (or 32 8-bit registers, since changing values in memory must be done on a byte-by-byte basis). You can see these defined within @SlithyMatt's assembly code.

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