Okay, so it's been some months - Disaster has not been mitigated, so where am I?
Projects wise, I'm recovering. I'm going to be recovering. It's very sad. I've lost quite a lot.
For THIS game, though - I am slowly re-piecing together the design of the game, but I'm definitely on hold until my foundation is a bit more solid. I want to make this game, I want to support this machine, but I would definitely need help making something within the constraints of the system. Since I'm up at 4AM today, I decided to empty my brain of RetroTrek design into a separate game, which will be powered by Javascript.
So, what is it I need to do this game on the X16?
Ability to jump between large bits of functional programming that WILL be documented.
Ability to store tables of mixed pieces of information, or several tables of compressed, bitwise information. (I've done this, but I'm shaky at it.
Sufficient Parity between the Emulator and target machine.
Ability to manipulate file system from emulator. (This eluded me, but just assume my games are coming on SD card for the X16.)
I can see there's progress in some spaces of development, but I haven't had time to read in detail. For the time being, I welcome examples of larger program structures and techniques, as I'm a high level guy with some big ideas on a small system.