New game uploaded: Rogue Forest

All aspects of programming on the Commander X16.
rje
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Joined: Mon Apr 27, 2020 10:00 pm
Location: Dallas Area

New game uploaded: Rogue Forest

Post by rje »


Making another round of edits...

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desertfish
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Location: Netherlands

New game uploaded: Rogue Forest

Post by desertfish »


I will certainly re-review this game shortly, seeing you're making a lot of improvements ?

rje
Posts: 1263
Joined: Mon Apr 27, 2020 10:00 pm
Location: Dallas Area

New game uploaded: Rogue Forest

Post by rje »


OK, pushed a pile of updates.

Done, for now.

It's still easy to die... and easy to get overwhelmed.  I might re-visit that... there are 20% fewer monsters, and that didn't seem to hurt the game.  Might do that some more.

At least you won't be surrounded by monsters at the beginning.

There's one emergent strategy I've found helpful: killing a monster when it's on a forest tile will turn the tile clear.  This is a useful trick.

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desertfish
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New game uploaded: Rogue Forest

Post by desertfish »


Can you upload a the new version on this forum?  I played the previous one with "try it now" in the browser and found that quite convenient ?

rje
Posts: 1263
Joined: Mon Apr 27, 2020 10:00 pm
Location: Dallas Area

New game uploaded: Rogue Forest

Post by rje »


Good idea!

OK, updated.

 

rje
Posts: 1263
Joined: Mon Apr 27, 2020 10:00 pm
Location: Dallas Area

New game uploaded: Rogue Forest

Post by rje »


I've made a couple of small updates and brought the version up to "1.1".

First, I re-enabled Dusan's small PSG library.  By adding proper timers, the PSG works ok.  I'm also only using sound when interesting events happen -- i.e. finding things or monster hits.  That makes the pauses permissable.

I tested this version out by running several games in a row.  I did poorly on a few, but then I got some momentum and cleared the field, got the amulet, and escaped with a score in the 600s.  If only I had captured a screen shot of that!

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