New Version 0.5:
Fixed the collision detection - finally!
More enemy sprite graphics.
Minor speed and game play changes.
Have fun!
On 10/22/2020 at 11:35 PM, AndyMt said:
New Version 0.6:
More enemy sprites, final designs
These sprites should now be complete. Maybe I'll fine tune them later. VRAM constraints won't allow more enemies, without loading them in the fly.
Animated enemy sprites
All enemy sprites are now animated with 4 frames each. Despite the number of sprites on the screen this seems to be no performance issue yet.
More diverse level compositions
The formations of enemies is now more diverse
Next I'll probably try to make some enemies break formation and attack. Or maybe I have them close their ranks from time to time. Let's see ?.
18 minutes ago, OguzhanKuyubasi said:
What comes in the next Version of Invaderz?
11 minutes ago, AndyMt said:
Funny you ask ? - I worked on it over the last few weekends:
Added music track custom made for this game.
Joystick support (cursor key + enters in the emulator) - much harder to play than mouse...
Intro screen with instructions, controller setup and copyright info.
I wanted to improve enemy movement, but I postpone this for the second to next release. Maybe I manage to finish a new release this week.