"Mystery of the Quiet Isle" UPDATE

Chat about anything CX16 related that doesn't fit elsewhere
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JohnGill
Posts: 66
Joined: Thu Jun 25, 2020 11:45 am

"Mystery of the Quiet Isle" UPDATE

Post by JohnGill »


Hi all,

Drawing bug is fixed, and I've added the "only draw the hexes that have already been visited" thing.

So now you start with a blank map with no idea where anything is until you start exploring!

Next on my to-do list is to implement tracks, rivers and walls drawing routine.  

The entire map is 64 x 64 hexes - 4096 hexes in total.  I've managed to encode rivers, tracks and walls into 1 byte per hex, 4kB for the whole map ? 


Bitmap in Untitled-1.png
hex tile attrib mem alloc chart.png
Johan Kårlin
Posts: 292
Joined: Wed Jun 03, 2020 11:33 am
Location: Kalmar, Sweden

"Mystery of the Quiet Isle" UPDATE

Post by Johan Kårlin »


Hi! By some reason your game came to my mind. I love the concept and your updates were interesting to follow. I know a thousand things that can become an obstacle to plans you have. But I hope you will be able to finish the game one day. Especially considering that the X16 might be finished soon. ?

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