I had been wondering what the Uzebox, SNES homebrew and X16 communities were going to do about obtaining / creating decent clone SNES pads until I found this project earlier.
https://bitbucket.org/taylormadeak/snes ... rc/master/
This is an open source hardware project aimed at providing a KiCad based schematic and board design to replace the failed or damaged PCB in a Nintendo OEM SNES/Super Famicom controller. Perfect for X16 and Uzebox enthusiasts who want to 3D print and build their own controllers!
Has anyone tested one of these with a X16 yet?
https://www.youtube.com/watch?v=25JqAw4W0M8
https://www.youtube.com/watch?v=eT32pGtv-yo
https://uzebox.org/forums/viewtopic.php?p=38497#p38497
Open source SNES controller PCB
Open source SNES controller PCB
The 'Uzebox Omega is a fully open source games console that you can build in a weekend, even with no previous electronics experience:
https://uzebox.org/wiki/Omega
My remake of Combat for the Uzebox:
https://github.com/danboid/IKD
https://uzebox.org/wiki/Omega
My remake of Combat for the Uzebox:
https://github.com/danboid/IKD
Re: Open source SNES controller PCB
Hmm...
How hard would it be to go from this to replicating the functionality of the likes of, say, the Super Advantage or the Super NES Mouse? Obviously, the Super Scope 6 and/or the Lethal Enforcers light gun would be bridges too far without a return to variable output monitor tech, but if one can bring in selective autofire and/or precise enough analog control without using up the PS/2 mouse port or a prescious expansion card slot, it opens up a whole lot of extra options at the programming and conceptual levels, and not just for games.
How hard would it be to go from this to replicating the functionality of the likes of, say, the Super Advantage or the Super NES Mouse? Obviously, the Super Scope 6 and/or the Lethal Enforcers light gun would be bridges too far without a return to variable output monitor tech, but if one can bring in selective autofire and/or precise enough analog control without using up the PS/2 mouse port or a prescious expansion card slot, it opens up a whole lot of extra options at the programming and conceptual levels, and not just for games.
Re: Open source SNES controller PCB
I have already created an open source replacement for the Super Advantage:
https://uzebox.org/forums/viewtopic.php?t=11226
This PCB could be used as the guts for my joystick instead of butchering a SNES controller.
https://uzebox.org/forums/viewtopic.php?t=11226
This PCB could be used as the guts for my joystick instead of butchering a SNES controller.
The 'Uzebox Omega is a fully open source games console that you can build in a weekend, even with no previous electronics experience:
https://uzebox.org/wiki/Omega
My remake of Combat for the Uzebox:
https://github.com/danboid/IKD
https://uzebox.org/wiki/Omega
My remake of Combat for the Uzebox:
https://github.com/danboid/IKD
Re: Open source SNES controller PCB
I wrote a guide on replacing the PCB of the cheap clone SNES controllers available on Amazon and Aliexpress with Bob's open source SNES controller PCB:
https://uzebox.org/wiki/Replacing_the_P ... controller
Has anyone has tested these controller PCBs with the X16 yet?
https://uzebox.org/wiki/Replacing_the_P ... controller
Has anyone has tested these controller PCBs with the X16 yet?
The 'Uzebox Omega is a fully open source games console that you can build in a weekend, even with no previous electronics experience:
https://uzebox.org/wiki/Omega
My remake of Combat for the Uzebox:
https://github.com/danboid/IKD
https://uzebox.org/wiki/Omega
My remake of Combat for the Uzebox:
https://github.com/danboid/IKD