PLOT $FFF0 (x,y) with vpoke?

All aspects of programming on the Commander X16.
Edmond D
Posts: 489
Joined: Thu Aug 19, 2021 1:42 am

Re: PLOT $FFF0 (x,y) with vpoke?

Post by Edmond D »

mortarm wrote: Mon Apr 08, 2024 6:27 pm
Edmond D wrote: Sun Apr 07, 2024 6:54 pm I've broken it into many secretions as there was a lot of content in your post.
"Secretions"? :lol:
Thanks for catching that funny error. Reminds me of hearing about an early electronic device translating "compiled code" into "software excretions" in a technical document.
funkheld
Posts: 322
Joined: Mon Feb 26, 2024 11:11 am

Re: PLOT $FFF0 (x,y) with vpoke?

Post by funkheld »

Basload (Basic) only knows goto or gosub as jumps.

if I set the emulator from x16 to "-mhz 24" becomes basic quickly too.

this is the very good demo in x16-basic , it's super well made :
viewtopic.php?t=7317

greeting
Last edited by funkheld on Mon Apr 08, 2024 9:22 pm, edited 5 times in total.
funkheld
Posts: 322
Joined: Mon Feb 26, 2024 11:11 am

Re: PLOT $FFF0 (x,y) with vpoke?

Post by funkheld »

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Prog8, MadPascal, C, etc.. should all be relatively fast as they are compiled.. Likely even a relatively naive bit of code in those should be >75% as fast as hand-optimized assembly? this is ok > 75%
--------------------------------

you can also bring asm-inline there in MadPascal and Prog8 ,that's fine :

ASM
lda #10
sta 712
END;

greeting
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ahenry3068
Posts: 1136
Joined: Tue Apr 04, 2023 9:57 pm

Re: PLOT $FFF0 (x,y) with vpoke?

Post by ahenry3068 »

Edmond D wrote: Mon Apr 08, 2024 8:40 pm
mortarm wrote: Mon Apr 08, 2024 6:27 pm
Edmond D wrote: Sun Apr 07, 2024 6:54 pm I've broken it into many secretions as there was a lot of content in your post.
"Secretions"? :lol:
Thanks for catching that funny error. Reminds me of hearing about an early electronic device translating "compiled code" into "software excretions" in a technical document.
There's a photo somewhere on the Net of the Food Court at the Olympics in China. Most of the Food booth's had Chinese and English Banner's. The photo was centered on One Particular Food outlet who's English language banner read "Translator Server Error"
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ahenry3068
Posts: 1136
Joined: Tue Apr 04, 2023 9:57 pm

Re: PLOT $FFF0 (x,y) with vpoke?

Post by ahenry3068 »

funkheld wrote: Mon Apr 08, 2024 8:57 pm Basload (Basic) only knows goto or gosub as jumps.

if I set the emulator from x16 to "-mhz 24" becomes basic quickly too.

this is the very good demo in x16-basic , it's super well made :
viewtopic.php?t=7317

greeting
Thanks for the compliment Funhheld.
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