Hi all,
I've been wading through the dullest of dull bits of coding in the ongoing saga of my first ever game dev.
I've just finished getting the player's stat bar "blobs" to function correctly. The routine reads the appropriate byte from the player's stats stored in one of the memory banks (health, gold, fatigue etc...) and draws the correct number of blobs, in the correct colour, in the correct place on screen, including splitting over 2 rows if necessary, including quarter / half / 3-quarter blobs. I wrote a simple version of the mod (%) function to do the fractional blobs which worked first time (OH JOY OF JOY!). Then wasted about 2 hours bashing my head against the desk trying to fix a bug which boiled down to me putting "0" where I should have put "#0". (NO JOY! REALLY NO JOY!)
Unfortunately the game looks no different to how it did a month ago, but now I can get on with some more creative aspects of the game!
Oh, and I've now got a working title for the game -
"THE MYSTERY OF THE QUIET ISLE" which kinda sums it well I think ?
Onwards and upwards!
![Bitmap in Untitled-1.png](<fileStore.core_Attachment>/monthly_2020_09/1890892553_BitmapinUntitled-1.png.ed50064688ff649042e0945b0c129627.png)
![Bitmap in Untitled-2.png](<fileStore.core_Attachment>/monthly_2020_09/1034199073_BitmapinUntitled-2.png.06d32cc915bc87a4112738461a250f84.png)