New game uploaded: Invaderz

All aspects of programming on the Commander X16.
SplitSpine
Posts: 10
Joined: Fri Jul 03, 2020 8:16 am

New game uploaded: Invaderz

Post by SplitSpine »


Nice, but could only get to level 2, all aliens dead but the stage did not end.

Also. sometimes your shots does not hit most left side aliens.

Otherwise nice ? wish it was harder ?

Game Version: 0.3

Emu Version: Windows R38

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AndyMt
Posts: 326
Joined: Sun Jun 21, 2020 3:02 pm
Location: Switzerland

New game uploaded: Invaderz

Post by AndyMt »


Thanks for the feedback ?. Strange with that hanging level... I'll look into it. The collision detection on the left has an issue which I still try to track down. But it's unrelated to the HW sprite collision detection, that much I know.

The difficulty needs some balancing. I find it hard enough, but I never was a good player...

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AndyMt
Posts: 326
Joined: Sun Jun 21, 2020 3:02 pm
Location: Switzerland

New game uploaded: Invaderz

Post by AndyMt »


Ok, found the Level 2 bug. New version 0.3.1 is online.

SimonD
Posts: 2
Joined: Tue Jul 21, 2020 11:08 pm

New game uploaded: Invaderz

Post by SimonD »


Once a column is finished on the end, the invaders should move all the way across the field instead of keeping the same pattern of back and forth. Earth should be the last field instead of the first. Looking forward to further development.

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AndyMt
Posts: 326
Joined: Sun Jun 21, 2020 3:02 pm
Location: Switzerland

New game uploaded: Invaderz

Post by AndyMt »


Yes, movement patterns are very basic atm. In regards to the order... had Earth as the final stop, but actually: that would mean the invaders would get closest to our homeworld just before being defeated... So I swapped it around and the task is to drive them out of the system.

BruceMcF
Posts: 1336
Joined: Fri Jul 03, 2020 4:27 am

New game uploaded: Invaderz

Post by BruceMcF »



4 hours ago, AndyMt said:




Yes, movement patterns are very basic atm. In regards to the order... had Earth as the final stop, but actually: that would mean the invaders would get closest to our homeworld just before being defeated... So I swapped it around and the task is to drive them out of the system.



Well, there you go, bill it as the more hopeful sequel to the original ... "Invaderz: Counterattack!"

SerErris
Posts: 172
Joined: Sat Aug 08, 2020 9:18 am

New game uploaded: Invaderz

Post by SerErris »


Hi, does not work for me on Windows r38 emulator.

I created a SDcard.img from the files and attached it to x16emu. I can see all the files in the emu and it looks like this:

image.png.d27c0b6fa99d7142ca691b126ad28578.png

But when I load it the screen is getting scrambled and it stops there:

image.thumb.png.cc29da5bb6117f10644d75e7c1764420.png

The web emulator does it correctly. but I am not able to start it on my windows machine ... any idea, what happened?

 

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AndyMt
Posts: 326
Joined: Sun Jun 21, 2020 3:02 pm
Location: Switzerland

New game uploaded: Invaderz

Post by AndyMt »


I never tried it with an SD card image. I assume it has something to do with the device I'm loading. Until now that's always 'host' so I assume that's the problem. If you just copy all the files into the emu directory it will work.

SerErris
Posts: 172
Joined: Sat Aug 08, 2020 9:18 am

New game uploaded: Invaderz

Post by SerErris »


uhh ... and messes up my emu directory ? Okay, thanks, that explains a lot. I thought it would be actually an sdcard loader.

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AndyMt
Posts: 326
Joined: Sun Jun 21, 2020 3:02 pm
Location: Switzerland

New game uploaded: Invaderz

Post by AndyMt »


You actually can have the game and it's files in a different directory and then have a batch file which starts the emulator with the -run parameter. That's how I do it for debugging etc.

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