I just confirmed a vague recollection I had ... the reason this is upward compatible with C64 files is because the PET drives with two disk drives built in used LOAD"0:COPY.PRG",8 or LOAD"1:COPY.PRG",8 to specify the specific drive (in device 8) if it wasn't the current drive ...
... the 1541 supported that, even though the only drive it had was Drive 0.
So "something in front of a : character" was already supported as a prefix to a C1541/1571/1581 drive filename ... CMD was taking advantage of that, not inventing something from scratch.
Xixit
Re: Xixit
Having spent half a year with a SuperPet with two drives in school I should have remembered that as well. Now I'm nostalgic for my lost memories!BruceRMcF wrote: ↑Mon Feb 13, 2023 11:59 pm I just confirmed a vague recollection I had ... the reason this is upward compatible with C64 files is because the PET drives with two disk drives built in used LOAD"0:COPY.PRG",8 or LOAD"1:COPY.PRG",8 to specify the specific drive (in device 8) if it wasn't the current drive ...
... the 1541 supported that, even though the only drive it had was Drive 0.
So "something in front of a : character" was already supported as a prefix to a C1541/1571/1581 drive filename ... CMD was taking advantage of that, not inventing something from scratch.
One of the high school labs had multiple Pets hooked up to a single dual drive unit, and I believe a shared printer as well. Has anyone worked in a similar setup?
Re: Xixit
Hi Folks!
I have an order of operations question about the game. I was playing last night, and I had a stack on the far right building up fairly high. I had a drop come in that would allow me to break those cubes. However, the Game Over sequence triggered because the drop that was entering created a stack that was out of bounds.
That got me to wondering if the break logic should take precedence over the game over test? The break would have saved me from losing. Otherwise knocking down a high stack relies on horizontal or diagonals reducing the stack. I feel like the game should have broken the blocks and continued. I sat there thinking, "Hey, I would like to speak to the Manager please".
I have an order of operations question about the game. I was playing last night, and I had a stack on the far right building up fairly high. I had a drop come in that would allow me to break those cubes. However, the Game Over sequence triggered because the drop that was entering created a stack that was out of bounds.
That got me to wondering if the break logic should take precedence over the game over test? The break would have saved me from losing. Otherwise knocking down a high stack relies on horizontal or diagonals reducing the stack. I feel like the game should have broken the blocks and continued. I sat there thinking, "Hey, I would like to speak to the Manager please".