On 8/27/2021 at 2:52 PM, James Anders Banks said:
Can anyone give up to date info on the likely size of the text modes if (or when!) the X16C comes into existence (I realise it may be the same on all machines)?
There are really only two text modes, both of them 80x60, with the default being 16 colors for any character's background and foreground, and the other being a fixed background color with 256 foreground colors. You can then adjust the vertical and horizontal scales if the display. Pixel-for-pixel scaling means setting each scale value to 128, which is the default. You can double up the pixels in both dimensions by setting them to 64, which gives you 40x30, and so on.
Also, the text layer can be scrolled around, and and the default tile map is actually 128x64, so there are a bunch of characters off screen. Scaling up allows you to make the tile map smaller, giving you more VRAM for other things, like a second layer or sprites.