Search found 8 matches
- Thu Jan 11, 2024 5:31 pm
- Forum: Emulation, PC Connectivity, Networking
- Topic: x16emu ported to Haiku
- Replies: 8
- Views: 110716
Re: x16emu ported to Haiku
One more way I can use Haiku now!
Snake X16
This is a clone of Snake for the Commander X16. It features music, a moving logo, and of course, Snake gameplay. Now with a launcher thumbnail! Controls: Gamepad /Keyboard : Action Start /Enter : Pause/Resume, or play, or exit menu A /X : Select menu option: DPAD /Arrow keys : Select menu item, chan...
- Sun Dec 03, 2023 5:08 am
- Forum: Graphics Apps
- Topic: BMX file viewer for the X16
- Replies: 0
- Views: 31013
BMX file viewer for the X16
This program views images made with the BMX format for the Commander X16.
For some reason Try It Now just crashes to monitor until you reset the machine, then it works, so I've removed it for now.
Screenshots: Download: #R46
For some reason Try It Now just crashes to monitor until you reset the machine, then it works, so I've removed it for now.
Screenshots: Download: #R46
- Sat Nov 18, 2023 9:45 pm
- Forum: Demoscene
- Topic: Animated rainbow text demo
- Replies: 3
- Views: 5375
Re: Animated rainbow text demo
Sorry, forgot that the zip command on Linux doesn't recurse into directories by default.
- Mon Nov 13, 2023 1:33 am
- Forum: Demoscene
- Topic: Animated rainbow text demo
- Replies: 3
- Views: 5375
Animated rainbow text demo
This is a demo showing rainbow text in which the hue is shifted every frame to create an animation. This demonstrates real-time palette modification on the VERA. This was my first Assembly program, which was ported from C. Version 2: Use CINT to restore state, rather than manually screenshot.png Sou...
- Mon Oct 30, 2023 9:41 pm
- Forum: Works In-Progress Discussion
- Topic: Conway's Game of Life in C, need help with optimizing
- Replies: 8
- Views: 7520
Re: Conway's Game of Life in C, need help with optimizing
I managed to get the simulation running at 1 generation/sec with a 20x20 grid, as long as the GUI doesn't run between generations.
- Mon Oct 30, 2023 7:15 pm
- Forum: Works In-Progress Discussion
- Topic: Conway's Game of Life in C, need help with optimizing
- Replies: 8
- Views: 7520
Re: Conway's Game of Life in C, need help with optimizing
I'm pretty much using the best datatype anyways for the cells (a byte) - If I make the data type 1 bit and pack the bits it seems to slow down due to extra processing required to process individual bits, not affecting other parts of the bytes. 1 byte is the smallest it can be without adding extra pr...
- Mon Oct 30, 2023 5:44 pm
- Forum: Works In-Progress Discussion
- Topic: Conway's Game of Life in C, need help with optimizing
- Replies: 8
- Views: 7520
Conway's Game of Life in C, need help with optimizing
I've made an implementation of Conway's Game of Life for the Commander X16, but it is quite slow, even with a small 20x20 board that doesn't make use of the entire usable space. The source code is at https://complecwaft.com/catmeow/lifex16 , and I would like some suggestions as to how to optimize it...