Search found 5 matches

by MADRAFi
Mon Apr 15, 2024 5:26 pm
Forum: Programming
Topic: rotating one cube with madpascal.
Replies: 2
Views: 1420

Re: rotating one cube with madpascal.

Thanks for checking this one. I think if you wish to make it prettier you would need to use frame buffer to hide flickering.
a8 examples have implementations using such buffering.
by MADRAFi
Wed Mar 20, 2024 1:29 am
Forum: Games
Topic: Old Mansion Game
Replies: 2
Views: 1154

Old Mansion Game

Introduction In 1987, polish computer magazine Bajtek published a listing of a computer game called "Stary Dom" ("Old House") authored by Wojciech Zientara. Simple text game written in basic that everyone could type in and play on 8 bit Atari computer. Rumor says game was inspir...
by MADRAFi
Sat Mar 16, 2024 11:21 am
Forum: Libraries and Examples
Topic: x16lib - Library for BASIC and Assembly
Replies: 8
Views: 3828

Re: x16lib - Library for BASIC and Assembly

Can you share source code for the lib? If someone wants to use these procedures in higher level languages, it would be better to wrap them in native procedures executing assembly, instead loading a binary and call the function.
I would like to add them to the Pascal unit.
by MADRAFi
Fri Mar 01, 2024 1:57 pm
Forum: X16 Software Support
Topic: madpascal 65... und x16 ?
Replies: 9
Views: 2701

Re: madpascal 65... und x16 ?

Graph unit is not finished. you cant compile that example yet.
by MADRAFi
Wed Feb 28, 2024 7:58 pm
Forum: X16 Software Support
Topic: madpascal 65... und x16 ?
Replies: 9
Views: 2701

Re: madpascal 65... und x16 ?

Hi,
I am working on adding target for x16. However I am not asm coder so it is progressing slowly. I also do not know x16 architecture either. :lol:
Any help is appreciated.
Mad-Pascal fork until it is merged is located here: https://github.com/MADRAFi/Mad-Pascal/tree/x16