Search found 69 matches
- Sat Nov 30, 2024 1:42 pm
- Forum: Programming
- Topic: Quick Question (I Think) Background color in ASM
- Replies: 5
- Views: 267
Re: Quick Question (I Think) Background color in ASM
You were right ! ; This will change the color of the BACKGROUND lda #$1 ;SWAP COLORS jsr $FFD2 lda #147 ;CLEAR SCREEN jsr $FFD2 rts Just tried this code and worked ... really simple... Thankyou again and sorry to be a bother~ Best regards Shaun
- Sat Nov 30, 2024 1:17 pm
- Forum: Programming
- Topic: Quick Question (I Think) Background color in ASM
- Replies: 5
- Views: 267
Re: Quick Question (I Think) Background color in ASM
Ummm.. The entire background color sorry, not just the background of the text.... on the C64 it was actually a memory location to change the border and background... With the X16 we have the VERA... soooo...What register in the Vera (If any) to change the entire background ? or is the trick to fill ...
- Sat Nov 30, 2024 11:20 am
- Forum: Programming
- Topic: Quick Question (I Think) Background color in ASM
- Replies: 5
- Views: 267
Quick Question (I Think) Background color in ASM
Hi Just a quick Question... In Assembly I can set the character color like...---> lda #153 then jsr $FFD2 so... in text mode like screen 0 how do I set the background color ? As jsr $FF29 does nothing for me in screen 0 ... just so I can change the background color lol... ? even though it might be a...
- Tue Nov 19, 2024 9:41 am
- Forum: Programming
- Topic: Whats the best sprite editor ?
- Replies: 4
- Views: 468
Re: Whats the best sprite editor ?
OK Thankyou~ Much Appreciated! I will be looking at that next chance I can ~!*
- Tue Nov 19, 2024 7:58 am
- Forum: Programming
- Topic: Whats the best sprite editor ?
- Replies: 4
- Views: 468
Whats the best sprite editor ?
Hi, I've looked at several sprite editors, & some don't give enough data , like 32x32 should be 1024 bytes of hex color... and I can keep looking, or ask what everyone else is using ? so far I've tried hyperpixel.com and spritemate.. I know there is a sprite editor someone is working on~ They ar...
Re: SOLITAIRE
nice... I couldn't help myself but to pay for a for a couple of hours !
- Tue Oct 22, 2024 8:09 pm
- Forum: Programming
- Topic: Problem: The Directive ".strz" is not supported.
- Replies: 9
- Views: 1120
Re: Problem: The Directive ".strz" is not supported.
These "directives" are in the assembler, not the CPU or the ROM. .strz is just a directive to insert a null terminated string into memory. So .strz "A" same as .byte 65,0 Thankyou... I did try CA65 and ECME... & run that at the DOS prompt... with a similar result I had with ...
- Tue Oct 22, 2024 10:15 am
- Forum: Programming
- Topic: Problem: The Directive ".strz" is not supported.
- Replies: 9
- Views: 1120
Re: Problem: The Directive ".strz" is not supported.
So I've been using Retroassembler in Visual Studio Code.... And While I'm guessing these "Directives" are not in the CPU but in the ROM... Then what may be a better Assembler for the X16 for assembly ? (I think... or is there an easy solution..) I do Like the visual studio code environment...
- Tue Oct 22, 2024 9:58 am
- Forum: Programming
- Topic: Problem: The Directive ".strz" is not supported.
- Replies: 9
- Views: 1120
Problem: The Directive ".strz" is not supported.
Hi..
I've ran examples in ASMEDIT X16 umm...
I've tried it in retroassembler... and would like to use that
So if its not supported... is there an alternative or easy way to do that in retroassembler ?
Best Regards
Shaun
I've ran examples in ASMEDIT X16 umm...
I've tried it in retroassembler... and would like to use that
So if its not supported... is there an alternative or easy way to do that in retroassembler ?
Best Regards
Shaun
- Sun Oct 20, 2024 1:36 pm
- Forum: Programming
- Topic: EXEC Statement
- Replies: 6
- Views: 858
Re: EXEC Statement
I would have come across those addresses...($030C,$030D,$030E,$030E) (never realized) I have VS Code & Retroassembler installed... Ive made a few very small programs that would use like... BSOUT (FFD2) and the such... I have Training wheels on with assembly lol... and will have to find time play...