Just uploaded V1.4 (replacing the download in the top comment above): Updated high-score saving to work with the latest kernal. Since this game was originally released, the kernal has been changed to not save over existing files. So, the first high-score would be saved, but subsequent ones would not...
I have code that loads a file, changes the loaded data, and writes it back into the same file. I noticed when I moved to R46, it will save the file if it doesn't exist, but doesn't appear to overwrite the file if it does. (R45 behaves the same as R46, but I haven't tried with earlier versions.) I've...
V1.3 has been uploaded It fixes the joystick issue that voidstar posted. If Joystick1 is present, it should be used. Otherwise, the keyboard will be used. (At least in R44; haven't test R45 (See AndyMt's note).) Only MUNCH.PRG changed; you can simply copy that into your game directory (to avoid over...
Just uploaded V1.2 (replacing the download in the top comment above): Enemies now react to the player. They will pursue the player when they're nearby and hostile. They will flee the player when nearby and a power-up is active (i.e., when the enemies are vulnerable). Power-up collision detection has...
Just uploaded V1.1 (replacing the download in the top comment above): Fixed an order of operations issue where on the rare occasion that you happened to finish a level just as an enemy touched you, you'd die, and the moment you moved after respawning, the level would be over. Now, level completion i...