Search found 11 matches
Re: 8BPP Cow
Update: I added a version where all calculations are accelerated by an upcoming FX Update. This requires the latest development build of the emulator and isn't supported by web emulator at the time of this post. I can't edit the top post for some reason so here are web links: Without FX Update 675 W...
- Sun May 28, 2023 3:39 pm
- Forum: CX16 General Chat
- Topic: Serial Number Tracker
- Replies: 68
- Views: 295785
Re: Serial Number Tracker
Hi! Natt Akuma here with DEV00014... Well, it was actually DEV0003! Thomas was fed up with IEC hardware problems and sent the board back. However, the board was so early it didn't have a label. To quote Kevin: BTW, I think the total PCB count is 110 or sort of 111 for the first run. Serial number 3 ...
- Wed Aug 25, 2021 2:03 pm
- Forum: Official Announcements
- Topic: PS/2 Direction for the Commander X16
- Replies: 87
- Views: 1004185
PS/2 Direction for the Commander X16
I would like to help you too but I don't have any keyboard and mouse with a PS/2 connector. At least I have a basic knowledge in microcontrollers and knows how to approach both it and 6522 bit-banging methods. So hit me up if you're interested. For a background, <a href="https://youtu.be/qrSkWpVoKH...
- Mon Aug 23, 2021 1:10 pm
- Forum:
- Topic: (new title): Hard decision, but the answer is pretty clear.
- Replies: 82
- Views: 22236
(new title): Hard decision, but the answer is pretty clear.
<blockquote class="ipsQuote" data-ipsquote="" data-ipsquote-contentapp="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentcommentid="13180" data-ipsquote-contentid="1674" data-ipsquote-contenttype="forums" data-ipsquote-timestamp="1629680515" data-ipsquote-userid="2229" data-ips...
- Fri Aug 20, 2021 2:42 pm
- Forum: Official Announcements
- Topic: Change of product direction, good and bad news!
- Replies: 772
- Views: 318111
Change of product direction, good and bad news!
I don't mind phase 2 being skipped asides feeling a bit disappointed that it now has less points to buy it over the FPGA board I already have. But at least please make phase 3 with all the phase 1 features, especially expansion slots. In my point of view, I'm not that interested in having all throu...
- Tue Jun 15, 2021 5:16 pm
- Forum:
- Topic: Sound Chip?
- Replies: 37
- Views: 11033
Sound Chip?
<blockquote class="ipsQuote" data-ipsquote="" data-ipsquote-contentapp="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentcommentid="11407" data-ipsquote-contentid="1436" data-ipsquote-contenttype="forums" data-ipsquote-timestamp="1623681884" data-ipsquote-userid="1521" data-ips...
- Fri Jun 11, 2021 12:34 am
- Forum: Video/Podcast talk
- Topic: New demo uploaded: 8BPP Cow
- Replies: 0
- Views: 1235
New demo uploaded: 8BPP Cow
<div class='ipsAreaBackground_light ipsPad'> <h3 class='ipsType_sectionHead'>8BPP Cow</h3> <a href="https://www.commanderx16.com/forum/index.php?/files/file/189-8bpp-cow/" class='ipsButton ipsButton_primary ipsButton_fullWidth ipsButton_small'> View File </a> <hr class='ipsHr'> <div class='ipsType_...
8BPP Cow
<p> This demo features 3D rendering to a 256x240@8bpp surface with full transformation calculation, texture mapping and per-pixel depth buffering. The model is a decimated Spot test model<span> </span> with 512 vertices, 1020 triangles and a 256x64 texture. </p> <p> So, I wrote this just to get fami...
- Sun May 30, 2021 12:11 pm
- Forum:
- Topic: emptyx16: A Complete, All-in-one X16 Hardware Reference
- Replies: 5
- Views: 2330
emptyx16: A Complete, All-in-one X16 Hardware Reference
<blockquote class="ipsQuote" data-ipsquote="" data-ipsquote-contentapp="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentcommentid="10915" data-ipsquote-contentid="1421" data-ipsquote-contenttype="forums" data-ipsquote-timestamp="1622241111" data-ipsquote-userid="147" data-ipsq...
- Thu May 27, 2021 6:25 pm
- Forum: Video/Podcast talk
- Topic: New demo uploaded: STNICCC Commander X16 Demo Remake
- Replies: 19
- Views: 6772
New demo uploaded: STNICCC Commander X16 Demo Remake
Very impressive! Coming from someone who wrote a Gameboy Color port of it. (spoiler: it took 3:32 to finish due to its horrible VRAM layout and access)