Search found 13 matches
- Mon May 09, 2022 4:48 pm
- Forum: Video/Podcast talk
- Topic: CX16 HEAP MANAGER for BANKED RAM and VERA VRAM
- Replies: 31
- Views: 7995
CX16 HEAP MANAGER for BANKED RAM and VERA VRAM
I ended up writing a banked RAM heap manager for the Unicode library I'm working on (<a href="https://github.com/theelkmechanic/unilib" rel="external nofollow">https://github.com/theelkmechanic/unilib</a>) for those same reasons. Once you start dealing with dynamic/unpredictable memory needs, it re...
- Sat May 07, 2022 9:15 pm
- Forum: Official Announcements
- Topic: Forum conversion of DMs: privacy discussion.
- Replies: 8
- Views: 4167
Forum conversion of DMs: privacy discussion.
<a href="<fileStore.core_Attachment>/monthly_2022_05/gettingdms.jpg.ab5e1fd73e525d0a5fb175d587ccf06f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="2329" src="//www.commanderx16.com/forum/applications/core/interface/js/spacer.png" data-src="<fileStore.core_Attachment>/monthly_2022...
- Sat Apr 09, 2022 11:02 pm
- Forum: X16 Bug Reporting
- Topic: 20x30, 40x15, 20x15 text mode
- Replies: 34
- Views: 13301
20x30, 40x15, 20x15 text mode
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- Fri Apr 08, 2022 2:48 am
- Forum: X16 Bug Reporting
- Topic: 20x30, 40x15, 20x15 text mode
- Replies: 34
- Views: 13301
20x30, 40x15, 20x15 text mode
I like the idea of 80x30 as the default, although the squished 80x60 letters remind me of my early career writing DataFlex code in Brief. (80x30 looks even better using an 8x16 font, like in a certain Z-machine that shall remain nameless. ?)
- Fri Apr 01, 2022 2:54 pm
- Forum: Video/Podcast talk
- Topic: Announcing CRYSIS for the X16!
- Replies: 5
- Views: 1273
Announcing CRYSIS for the X16!
When's the ZX-Spectrum version coming out?
- Fri Apr 01, 2022 3:21 am
- Forum: Video/Podcast talk
- Topic: New game uploaded: Ziggurat
- Replies: 6
- Views: 2783
New game uploaded: Ziggurat
Finally updated after a long absence to work with the new r39 emulator/ROM. Kudos to <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/149-elektron72/&do=hovercard" data-mentionid="149" href="<___base_url___>/index.php?/profile/149-elektron72/...
- Thu Feb 18, 2021 3:03 am
- Forum: Video/Podcast talk
- Topic: New game uploaded: Ziggurat
- Replies: 6
- Views: 2783
New game uploaded: Ziggurat
Finally got around to figuring out what broke file loading on r38. I think it was something in the new CBDOS implementation. To get it to work, I have to pass in $60 to SETLFS for the secondary address, otherwise the OPEN and CHKIN calls will succeed but the first CHRIN will fail. I can't just use ...
- Tue May 19, 2020 6:16 am
- Forum: Video/Podcast talk
- Topic: New game uploaded: Ziggurat
- Replies: 6
- Views: 2783
New game uploaded: Ziggurat
Revamped the character glyph mapping so I can have a lot more characters. Font is now in a separate file. Fixed a couple other bugs as well.
- Wed May 13, 2020 8:48 pm
- Forum: Video/Podcast talk
- Topic: New game uploaded: Ziggurat
- Replies: 6
- Views: 2783
New game uploaded: Ziggurat
And Zork will work even better now that the random number generator works. (Previously, fighting the troll tended to blow the game up.)
- Tue May 12, 2020 7:47 pm
- Forum: Video/Podcast talk
- Topic: New game uploaded: Ziggurat
- Replies: 6
- Views: 2783
New game uploaded: Ziggurat
Fixed some annoying bugs, so version 3 games like Zork seem to work pretty well. Added a file chooser so you can actually select the game file you want to load now.