Search found 13 matches

by theelkmechanic
Mon May 09, 2022 4:48 pm
Forum: Video/Podcast talk
Topic: CX16 HEAP MANAGER for BANKED RAM and VERA VRAM
Replies: 31
Views: 7995

CX16 HEAP MANAGER for BANKED RAM and VERA VRAM

I ended up writing a banked RAM heap manager for the Unicode library I'm working on (<a href="https://github.com/theelkmechanic/unilib" rel="external nofollow">https://github.com/theelkmechanic/unilib</a>) for those same reasons. Once you start dealing with dynamic/unpredictable memory needs, it re...
by theelkmechanic
Sat May 07, 2022 9:15 pm
Forum: Official Announcements
Topic: Forum conversion of DMs: privacy discussion.
Replies: 8
Views: 4167

Forum conversion of DMs: privacy discussion.

<a href="<fileStore.core_Attachment>/monthly_2022_05/gettingdms.jpg.ab5e1fd73e525d0a5fb175d587ccf06f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="2329" src="//www.commanderx16.com/forum/applications/core/interface/js/spacer.png" data-src="<fileStore.core_Attachment>/monthly_2022...
by theelkmechanic
Sat Apr 09, 2022 11:02 pm
Forum: X16 Bug Reporting
Topic: 20x30, 40x15, 20x15 text mode
Replies: 34
Views: 13301

20x30, 40x15, 20x15 text mode

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by theelkmechanic
Fri Apr 08, 2022 2:48 am
Forum: X16 Bug Reporting
Topic: 20x30, 40x15, 20x15 text mode
Replies: 34
Views: 13301

20x30, 40x15, 20x15 text mode


I like the idea of 80x30 as the default, although the squished 80x60 letters remind me of my early career writing DataFlex code in Brief. (80x30 looks even better using an 8x16 font, like in a certain Z-machine that shall remain nameless. ?)

by theelkmechanic
Fri Apr 01, 2022 2:54 pm
Forum: Video/Podcast talk
Topic: Announcing CRYSIS for the X16!
Replies: 5
Views: 1273

Announcing CRYSIS for the X16!


When's the ZX-Spectrum version coming out?

by theelkmechanic
Fri Apr 01, 2022 3:21 am
Forum: Video/Podcast talk
Topic: New game uploaded: Ziggurat
Replies: 6
Views: 2783

New game uploaded: Ziggurat

Finally updated after a long absence to work with the new r39 emulator/ROM. Kudos to <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/149-elektron72/&do=hovercard" data-mentionid="149" href="<___base_url___>/index.php?/profile/149-elektron72/...
by theelkmechanic
Thu Feb 18, 2021 3:03 am
Forum: Video/Podcast talk
Topic: New game uploaded: Ziggurat
Replies: 6
Views: 2783

New game uploaded: Ziggurat

Finally got around to figuring out what broke file loading on r38. I think it was something in the new CBDOS implementation. To get it to work, I have to pass in $60 to SETLFS for the secondary address, otherwise the OPEN and CHKIN calls will succeed but the first CHRIN will fail. I can't just use ...
by theelkmechanic
Tue May 19, 2020 6:16 am
Forum: Video/Podcast talk
Topic: New game uploaded: Ziggurat
Replies: 6
Views: 2783

New game uploaded: Ziggurat


Revamped the character glyph mapping so I can have a lot more characters. Font is now in a separate file. Fixed a couple other bugs as well.

by theelkmechanic
Wed May 13, 2020 8:48 pm
Forum: Video/Podcast talk
Topic: New game uploaded: Ziggurat
Replies: 6
Views: 2783

New game uploaded: Ziggurat


And Zork will work even better now that the random number generator works. (Previously, fighting the troll tended to blow the game up.)
by theelkmechanic
Tue May 12, 2020 7:47 pm
Forum: Video/Podcast talk
Topic: New game uploaded: Ziggurat
Replies: 6
Views: 2783

New game uploaded: Ziggurat


Fixed some annoying bugs, so version 3 games like Zork seem to work pretty well. Added a file chooser so you can actually select the game file you want to load now.