Search found 31 matches

by epsilon537
Thu Apr 20, 2023 12:19 pm
Forum: CX16 General Chat
Topic: Understanding VERA
Replies: 1
Views: 3456

Re: Understanding VERA

This is a follow-up to the Understanding VERA Blog post. I integrated the VERA core into BoxLambda, an FPGA-based retro-style microcomputer project I'm working on:

https://epsilon537.github.io/boxlambda/ ... ting-vera/
by epsilon537
Thu Apr 20, 2023 12:14 pm
Forum: Maker Projects
Topic: BoxLambda, a retro-style FPGA based computer project using VERA
Replies: 18
Views: 13689

Re: BoxLambda, a retro-style FPGA based computer project using VERA

I integrated the VERA Versatile Embedded Retro Adapter into the BoxLambda SoC. The Blog post below discusses the changes I made to the VERA core to interface it with a 32-bit system. https://epsilon537.github.io/boxlambda/integrating-vera/ https://epsilon537.github.io/boxlambda/assets/vera_fpga_test...
by epsilon537
Mon Mar 06, 2023 8:07 pm
Forum: CX16 General Chat
Topic: Understanding VERA
Replies: 1
Views: 3456

Understanding VERA

Hi all,

I've been studying VERA's implementation for my BoxLambda project and wrote a post about it: Understanding VERA.

You don need to know this stuff to be able to use VERA, but I figured some people on this forum might be interested enough to take a look 'under the hood'.

Cheers,
Epsilon.
by epsilon537
Wed Mar 01, 2023 10:38 pm
Forum: CX16 General Chat
Topic: Sprites per Scanline limits
Replies: 3
Views: 2862

Re: Sprites per Scanline limits

I did a couple more measurements and put the whole thing into a table:
sprites_per_scanline.jpg
sprites_per_scanline.jpg (128.15 KiB) Viewed 2659 times
by epsilon537
Tue Feb 28, 2023 5:57 pm
Forum: CX16 General Chat
Topic: Sprites per Scanline limits
Replies: 3
Views: 2862

Re: Sprites per Scanline limits

Well, what are the scanline limits for sprites when 4-bit per-pixel tile layers are in play? What about 2-bit per-pixel bitmap mode? There are lots of modes and mode combinations to measure: tile mode, bitmap mode, 8bpp sprites and/or layers, 4bpp sprites and or layers, 2bpp layers, 0-2 layers enab...
by epsilon537
Fri Feb 24, 2023 10:06 pm
Forum: CX16 General Chat
Topic: Sprites per Scanline limits
Replies: 3
Views: 2862

Sprites per Scanline limits

Hi all, I've been running some VERA simulations to try and get some insight into its behavior. One area I looked at is the sprites-per-scanline limit for the following configuration: - 640x480 VGA mode - Layer 0 and 1 enabled in 8bpp tile mode - 8bpp sprites These are the results I got: - Max. 43 8x...
by epsilon537
Mon Jul 25, 2022 7:41 pm
Forum: Audio Apps
Topic: BoxLambda, a retro-style FPGA based computer project using VERA
Replies: 18
Views: 13689

BoxLambda, a retro-style FPGA based computer project using VERA

Two BoxLambda devlog posts for the price of none: <a href="https://epsilon537.github.io/boxlambda/testing-with-verilator/" rel="external nofollow">Testing with Verilator</a> <a href="https://epsilon537.github.io/boxlambda/warnings-and-lint/" rel="external nofollow">Warnings and Verilator Lint</a>
by epsilon537
Mon Jul 04, 2022 9:56 am
Forum: Audio Apps
Topic: Ben Eater Style Commander X16 now mostly working
Replies: 2
Views: 5738

Ben Eater Style Commander X16 now mostly working


Very cool!

It looks like X16 discord is the place to be nowadays. I thought it was pretty quiet here on the forum, but when I log in to discord I'm happy to see that lots of cool things are brewing!

by epsilon537
Sun Jun 19, 2022 12:03 pm
Forum: Audio Apps
Topic: BoxLambda, a retro-style FPGA based computer project using VERA
Replies: 18
Views: 13689

BoxLambda, a retro-style FPGA based computer project using VERA


Another post in the BoxLambda Blog. I'm building a tiny bootstrap version of the system and bring it up on my Arty A7-35T:

https://epsilon537.github.io/boxlambda/hello-world/