Search found 25 matches

by Geehaf
Sun Aug 29, 2021 6:17 am
Forum: Official Announcements
Topic: Change of product direction, good and bad news!
Replies: 772
Views: 310629

Change of product direction, good and bad news!

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by Geehaf
Sun Aug 29, 2021 5:47 am
Forum: Official Announcements
Topic: Change of product direction, good and bad news!
Replies: 772
Views: 310629

Change of product direction, good and bad news!

I wonder if it's worth considering the x16 with a full FPGA implementation like the X8? Not sure what it would mean for the YM chip but perhaps there is already FPGA for that too. It would allow for complete "firmware" upgrades in the future and could simplify the overall design. Not sure if it wou...
by Geehaf
Thu Jan 28, 2021 10:37 am
Forum:
Topic: VERA FX 1 Demo (FLD effect preview)
Replies: 6
Views: 1793

VERA FX 1 Demo (FLD effect preview)

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by Geehaf
Thu Jan 28, 2021 8:12 am
Forum:
Topic: VERA FX 1 Demo (FLD effect preview)
Replies: 6
Views: 1793

VERA FX 1 Demo (FLD effect preview)

Thanks for the interest! It works by generating a pair of line interrupts for each visible line of tiles, then adjusting the vertical scroll position for the Tile layer accordingly based upon a sine wave pattern, i.e. the 1st line interrupt "switches on" the tile line and the 2nd "switches off" the...
by Geehaf
Tue Jan 26, 2021 3:55 am
Forum:
Topic: VERA FX 1 Demo (FLD effect preview)
Replies: 6
Views: 1793

VERA FX 1 Demo (FLD effect preview)

<em>I did publish this link on the FB group earlier but just in case you missed it</em> A very small sneak peek at one of the effects I've coded for my upcoming X16 demo: VERA.FX 1 Inspiration came from a C64 Flexible Line Distance (FLD) routine I wrote back in the 1980s! Hopefully the full demo wi...
by Geehaf
Mon Jan 25, 2021 12:38 am
Forum: Lounge
Topic:
Replies: -1
Views:

How do you use vera's psg?

The PSG does lack some of the SID HW features, e.g. ADSR, Filters etc, but it can still pump out some great sounds. Something like ADSR can be achieved in SW using timing and the volume control for the voice. Take a look at the link below. It's a C64 Rob Hubbard routine with its SID values being tr...
by Geehaf
Sun Dec 13, 2020 3:25 am
Forum: CX16 Hardware Support
Topic: Ghosts'n Goblins - Resurrection
Replies: 0
Views: 1232

Ghosts'n Goblins - Resurrection

One of my fave games from the C64 days is getting a new life on the Switch - Feb 2021:   <div class="ipsEmbeddedVideo"> <div> <iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/WOuz3lQ4GPM?feature=oembed"></iframe> </div> </div>    
by Geehaf
Thu Dec 03, 2020 9:32 am
Forum: Official Announcements
Topic: First prototype mini keyboard
Replies: 38
Views: 15663

First prototype mini keyboard


Looking good. Loving your work. ?

by Geehaf
Fri Nov 27, 2020 3:04 am
Forum: Lounge
Topic:
Replies: -1
Views:

Determine current raster line?

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by Geehaf
Thu Nov 26, 2020 11:19 am
Forum: Lounge
Topic:
Replies: -1
Views:

Determine current raster line?


I think the answer to my question is NO but does anybody know if there is a way to determine the "current" raster line being rendered by VERA?

On the C64 you could simply issue a:

LDA $D012

(with the MSB being held in the $D011 register)

Thanks,

G