Search found 13 matches
- Sun Aug 29, 2021 6:17 am
- Forum: Official Announcements
- Topic: Change of product direction, good and bad news!
- Replies: 772
- Views: 318134
Change of product direction, good and bad news!
<blockquote class="ipsQuote" data-ipsquote="" data-ipsquote-contentapp="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentcommentid="13604" data-ipsquote-contentid="1657" data-ipsquote-contenttype="forums" data-ipsquote-timestamp="1630217141" data-ipsquote-userid="175" data-ipsq...
- Sun Aug 29, 2021 5:47 am
- Forum: Official Announcements
- Topic: Change of product direction, good and bad news!
- Replies: 772
- Views: 318134
Change of product direction, good and bad news!
I wonder if it's worth considering the x16 with a full FPGA implementation like the X8? Not sure what it would mean for the YM chip but perhaps there is already FPGA for that too. It would allow for complete "firmware" upgrades in the future and could simplify the overall design. Not sure if it wou...
- Thu Jan 28, 2021 10:37 am
- Forum:
- Topic: VERA FX 1 Demo (FLD effect preview)
- Replies: 6
- Views: 1868
VERA FX 1 Demo (FLD effect preview)
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- Thu Jan 28, 2021 8:12 am
- Forum:
- Topic: VERA FX 1 Demo (FLD effect preview)
- Replies: 6
- Views: 1868
VERA FX 1 Demo (FLD effect preview)
Thanks for the interest! It works by generating a pair of line interrupts for each visible line of tiles, then adjusting the vertical scroll position for the Tile layer accordingly based upon a sine wave pattern, i.e. the 1st line interrupt "switches on" the tile line and the 2nd "switches off" the...
- Tue Jan 26, 2021 3:55 am
- Forum:
- Topic: VERA FX 1 Demo (FLD effect preview)
- Replies: 6
- Views: 1868
VERA FX 1 Demo (FLD effect preview)
<em>I did publish this link on the FB group earlier but just in case you missed it</em> A very small sneak peek at one of the effects I've coded for my upcoming X16 demo: VERA.FX 1 Inspiration came from a C64 Flexible Line Distance (FLD) routine I wrote back in the 1980s! Hopefully the full demo wi...
- Sun Dec 13, 2020 3:25 am
- Forum: CX16 Hardware Support
- Topic: Ghosts'n Goblins - Resurrection
- Replies: 0
- Views: 1242
Ghosts'n Goblins - Resurrection
One of my fave games from the C64 days is getting a new life on the Switch - Feb 2021: <div class="ipsEmbeddedVideo"> <div> <iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/WOuz3lQ4GPM?feature=oembed"></iframe> </div> </div>
- Thu Dec 03, 2020 9:32 am
- Forum: Official Announcements
- Topic: First prototype mini keyboard
- Replies: 38
- Views: 15976
First prototype mini keyboard
Looking good. Loving your work. ?
- Sun Oct 04, 2020 10:08 pm
- Forum:
- Topic: User guide line drawings
- Replies: 21
- Views: 7891
User guide line drawings
Looking good! That's one tidy power cable... ?
- Sat Aug 29, 2020 10:49 am
- Forum: CX16 General Chat
- Topic: G'Day from Sydney Australia
- Replies: 4
- Views: 1900
G'Day from Sydney Australia
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- Tue Jul 28, 2020 10:24 am
- Forum: CX16 Hardware Support
- Topic: Latest TRSE released
- Replies: 0
- Views: 1089
Latest TRSE released
This might be something the X16 becomes part of down the line. <u><strong>Quoting TRSE post:</strong></u> Turbo Rascal Syntax Error (TRSE) is a modern and complete IDE, compiler and toolshop for game/demo development for the Commodore 64, VIC-20, NES, Gameboy, PLUS/4, C128, PET, Atari 2600, TIKI-10...