Search found 30 matches
- Sat Mar 25, 2023 4:30 pm
- Forum: Demoscene
- Topic: Bubble Universe Demo
- Replies: 20
- Views: 17574
Re: Bubble Universe Demo
Here is a Python version of the program, it animates super silky smooth import math import os import sys import pygame as pg os.environ["SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"] = "0" pg.init() screen = pg.display.set_mode([640, 512]) pg.display.set_caption("Bubble Universe...
- Fri Mar 24, 2023 5:56 pm
- Forum: Demoscene
- Topic: Bubble Universe Demo
- Replies: 20
- Views: 17574
Re: Bubble Universe Demo
Moving variables around in prog8 almost never makes a difference by the way. Prog8 allocates everything statically and all variables are put on a big pile no matter where you declare them. But if they're in the loop, doesn't the declaration happen over and over again each time you go through the lo...
- Fri Mar 24, 2023 5:49 pm
- Forum: Demoscene
- Topic: Bubble Universe Demo
- Replies: 20
- Views: 17574
Re: Bubble Universe Demo
Thank you for taking the time to check out Prog8! You're right that you get a blank screen with the latest official prog8 release. I actually discovered a bug in the pixel plot routine, during porting of this program. :D This fix hasn't yet been published in an official release (8.11) but you can g...
- Fri Mar 24, 2023 4:44 pm
- Forum: Demoscene
- Topic: Bubble Universe Demo
- Replies: 20
- Views: 17574
Re: Bubble Universe Demo
I find it mesmerizing. Here's the prog8 port. It runs faster, but not very much, due to the heavy use of floating point math in both cases. bubbleuniverse.prg %import graphics %import floats %import math %option no_sysinit ; Bubble Universe ; see: https://stardot.org.uk/forums/viewtopic.php?f=54&am...
- Tue Mar 21, 2023 9:39 pm
- Forum: Demoscene
- Topic: Bubble Universe Demo
- Replies: 20
- Views: 17574
Bubble Universe Demo
This Commander X16 Basic program is based on the "Bubble Universe" Sinclair Basic program at https://stardot.org.uk/forums/viewtopic ... 3f1ab9981f.
If you're using the emulator I recommend starting it with the -warp option.
#R42
If you're using the emulator I recommend starting it with the -warp option.
#R42
- Fri Nov 05, 2021 3:38 pm
- Forum: Video/Podcast talk
- Topic: New demo uploaded: CELESTEMAP.PRG
- Replies: 0
- Views: 843
New demo uploaded: CELESTEMAP.PRG
<div class='ipsAreaBackground_light ipsPad'> <h3 class='ipsType_sectionHead'>CELESTEMAP.PRG</h3> <a href="https://www.commanderx16.com/forum/index.php?/files/file/209-celestemapprg/" class='ipsButton ipsButton_primary ipsButton_fullWidth ipsButton_small'> View File </a> <hr class='ipsHr'> <div clas...
- Fri Nov 05, 2021 3:38 pm
- Forum: Demoscene
- Topic: CELESTEMAP.PRG
- Replies: 0
- Views: 1060
CELESTEMAP.PRG
<p> I've been investigating the feasibility of using fantasy console development environments to develop new fantasy-console-style video games for the Commander X16 and also to potentially port existing fantasy console video games to the Commander X16. I've primarily been investigating the PICO-8 an...
- Sun May 02, 2021 3:28 pm
- Forum: Video/Podcast talk
- Topic: New demo uploaded: 8-BitCoin Miner
- Replies: 0
- Views: 1042
New demo uploaded: 8-BitCoin Miner
<div class='ipsAreaBackground_light ipsPad'> <h3 class='ipsType_sectionHead'>8-BitCoin Miner</h3> <a href="https://www.commanderx16.com/forum/index.php?/files/file/183-8-bitcoin-miner/" class='ipsButton ipsButton_primary ipsButton_fullWidth ipsButton_small'> View File </a> <hr class='ipsHr'> <div c...
- Sun May 02, 2021 3:28 pm
- Forum: Demoscene
- Topic: 8-BitCoin Miner
- Replies: 0
- Views: 486
- Sun Apr 25, 2021 4:07 am
- Forum: Introductions
- Topic: Load a file, using cc65, into RAM or VERA
- Replies: 2
- Views: 2040
Load a file, using cc65, into RAM or VERA
Data in the 6502 microprocessor RAM can also be loaded and saved via the following cc65 function calls which are declared in cbm.h: unsigned int __fastcall__ cbm_load (const char* name, unsigned char device, void* data);<br /> /* Loads file "name", from given device, to given address -- or, to the ...