Search found 22 matches

by izb
Fri Aug 20, 2021 5:40 pm
Forum: Official Announcements
Topic: Change of product direction, good and bad news!
Replies: 772
Views: 318128

Change of product direction, good and bad news!

This is frustrating news, and must be more so for the team that has invested so much in getting it to this point. <br /> <br /> I’ve been developing a game for this system since the emulator was first available. With this news, I think I will be pausing development until a real system becomes avail...
by izb
Sat May 22, 2021 1:57 pm
Forum: Video/Podcast talk
Topic: New demo uploaded: STNICCC Commander X16 Demo Remake
Replies: 19
Views: 6775

New demo uploaded: STNICCC Commander X16 Demo Remake

That is amazing!


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by izb
Tue Mar 16, 2021 7:05 am
Forum: Video/Podcast talk
Topic: New demo uploaded: Wolfenstein 3D - raycasting demo with textures
Replies: 103
Views: 41700

New demo uploaded: Wolfenstein 3D - raycasting demo with textures

You have per height routines, but could you also have a per texture+height routine? You could take advantage of textures created with vertical runs of identical pixels to reduce “reads” from the texture. I’d imagine the answer is that that would use a ton of memory, but I’m wondering how much memory...
by izb
Sun Jan 17, 2021 8:03 am
Forum: CX16 General Chat
Topic: How does PS2 keyboard interface work
Replies: 14
Views: 7220

How does PS2 keyboard interface work

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentcommentid="6237" data-ipsquote-username="Lorin Millsap" data-cite="Lorin Millsap" data-ipsquote-userid="28" data-ipsquote-timestamp="1610834670"><div>One thing to note though is you should from a good coding standpoint, never attempt...
by izb
Sat Jan 09, 2021 5:37 pm
Forum: CX16 General Chat
Topic: Hello! From Dumfries, Scotland
Replies: 3
Views: 1219

Hello! From Dumfries, Scotland

Small world!


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by izb
Wed Dec 02, 2020 11:23 am
Forum:
Topic: Commander X16 vs. Mega 65
Replies: 136
Views: 61491

Commander X16 vs. Mega 65

Random, disjointed thoughts... I like the simplicity of the X16 as a platform for learning and exploring assembly programming. All those boot menu options etc on the mega65 just put me off. Also the case is ugly - ew. I don't care about backwards compatibility either - it never works on the one thi...
by izb
Mon Nov 09, 2020 12:23 pm
Forum: X16 Bug Reporting
Topic: More exposed keyboard interface
Replies: 5
Views: 3086

More exposed keyboard interface


Bumping this with a related query...

Does the keyboard scanning work in the same way as the C64? If I wanted to write my own keyboard scanning routine, would it have the same rollover issues as the C64?.. or does the X16 ROM do things its own special way?

by izb
Wed Oct 28, 2020 11:44 am
Forum:
Topic: CPU meter
Replies: 5
Views: 2266

CPU meter

The code is a horrible, unpresentable mishmash of magic numbers and macros, but I'll do my best... This is the main wait loop which just thrashes and waits for the vbl interrupt to set a flag <blockquote class="ipsQuote" data-ipsquote=""> <div class="ipsQuote_citation"> Quote </div> <div class="ips...
by izb
Wed Oct 28, 2020 10:15 am
Forum:
Topic: CPU meter
Replies: 5
Views: 2266

CPU meter

Been tinkering away at my game, and thought I'd spend some time adding better debug tools, so I added a CPU meter. I was getting concerned that I had no idea if my plans were going to fit into my frame budget. The screenshot shows I'm using 32% of the CPU resources available. Well worth adding beca...
by izb
Thu Oct 08, 2020 10:05 am
Forum: CX16 General Chat
Topic: Your Social Networks?
Replies: 11
Views: 6266

Your Social Networks?


Twitter:

https://twitter.com/izb

Twitch: (For Commander X16 game dev streaming)

https://www.twitch.tv/budpico