Search found 66 matches

by JohnGill
Fri Oct 09, 2020 12:22 pm
Forum:
Topic: "Mystery of the Quiet Isle" interface re-hash and more
Replies: 0
Views: 836

"Mystery of the Quiet Isle" interface re-hash and more

Hi all, I've realised that the majority of the game action takes place via the message window. Quiet Isle is leaning more towards text adventure, with strategy / resource management playing more of a supporting role.  So I've pinched a few rows from the main hexes window to give me more space for t...
by JohnGill
Sun Oct 04, 2020 11:06 pm
Forum:
Topic: User guide line drawings
Replies: 21
Views: 7643

User guide line drawings


Ooh ring bound manuals! My goodness the prospect of flipping through those pages of retro joy shouldn't elicit such eager anticipation but oh boy it does!

Here's hoping Kevin and the team manages to get those bugs out of prototype board 2 soon!!

by JohnGill
Fri Oct 02, 2020 2:25 pm
Forum: Lounge
Topic:
Replies: -1
Views:

CBM PRG Studio text handling

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by JohnGill
Fri Oct 02, 2020 10:25 am
Forum: Lounge
Topic:
Replies: -1
Views:

CBM PRG Studio text handling

Hi all, I'm using cbm prg studio to compile binary data files with a mixture of individual bytes and text to load into memory banks (see screenshot) When I'm using the following type:      text     'This is a string of text.' by enclosing the string in apostrophes ' ' this compiles beautifully into...
by JohnGill
Wed Sep 30, 2020 4:30 pm
Forum:
Topic: "Mystery of the Quiet Isle" rivers, tracks and bridges :-)
Replies: 0
Views: 1054

"Mystery of the Quiet Isle" rivers, tracks and bridges :-)

Hi all, another quick update. Got the rivers, tracks and bridges implemented now - the maps are beginning to look a lot more interesting! Also load and save maps routines up and running <span><span class="ipsEmoji">?</span></span>   <a href="<fileStore.core_Attachment>/monthly_2020_09/1490767355_Bi...
by JohnGill
Sat Sep 26, 2020 11:33 am
Forum: Lounge
Topic:
Replies: -1
Views:

displaying the value of a byte on screen in decimal

Hi all, Remarkably, I've managed to write an assembly routine that displays the value of a byte, in decimal, at a specified location on screen, and it works! (Got all my sec's and clc's the right way round and everything! I'm feeling very chuffed with myself and my over-inflated ego deems a hearty ...
by JohnGill
Sat Sep 26, 2020 9:47 am
Forum:
Topic: Vera registers crib sheet for tile mode
Replies: 1
Views: 1123

Vera registers crib sheet for tile mode

Hi all,  I've spent that much time rummaging through documentation for vera trying to find how to set things up and which blasted $9f!*'@! did what,  I thought I'd make myself a crib sheet with all the info on a single page (well, most of it!). I've attached a .png and a .pdf here for anyone to dow...
by JohnGill
Fri Sep 25, 2020 4:18 pm
Forum:
Topic: "Mystery of the Quiet Isle" UPDATE
Replies: 1
Views: 1690

"Mystery of the Quiet Isle" UPDATE

Hi all, Drawing bug is fixed, and I've added the "only draw the hexes that have already been visited" thing. So now you start with a blank map with no idea where anything is until you start exploring! Next on my to-do list is to implement tracks, rivers and walls drawing routine.   The entire map i...
by JohnGill
Wed Sep 23, 2020 2:55 pm
Forum: Lounge
Topic:
Replies: -1
Views:

doing something dumb in assembly...

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by JohnGill
Wed Sep 23, 2020 2:32 pm
Forum: Lounge
Topic:
Replies: -1
Views:

doing something dumb in assembly...

... as usual! Hi all, I've got a piece of code that moves the "vera cursor" to the left four cells on screen:     dec $9f20<br />     dec $9f20<br />     dec $9f20<br />     dec $9f20<br />     dec $9f20<br />     dec $9f20<br />     dec $9f20<br />     dec $9f20 8 decs, tile byte and attribute byt...