Search found 18 matches

by JohnGill
Fri Oct 09, 2020 12:22 pm
Forum:
Topic: "Mystery of the Quiet Isle" interface re-hash and more
Replies: 0
Views: 866

"Mystery of the Quiet Isle" interface re-hash and more

Hi all, I've realised that the majority of the game action takes place via the message window. Quiet Isle is leaning more towards text adventure, with strategy / resource management playing more of a supporting role.  So I've pinched a few rows from the main hexes window to give me more space for t...
by JohnGill
Sun Oct 04, 2020 11:06 pm
Forum:
Topic: User guide line drawings
Replies: 21
Views: 7893

User guide line drawings


Ooh ring bound manuals! My goodness the prospect of flipping through those pages of retro joy shouldn't elicit such eager anticipation but oh boy it does!

Here's hoping Kevin and the team manages to get those bugs out of prototype board 2 soon!!

by JohnGill
Wed Sep 30, 2020 4:30 pm
Forum:
Topic: "Mystery of the Quiet Isle" rivers, tracks and bridges :-)
Replies: 0
Views: 1084

"Mystery of the Quiet Isle" rivers, tracks and bridges :-)

Hi all, another quick update. Got the rivers, tracks and bridges implemented now - the maps are beginning to look a lot more interesting! Also load and save maps routines up and running <span><span class="ipsEmoji">?</span></span>   <a href="<fileStore.core_Attachment>/monthly_2020_09/1490767355_Bi...
by JohnGill
Sat Sep 26, 2020 9:47 am
Forum:
Topic: Vera registers crib sheet for tile mode
Replies: 1
Views: 1143

Vera registers crib sheet for tile mode

Hi all,  I've spent that much time rummaging through documentation for vera trying to find how to set things up and which blasted $9f!*'@! did what,  I thought I'd make myself a crib sheet with all the info on a single page (well, most of it!). I've attached a .png and a .pdf here for anyone to dow...
by JohnGill
Fri Sep 25, 2020 4:18 pm
Forum:
Topic: "Mystery of the Quiet Isle" UPDATE
Replies: 1
Views: 1710

"Mystery of the Quiet Isle" UPDATE

Hi all, Drawing bug is fixed, and I've added the "only draw the hexes that have already been visited" thing. So now you start with a blank map with no idea where anything is until you start exploring! Next on my to-do list is to implement tracks, rivers and walls drawing routine.   The entire map i...
by JohnGill
Thu Sep 17, 2020 7:46 am
Forum:
Topic: "Mystery of the Quiet Isle" (was hexes game) DEBUGGING!
Replies: 4
Views: 1704

"Mystery of the Quiet Isle" (was hexes game) DEBUGGING!

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by JohnGill
Wed Sep 16, 2020 11:08 am
Forum:
Topic: "Mystery of the Quiet Isle" (was hexes game) DEBUGGING!
Replies: 4
Views: 1704

"Mystery of the Quiet Isle" (was hexes game) DEBUGGING!

Hi all, One step forward, two steps back. It seems very much that This Is The Way for software development. Either that or I'm just inept <span class="ipsEmoji">?</span> I got the save / load bank feature working, and added a creation tool so I can make maps within the software itself rather than h...
by JohnGill
Fri Sep 11, 2020 5:30 pm
Forum:
Topic: hexes game update September
Replies: 9
Views: 3758

hexes game update September

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by JohnGill
Fri Sep 11, 2020 4:04 pm
Forum:
Topic: hexes game update September
Replies: 9
Views: 3758

hexes game update September

Hi all, I've been wading through the dullest of dull bits of coding in the ongoing saga of my first ever game dev. I've just finished getting the player's stat bar "blobs" to function correctly. The routine reads the appropriate byte from the player's stats stored in one of the memory banks (health...
by JohnGill
Mon Sep 07, 2020 10:28 pm
Forum:
Topic: first time game developer
Replies: 3
Views: 2140

first time game developer

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