Search found 137 matches

by Elektron72
Tue Sep 21, 2021 12:41 am
Forum:
Topic: VERA: Sprite “chunky mode”?
Replies: 5
Views: 1921

VERA: Sprite “chunky mode”?

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by Elektron72
Thu Aug 12, 2021 8:06 pm
Forum: Lounge
Topic:
Replies: -1
Views:

Switching cursor blinking OFF


There's currently an open issue on GitHub that recommends adding a cursor control feature from the C128: https://github.com/commanderx16/x16-rom/issues/162

by Elektron72
Sat Aug 07, 2021 5:45 pm
Forum: Murray2 CX16 Discussion Archive
Topic: Teaching Middle School Programming
Replies: 6
Views: 1509

Teaching Middle School Programming

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by Elektron72
Thu Aug 05, 2021 6:14 pm
Forum: Video/Podcast talk
Topic: New community dev tool uploaded: Vera Graphics Converter
Replies: 14
Views: 5206

New community dev tool uploaded: Vera Graphics Converter

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by Elektron72
Sat Jul 31, 2021 2:51 pm
Forum: Lounge
Topic:
Replies: -1
Views:

YM2151 Fine detuning


DT1 uses sign-magnitude representation to allow for both positive and negative detunes. Values 1-3 are positive detunes, while 5-7 are negative. Setting one operator's DT1 to 3 and the other to 7 will produce a more powerful effect.

by Elektron72
Wed Jul 28, 2021 1:41 am
Forum:
Topic: vpoke() for cc65
Replies: 8
Views: 2436

vpoke() for cc65

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by Elektron72
Wed Jul 28, 2021 1:27 am
Forum:
Topic: vpoke() for cc65
Replies: 8
Views: 2436

vpoke() for cc65

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by Elektron72
Tue Jul 27, 2021 12:52 am
Forum:
Topic: Sprite and Sound APIs
Replies: 38
Views: 13157

Sprite and Sound APIs

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by Elektron72
Mon Jul 26, 2021 4:41 pm
Forum: Lounge
Topic:
Replies: -1
Views:

Emulator Debugger halting biased?

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by Elektron72
Sun Jul 25, 2021 2:58 pm
Forum:
Topic: Two 6502 System
Replies: 66
Views: 29239

Two 6502 System


Both the SNES and Sega Genesis had sound coprocessors (the SPC700 and Z80, respectively). These were typically used to run music playback routines independently from the main processor. Additionally, several SNES games included the SA1, a secondary processor based on the 65C816.