Search found 137 matches
- Tue Sep 21, 2021 12:41 am
- Forum:
- Topic: VERA: Sprite “chunky mode”?
- Replies: 5
- Views: 1921
VERA: Sprite “chunky mode”?
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- Thu Aug 12, 2021 8:06 pm
- Forum: Lounge
- Topic:
- Replies: -1
- Views:
Switching cursor blinking OFF
There's currently an open issue on GitHub that recommends adding a cursor control feature from the C128: https://github.com/commanderx16/x16-rom/issues/162
- Sat Aug 07, 2021 5:45 pm
- Forum: Murray2 CX16 Discussion Archive
- Topic: Teaching Middle School Programming
- Replies: 6
- Views: 1509
Teaching Middle School Programming
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- Thu Aug 05, 2021 6:14 pm
- Forum: Video/Podcast talk
- Topic: New community dev tool uploaded: Vera Graphics Converter
- Replies: 14
- Views: 5206
New community dev tool uploaded: Vera Graphics Converter
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- Sat Jul 31, 2021 2:51 pm
- Forum: Lounge
- Topic:
- Replies: -1
- Views:
YM2151 Fine detuning
DT1 uses sign-magnitude representation to allow for both positive and negative detunes. Values 1-3 are positive detunes, while 5-7 are negative. Setting one operator's DT1 to 3 and the other to 7 will produce a more powerful effect.
- Wed Jul 28, 2021 1:41 am
- Forum:
- Topic: vpoke() for cc65
- Replies: 8
- Views: 2436
vpoke() for cc65
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- Wed Jul 28, 2021 1:27 am
- Forum:
- Topic: vpoke() for cc65
- Replies: 8
- Views: 2436
vpoke() for cc65
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- Tue Jul 27, 2021 12:52 am
- Forum:
- Topic: Sprite and Sound APIs
- Replies: 38
- Views: 13157
Sprite and Sound APIs
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- Mon Jul 26, 2021 4:41 pm
- Forum: Lounge
- Topic:
- Replies: -1
- Views:
Emulator Debugger halting biased?
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- Sun Jul 25, 2021 2:58 pm
- Forum:
- Topic: Two 6502 System
- Replies: 66
- Views: 29239
Two 6502 System
Both the SNES and Sega Genesis had sound coprocessors (the SPC700 and Z80, respectively). These were typically used to run music playback routines independently from the main processor. Additionally, several SNES games included the SA1, a secondary processor based on the 65C816.