Search found 287 matches
- Sun May 12, 2024 3:14 pm
- Forum: CX16 General Chat
- Topic: Serial Number Tracker
- Replies: 68
- Views: 296010
Re: Serial Number Tracker
My dev board arrived from the evil customs :) a little shaken, but not stirred: And guess what: it's DEV0007 :lol: !!! It's a beautiful thing - looking forward to tinkering with it this evening. Just going back through this thread looking at all the pictures. Had to reply to this. I have PR0007 (an...
- Sat Feb 10, 2024 8:35 am
- Forum: CX16 General Chat
- Topic: Version 1 Postmortem & Proposal for future
- Replies: 45
- Views: 9453
Re: Version 1 Postmortem & Proposal for future
To clarify further on the keyboard toptic: The first issue makes it a bit impractical to use an off-the-shelf keyboard that isn't using the US layout, and it's a simple fact that absolutely no-one outside the US are using that particular layout. Not a dealbreaker by any means, but a bit annoying nev...
- Sat Dec 23, 2023 7:47 am
- Forum: CX16 General Chat
- Topic: ISO mode
- Replies: 18
- Views: 35811
Re: ISO mode
Looks really good! And your example dialog makes my hungry .
- Thu Dec 21, 2023 6:03 pm
- Forum: CX16 General Chat
- Topic: ISO mode
- Replies: 18
- Views: 35811
Re: ISO mode
The idea here was to observe what a Turbo Vision GUI tends to look like, and to provide enough of the characters to do something similar. I was looking into implementing or contributing to a framework similar to TurboVision, too. Probably not the full feature set, but some basics like drop-down men...
- Tue Dec 19, 2023 10:32 am
- Forum: CX16 General Chat
- Topic: ISO mode
- Replies: 18
- Views: 35811
Re: ISO mode
The problem with PETSCII is, that it "wastes" half the characters for it's inverse variants (to some degree even in iso mode). Which is not needed for the X16, as it has a foreground and background color for each character cell on screen. It would be easy to define an IBM PC like charset w...
- Sat Dec 16, 2023 5:21 pm
- Forum: CX16 General Chat
- Topic: Use of Discord/FB a disappointment
- Replies: 7
- Views: 18385
Re: Use of Discord/FB a disappointment
I use the Discord channels, when I need a more real time "chat style" interaction with others. The forum is then better suited of tracking decisions, uploading software in the download section, asking general questions to a broader audience. The Facebook thingy I don't use, I don't have an...
- Tue Dec 05, 2023 10:54 am
- Forum: Programming
- Topic: A BITMAP FILE SPECIFICATION FOR THE X16. (1.0 is published)
- Replies: 25
- Views: 67495
Re: A BITMAP FILE SPECIFICATION FOR THE X16. (In progress)
I still personally think it should be a different format (even if closely related) maybe even 2 file formats, 1 for Sprites and 1 for Tilemaps. (Maybe .SMX and .TMX) I have the same feeling. Yes, we could try to create a general-purpose format for "all kind of things which contain pixels and s...
- Mon Dec 04, 2023 5:27 pm
- Forum: Programming
- Topic: A BITMAP FILE SPECIFICATION FOR THE X16. (1.0 is published)
- Replies: 25
- Views: 67495
Re: A BITMAP FILE SPECIFICATION FOR THE X16. (In progress)
For sprites you would also need their size. They even can have different sizes, at least all my games have... And tiles can be 8x8 or 16x16 is I'm not mistaken. That's why we left all this out for this first release. I personally think for tile and sprite sets there will be separate formats which co...
- Wed Nov 29, 2023 9:08 am
- Forum: Works In-Progress Discussion
- Topic: Video Playback Tests
- Replies: 16
- Views: 20579
Re: Video Playback Tests
Works very well on real hardware . Well done!
- Wed Nov 29, 2023 7:35 am
- Forum: Works In-Progress Discussion
- Topic: Video Playback Tests
- Replies: 16
- Views: 20579
Re: Video Playback Tests
Really impressive ! I'll try on real hardware and report back.