Search found 287 matches

by AndyMt
Sun May 12, 2024 3:14 pm
Forum: CX16 General Chat
Topic: Serial Number Tracker
Replies: 68
Views: 296010

Re: Serial Number Tracker

My dev board arrived from the evil customs :) a little shaken, but not stirred: And guess what: it's DEV0007 :lol: !!! It's a beautiful thing - looking forward to tinkering with it this evening. Just going back through this thread looking at all the pictures. Had to reply to this. I have PR0007 (an...
by AndyMt
Sat Feb 10, 2024 8:35 am
Forum: CX16 General Chat
Topic: Version 1 Postmortem & Proposal for future
Replies: 45
Views: 9453

Re: Version 1 Postmortem & Proposal for future

To clarify further on the keyboard toptic: The first issue makes it a bit impractical to use an off-the-shelf keyboard that isn't using the US layout, and it's a simple fact that absolutely no-one outside the US are using that particular layout. Not a dealbreaker by any means, but a bit annoying nev...
by AndyMt
Sat Dec 23, 2023 7:47 am
Forum: CX16 General Chat
Topic: ISO mode
Replies: 18
Views: 35811

Re: ISO mode

Looks really good! And your example dialog makes my hungry :D .
by AndyMt
Thu Dec 21, 2023 6:03 pm
Forum: CX16 General Chat
Topic: ISO mode
Replies: 18
Views: 35811

Re: ISO mode

The idea here was to observe what a Turbo Vision GUI tends to look like, and to provide enough of the characters to do something similar. I was looking into implementing or contributing to a framework similar to TurboVision, too. Probably not the full feature set, but some basics like drop-down men...
by AndyMt
Tue Dec 19, 2023 10:32 am
Forum: CX16 General Chat
Topic: ISO mode
Replies: 18
Views: 35811

Re: ISO mode

The problem with PETSCII is, that it "wastes" half the characters for it's inverse variants (to some degree even in iso mode). Which is not needed for the X16, as it has a foreground and background color for each character cell on screen. It would be easy to define an IBM PC like charset w...
by AndyMt
Sat Dec 16, 2023 5:21 pm
Forum: CX16 General Chat
Topic: Use of Discord/FB a disappointment
Replies: 7
Views: 18385

Re: Use of Discord/FB a disappointment

I use the Discord channels, when I need a more real time "chat style" interaction with others. The forum is then better suited of tracking decisions, uploading software in the download section, asking general questions to a broader audience. The Facebook thingy I don't use, I don't have an...
by AndyMt
Tue Dec 05, 2023 10:54 am
Forum: Programming
Topic: A BITMAP FILE SPECIFICATION FOR THE X16. (1.0 is published)
Replies: 25
Views: 67495

Re: A BITMAP FILE SPECIFICATION FOR THE X16. (In progress)

I still personally think it should be a different format (even if closely related) maybe even 2 file formats, 1 for Sprites and 1 for Tilemaps. (Maybe .SMX and .TMX) I have the same feeling. Yes, we could try to create a general-purpose format for "all kind of things which contain pixels and s...
by AndyMt
Mon Dec 04, 2023 5:27 pm
Forum: Programming
Topic: A BITMAP FILE SPECIFICATION FOR THE X16. (1.0 is published)
Replies: 25
Views: 67495

Re: A BITMAP FILE SPECIFICATION FOR THE X16. (In progress)

For sprites you would also need their size. They even can have different sizes, at least all my games have... And tiles can be 8x8 or 16x16 is I'm not mistaken. That's why we left all this out for this first release. I personally think for tile and sprite sets there will be separate formats which co...
by AndyMt
Wed Nov 29, 2023 9:08 am
Forum: Works In-Progress Discussion
Topic: Video Playback Tests
Replies: 16
Views: 20579

Re: Video Playback Tests

Works very well on real hardware :) . Well done!
by AndyMt
Wed Nov 29, 2023 7:35 am
Forum: Works In-Progress Discussion
Topic: Video Playback Tests
Replies: 16
Views: 20579

Re: Video Playback Tests

Really impressive :o ! I'll try on real hardware and report back.