Search found 499 matches

by Ed Minchau
Tue Sep 10, 2024 10:09 pm
Forum: Demoscene
Topic: Second Reality X16
Replies: 4
Views: 705

Re: Second Reality X16

Damn dudes. Unreal that this is on 6502.
by Ed Minchau
Sat Aug 17, 2024 6:53 pm
Forum: Misc Apps
Topic: SPLASH Screen & Startup Sound.
Replies: 16
Views: 3662

Re: SPLASH Screen & Startup Sound.

Wow, first time I saw a still of that scene. It is bad form to have a label name which can also be interpreted as a hexadecimal value.
by Ed Minchau
Fri Aug 16, 2024 3:56 am
Forum: How-To
Topic: Using the -PRG Switch in the X16 Emulator
Replies: 8
Views: 2591

Re: Using the -PRG Switch in the X16 Emulator

Why are the filenames listed like that? The file system doesn't do lowercase letters.
by Ed Minchau
Wed Aug 07, 2024 11:06 pm
Forum: Programming
Topic: Ideas for 1st person Minecraft-like
Replies: 12
Views: 2537

Re: Ideas for 1st person Minecraft-like

I've been working on a 3d first person shooter as well (on the back burner while I rewrite the META/L editor). My advice is to do as much precalculation as possible, and as few calculations at runtime as possible. For instance, I have 8 banks set aside for a single lookup table to convert a 16 bit d...
by Ed Minchau
Thu Jul 25, 2024 4:12 pm
Forum: Programming
Topic: nxtBasic error with STA "A"
Replies: 14
Views: 1697

Re: nxtBasic error with STA "A"

No, the language can't be extended; the opcodes are hardwired. Even if we could, STA A would be a useless command, "store the contents of the accumulator in the accumulator".
by Ed Minchau
Sun Jul 14, 2024 5:20 am
Forum: Misc Apps
Topic: SPLASH Screen & Startup Sound.
Replies: 16
Views: 3662

Re: SPLASH Screen & Startup Sound.

This seems like a good place to mention that the audio on all my video clips have been 16 bit mono at 12970 Hz, almost exactly equal to an AUDIO_RATE of 34 ($22). That's about the minimum frequency for voices without distortion. I've been dividing it up into chunks of 2594 bytes for 1/10 of a second...
by Ed Minchau
Thu Jul 11, 2024 6:40 pm
Forum: CX16 General Chat
Topic: A plea to the dev team
Replies: 33
Views: 11342

Re: A plea to the dev team

This is that. This is 8-Bit Productions asking you not to use the bitwise Rockwell instructions, even though they're part of the hardware that's currently being shipped, because it helps make your software compatible with future hardware. In that case, let's ditch the 65c02 right now, just ship wit...
by Ed Minchau
Tue Jul 09, 2024 6:19 pm
Forum: CX16 Hardware Support
Topic: User Defined Palletes
Replies: 5
Views: 1113

Re: User Defined Palletes

That two byte stride should be one byte. You need to push two bytes (ggggbbbb 0000rrrr) for a single palette entry.
by Ed Minchau
Mon Jul 08, 2024 8:11 pm
Forum: CX16 General Chat
Topic: A plea to the dev team
Replies: 33
Views: 11342

Re: A plea to the dev team

If we're only using the 6502 commands then there is no point in using the 65816 at all. It isn't just the 32 Rockwell commands we can't use because they won't work on a 65816. We can't use 57 commands that are unique to the 65816 either, because they won't work on a machine with a 65c02. We wouldn't...
by Ed Minchau
Tue Jun 18, 2024 10:18 pm
Forum: Programming
Topic: replacement for codex as a monitor and assembler
Replies: 7
Views: 1519

Re: replacement for codex as a monitor and assembler

I'm currently rewriting the META/L editor to work with both 65816 and 65c02. I'm adding a couple new features too.