Search found 499 matches
- Tue Sep 10, 2024 10:09 pm
- Forum: Demoscene
- Topic: Second Reality X16
- Replies: 4
- Views: 705
Re: Second Reality X16
Damn dudes. Unreal that this is on 6502.
- Sat Aug 17, 2024 6:53 pm
- Forum: Misc Apps
- Topic: SPLASH Screen & Startup Sound.
- Replies: 16
- Views: 3662
Re: SPLASH Screen & Startup Sound.
Wow, first time I saw a still of that scene. It is bad form to have a label name which can also be interpreted as a hexadecimal value.
- Fri Aug 16, 2024 3:56 am
- Forum: How-To
- Topic: Using the -PRG Switch in the X16 Emulator
- Replies: 8
- Views: 2591
Re: Using the -PRG Switch in the X16 Emulator
Why are the filenames listed like that? The file system doesn't do lowercase letters.
- Wed Aug 07, 2024 11:06 pm
- Forum: Programming
- Topic: Ideas for 1st person Minecraft-like
- Replies: 12
- Views: 2537
Re: Ideas for 1st person Minecraft-like
I've been working on a 3d first person shooter as well (on the back burner while I rewrite the META/L editor). My advice is to do as much precalculation as possible, and as few calculations at runtime as possible. For instance, I have 8 banks set aside for a single lookup table to convert a 16 bit d...
- Thu Jul 25, 2024 4:12 pm
- Forum: Programming
- Topic: nxtBasic error with STA "A"
- Replies: 14
- Views: 1697
Re: nxtBasic error with STA "A"
No, the language can't be extended; the opcodes are hardwired. Even if we could, STA A would be a useless command, "store the contents of the accumulator in the accumulator".
- Sun Jul 14, 2024 5:20 am
- Forum: Misc Apps
- Topic: SPLASH Screen & Startup Sound.
- Replies: 16
- Views: 3662
Re: SPLASH Screen & Startup Sound.
This seems like a good place to mention that the audio on all my video clips have been 16 bit mono at 12970 Hz, almost exactly equal to an AUDIO_RATE of 34 ($22). That's about the minimum frequency for voices without distortion. I've been dividing it up into chunks of 2594 bytes for 1/10 of a second...
- Thu Jul 11, 2024 6:40 pm
- Forum: CX16 General Chat
- Topic: A plea to the dev team
- Replies: 33
- Views: 11342
Re: A plea to the dev team
This is that. This is 8-Bit Productions asking you not to use the bitwise Rockwell instructions, even though they're part of the hardware that's currently being shipped, because it helps make your software compatible with future hardware. In that case, let's ditch the 65c02 right now, just ship wit...
- Tue Jul 09, 2024 6:19 pm
- Forum: CX16 Hardware Support
- Topic: User Defined Palletes
- Replies: 5
- Views: 1113
Re: User Defined Palletes
That two byte stride should be one byte. You need to push two bytes (ggggbbbb 0000rrrr) for a single palette entry.
- Mon Jul 08, 2024 8:11 pm
- Forum: CX16 General Chat
- Topic: A plea to the dev team
- Replies: 33
- Views: 11342
Re: A plea to the dev team
If we're only using the 6502 commands then there is no point in using the 65816 at all. It isn't just the 32 Rockwell commands we can't use because they won't work on a 65816. We can't use 57 commands that are unique to the 65816 either, because they won't work on a machine with a 65c02. We wouldn't...
- Tue Jun 18, 2024 10:18 pm
- Forum: Programming
- Topic: replacement for codex as a monitor and assembler
- Replies: 7
- Views: 1519
Re: replacement for codex as a monitor and assembler
I'm currently rewriting the META/L editor to work with both 65816 and 65c02. I'm adding a couple new features too.