Search found 713 matches

by SlithyMatt
Mon Oct 02, 2023 3:07 am
Forum: Website Feedback And Support
Topic: Front page TexElec link
Replies: 0
Views: 6620

Front page TexElec link

Now that pre-orders are open, the link on the front page should be changed to point there instead of the sold-out pre-release bundle.
by SlithyMatt
Sat Sep 02, 2023 5:56 am
Forum: Works In-Progress Discussion
Topic: Tile/Sprite Editor
Replies: 10
Views: 11453

Re: Tile/Sprite Editor

New alpha release ready for test: https://github.com/SlithyMatt/x16-tile- ... ag/v0.0.3a

Please read the release notes to see what has been implemented so far.
by SlithyMatt
Thu Aug 24, 2023 2:31 am
Forum: Works In-Progress Discussion
Topic: Tile/Sprite Editor
Replies: 10
Views: 11453

Re: Tile/Sprite Editor

Alpha 0.0.2 now available: https://github.com/SlithyMatt/x16-tile-editor/releases/tag/v0.0.2a The big new thing is the ability to edit palettes and select palette offsets for tile visualization. This is still not feature-complete, so please check the release notes to see what should be implemented. ...
by SlithyMatt
Mon Aug 21, 2023 4:17 pm
Forum: Works In-Progress Discussion
Topic: Tile/Sprite Editor
Replies: 10
Views: 11453

Re: Tile/Sprite Editor

the notes also said the maximum size was 100K (It was a bit vague, to be fair.) The reason for the (roughly) 100k maximum is the layout of VRAM for this application. It won't be able to create tilesets that are larger than that -- but that is a pretty enormous tileset, so hopefully that's not a pro...
by SlithyMatt
Sun Aug 20, 2023 11:11 pm
Forum: Works In-Progress Discussion
Topic: Tile/Sprite Editor
Replies: 10
Views: 11453

Re: Tile/Sprite Editor

Yep, like I say in the release notes, the maximum size tile set will be saved. In a later release, you'll be able to specify the size of your tileset.
by SlithyMatt
Sun Aug 20, 2023 7:23 pm
Forum: Works In-Progress Discussion
Topic: Tile/Sprite Editor
Replies: 10
Views: 11453

Re: Tile/Sprite Editor

You will get the file error the first time you run it, as TILES.BIN doesn't exist yet. You shouldn't see it past then. As for colors, the tile visualization currently only supports palette offset zero, so selecting color indices over 15 will only work for 256-color tiles. If you select a higher inde...
by SlithyMatt
Sun Aug 20, 2023 5:47 pm
Forum: Works In-Progress Discussion
Topic: Tile/Sprite Editor
Replies: 10
Views: 11453

Tile/Sprite Editor

I am working on a tile/sprite editor that's going to occupy a bank of the X16 ROM in a future release. I just made the first alpha release on GitHub: https://github.com/SlithyMatt/x16-tile-editor/releases/tag/v0.0.1a Please read the release notes to see what features have been implemented, as this i...
by SlithyMatt
Tue Mar 14, 2023 9:02 pm
Forum: Programming
Topic: Getting started and out of date info
Replies: 4
Views: 3003

Re: Getting started and out of date info

I am trying to follow "The Retro Desk" video on the Vera but he goes from zero to flat out in the one video. I would definitely not start with that video! My original "Hello, cc65!" video is a better place to start to just print a string, or starting my tutorial series from the ...
by SlithyMatt
Fri Mar 10, 2023 12:56 pm
Forum: Guides and Tutorials
Topic: Installing the Gen1 X16 into a PC case
Replies: 2
Views: 5502

Installing the Gen1 X16 into a PC case

In this video, I show what to expect when taking an old PC case and repurposing it for the X16.

by SlithyMatt
Thu Mar 09, 2023 3:25 pm
Forum: Games
Topic: Word Slide
Replies: 0
Views: 5946

Word Slide

WORD SLIDE X16 Play the internet's favorite word game on the Commander X16! https://github.com/SlithyMatt/cbm-wordslide/raw/main/x16-react.png Controls: Keyboard only. Object: Guess a five-letter word within six tries. Gameplay: Type the word you are guessing and press Enter/Return. Any letters tha...