Search found 713 matches
- Mon Oct 02, 2023 3:07 am
- Forum: Website Feedback And Support
- Topic: Front page TexElec link
- Replies: 0
- Views: 6620
Front page TexElec link
Now that pre-orders are open, the link on the front page should be changed to point there instead of the sold-out pre-release bundle.
- Sat Sep 02, 2023 5:56 am
- Forum: Works In-Progress Discussion
- Topic: Tile/Sprite Editor
- Replies: 10
- Views: 11453
Re: Tile/Sprite Editor
New alpha release ready for test: https://github.com/SlithyMatt/x16-tile- ... ag/v0.0.3a
Please read the release notes to see what has been implemented so far.
Please read the release notes to see what has been implemented so far.
- Thu Aug 24, 2023 2:31 am
- Forum: Works In-Progress Discussion
- Topic: Tile/Sprite Editor
- Replies: 10
- Views: 11453
Re: Tile/Sprite Editor
Alpha 0.0.2 now available: https://github.com/SlithyMatt/x16-tile-editor/releases/tag/v0.0.2a The big new thing is the ability to edit palettes and select palette offsets for tile visualization. This is still not feature-complete, so please check the release notes to see what should be implemented. ...
- Mon Aug 21, 2023 4:17 pm
- Forum: Works In-Progress Discussion
- Topic: Tile/Sprite Editor
- Replies: 10
- Views: 11453
Re: Tile/Sprite Editor
the notes also said the maximum size was 100K (It was a bit vague, to be fair.) The reason for the (roughly) 100k maximum is the layout of VRAM for this application. It won't be able to create tilesets that are larger than that -- but that is a pretty enormous tileset, so hopefully that's not a pro...
- Sun Aug 20, 2023 11:11 pm
- Forum: Works In-Progress Discussion
- Topic: Tile/Sprite Editor
- Replies: 10
- Views: 11453
Re: Tile/Sprite Editor
Yep, like I say in the release notes, the maximum size tile set will be saved. In a later release, you'll be able to specify the size of your tileset.
- Sun Aug 20, 2023 7:23 pm
- Forum: Works In-Progress Discussion
- Topic: Tile/Sprite Editor
- Replies: 10
- Views: 11453
Re: Tile/Sprite Editor
You will get the file error the first time you run it, as TILES.BIN doesn't exist yet. You shouldn't see it past then. As for colors, the tile visualization currently only supports palette offset zero, so selecting color indices over 15 will only work for 256-color tiles. If you select a higher inde...
- Sun Aug 20, 2023 5:47 pm
- Forum: Works In-Progress Discussion
- Topic: Tile/Sprite Editor
- Replies: 10
- Views: 11453
Tile/Sprite Editor
I am working on a tile/sprite editor that's going to occupy a bank of the X16 ROM in a future release. I just made the first alpha release on GitHub: https://github.com/SlithyMatt/x16-tile-editor/releases/tag/v0.0.1a Please read the release notes to see what features have been implemented, as this i...
- Tue Mar 14, 2023 9:02 pm
- Forum: Programming
- Topic: Getting started and out of date info
- Replies: 4
- Views: 3003
Re: Getting started and out of date info
I am trying to follow "The Retro Desk" video on the Vera but he goes from zero to flat out in the one video. I would definitely not start with that video! My original "Hello, cc65!" video is a better place to start to just print a string, or starting my tutorial series from the ...
- Fri Mar 10, 2023 12:56 pm
- Forum: Guides and Tutorials
- Topic: Installing the Gen1 X16 into a PC case
- Replies: 2
- Views: 5502
Installing the Gen1 X16 into a PC case
In this video, I show what to expect when taking an old PC case and repurposing it for the X16.
- Thu Mar 09, 2023 3:25 pm
- Forum: Games
- Topic: Word Slide
- Replies: 0
- Views: 5946
Word Slide
WORD SLIDE X16 Play the internet's favorite word game on the Commander X16! https://github.com/SlithyMatt/cbm-wordslide/raw/main/x16-react.png Controls: Keyboard only. Object: Guess a five-letter word within six tries. Gameplay: Type the word you are guessing and press Enter/Return. Any letters tha...