I just tested by adding a manifest.json file to your zip with the following contents:
{
"manifest_version": "1.0.0",
"name": "Skelly",
"start_prg": "SKELLY.PRG"
}
It seems to work just fine.
Search found 403 matches
- Thu Oct 31, 2024 10:10 am
- Forum: Demoscene
- Topic: Happy Halloween. Skeleton Dance.
- Replies: 7
- Views: 626
- Thu Oct 31, 2024 8:07 am
- Forum: Demoscene
- Topic: Happy Halloween. Skeleton Dance.
- Replies: 7
- Views: 626
Re: Happy Halloween. Skeleton Dance.
It works nicely.
Any particular reason you don't have it start automatically in the web emulator?
Any particular reason you don't have it start automatically in the web emulator?
- Tue Oct 22, 2024 10:23 am
- Forum: Programming
- Topic: Problem: The Directive ".strz" is not supported.
- Replies: 9
- Views: 853
Re: Problem: The Directive ".strz" is not supported.
I believe that Mr. 8bitguy still uses the Acme assembler.
https://sourceforge.net/projects/acme-crossass/
A lot of people, and the ROM uses the CC65 package which also has an excellent assembler, CA65
https://cc65.github.io/
I am not sure what kind of integrations exist for Visual Studio Code.
https://sourceforge.net/projects/acme-crossass/
A lot of people, and the ROM uses the CC65 package which also has an excellent assembler, CA65
https://cc65.github.io/
I am not sure what kind of integrations exist for Visual Studio Code.
X16Speed
I have previously posted the X16speed program on discord, but now it is updated so it should be able to correctly guess the speed of the Commander X16 from 1 to 20 MHz. The emulator speed can be set with the -mhz option and soon the web emulator will be able to set the speed by appending &mhz=xx...
- Sat Oct 05, 2024 6:42 pm
- Forum: Productivity Apps
- Topic: cx16os
- Replies: 1
- Views: 373
Re: cx16os
I have created a pull request to enable cpu- type and speed options to the web emulator.
https://github.com/X16Community/x16-emulator/pull/306
Hopefully it will be accepted
https://github.com/X16Community/x16-emulator/pull/306
Hopefully it will be accepted
- Thu Sep 26, 2024 5:06 pm
- Forum: Libraries and Examples
- Topic: PETSCII Animation I made
- Replies: 3
- Views: 613
- Wed Sep 25, 2024 8:56 am
- Forum: CX16 General Chat
- Topic: Frustrations With These Forums
- Replies: 16
- Views: 1924
Re: Frustrations With These Forums
Please keep in mind that both this site, documentation and system development is mostly community driven. I can only agree that it would be great if there was a single point of reference for updates and documentation. If anyone is able to help, there is plenty of work to do. Anyone is welcome to ope...
- Tue Sep 24, 2024 3:14 pm
- Forum: Libraries and Examples
- Topic: PETSCII Animation I made
- Replies: 3
- Views: 613
Re: PETSCII Animation I made
Very cool.
Maybe it's possible to make the alien ship go both left and right ?
Maybe it's possible to make the alien ship go both left and right ?
- Thu Sep 12, 2024 6:41 pm
- Forum: CX16 Hardware Support
- Topic: Atari2SNES
- Replies: 27
- Views: 7079
Re: Atari2SNES
Nah...
The Uzebox is on the backburner at the moment. Real life and prior engagements are taking precedence.
I fear it will be at least a couple of months before I get to the Uzebox. At least I need to find the BOM and get the parts ordered before I can do any real work on the Uzebox.
The Uzebox is on the backburner at the moment. Real life and prior engagements are taking precedence.
I fear it will be at least a couple of months before I get to the Uzebox. At least I need to find the BOM and get the parts ordered before I can do any real work on the Uzebox.
- Mon Sep 02, 2024 2:38 pm
- Forum: Programming
- Topic: Load Time & Date from .BAT to Autoboot ? TI$ TA$ in Emulator
- Replies: 4
- Views: 936
Re: Load Time & Date from .BAT to Autoboot ? TI$ TA$ in Emulator
I am not sure if I am missing something, but if you start the emulator with -rtc, the TI$ and DA$ variables will be set to the values of the launching computer... I.E. the internal clock of the emulator will be set correctly.