Another Conways game of life, assembly

Talk about your programs in progress. Discuss how to implement features, etc.
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This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc.)

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ahenry3068
Posts: 1218
Joined: Tue Apr 04, 2023 9:57 pm

Re: Another Conways game of life, assembly

Post by ahenry3068 »

I've been meaning to put a

"NO CHANGE IN";X;" LOOPS"... "CONTINUE Y/N"

In my version
hechelion
Posts: 22
Joined: Sat Apr 29, 2023 8:22 pm

Re: Another Conways game of life, assembly

Post by hechelion »

Thanks for the suggestion.
I wanted to implement something that would tell me when to do the reboot.
But there are some infinite patterns that can change the number of cells, for example the "beacon" pattern changes between 8 and 6 cells cyclically.

Maybe I could implement a mixed mode, count the number of live cells and put a limit of cycles.

EDIT:
I added what you commented.
if the number of live cells remains constant for 10 cycles, the game restarts automatically.
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ahenry3068
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Joined: Tue Apr 04, 2023 9:57 pm

Re: Another Conways game of life, assembly

Post by ahenry3068 »

CHECKED OUT On DEV0056 A..OK
20230802_131229.jpg
20230802_131229.jpg (3.01 MiB) Viewed 4669 times
hechelion
Posts: 22
Joined: Sat Apr 29, 2023 8:22 pm

Re: Another Conways game of life, assembly

Post by hechelion »

Thank a lot.
Knowing that it works on real hardware encourages me
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ahenry3068
Posts: 1218
Joined: Tue Apr 04, 2023 9:57 pm

Re: Another Conways game of life, assembly

Post by ahenry3068 »

It almost didn't get done..... My DELL's SD Card reader is starting to go Wonky :(
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