
Search found 12 matches
- Mon Mar 10, 2025 5:49 pm
- Forum: CX16 General Chat
- Topic: Sharing some art, sprites, and discussing about game concepts
- Replies: 3
- Views: 6509
Re: Sharing some art, sprites, and discussing about game concepts
Really neat, Xiphod 

- Thu Mar 06, 2025 7:14 pm
- Forum: CX16 General Chat
- Topic: Sharing some art, sprites, and discussing about game concepts
- Replies: 3
- Views: 6509
Re: Sharing some art, sprites, and discussing about game concepts
First, an addendum to the initial post: another game idea I forgot to add to said first post was a mix between Actraiser and a fighting game: - Both players have to get randomized ressources to summon up a champion (The champion summoned will depends of the ressource type and quantity). They have un...
- Wed Mar 05, 2025 8:36 pm
- Forum: Works In-Progress Discussion
- Topic: Experimentations/getting back into the thick of it.
- Replies: 18
- Views: 20965
Re: Experimentations/getting back into the thick of it.
Haven't tried to modify the code in a while.
But here's a tiny thumbnail of possible new tiles and an enemy lizard man.
But here's a tiny thumbnail of possible new tiles and an enemy lizard man.
- Wed Mar 05, 2025 8:32 pm
- Forum: CX16 General Chat
- Topic: Sharing some art, sprites, and discussing about game concepts
- Replies: 3
- Views: 6509
Sharing some art, sprites, and discussing about game concepts
I was wondering what would be the games you would like to see/make for the commander x16, and also wanted to share some of my ideas I had in mind. In my case, it would be ideally at least one of the following: - A beat-em-up/as much of a stylish action game that may be possible on an 8 bit computer....
- Fri Feb 28, 2025 8:21 pm
- Forum: Works In-Progress Discussion
- Topic: Experimentations/getting back into the thick of it.
- Replies: 18
- Views: 20965
Re: Experimentations/getting back into the thick of it.
To be more precise, it's more of a tilesheet that is exported (Maybe you can ask to Inkbox for having some precisions, if possible).
The screenshot may give you all an idea of how the editor looks.
The screenshot may give you all an idea of how the editor looks.
- Fri Feb 28, 2025 6:29 pm
- Forum: Works In-Progress Discussion
- Topic: Experimentations/getting back into the thick of it.
- Replies: 18
- Views: 20965
Re: Experimentations/getting back into the thick of it.
Followed the guide: https://x16docs.dreamtracker.org/#index.html And made test sprites into .bin via this program: https://notin.tokyo/X16tiles/ Here's the resulting code 10 BVLOAD "AZAMTEST001.BIN",8,1,$3000 20 SPRMEM 0,0,$3000,0 30 SPRITE 1,3,0,0,1,1 40 MOVSPR 1,320,200 50 GOTO 60 60 MOV...
- Wed Feb 26, 2025 5:05 pm
- Forum: Works In-Progress Discussion
- Topic: Experimentations/getting back into the thick of it.
- Replies: 18
- Views: 20965
Re: Experimentations/getting back into the thick of it.
Updated the code by starting back with a new sprite, but sadly, it says it has an error in 1004 100 SCREEN 3 : REM LORES 101 HM$=CHR$(19) : REM HOME CHARACTER 102 GOSUB 1000 : REM READ SPRITE DATA 103 GOSUB 1050 : REM SETUP SPRITE 0 104 Y0=150: FOR X=0 TO 255: X0=X: GOSUB 1070: NEXT: REM MOVE THE SP...
- Wed Feb 26, 2025 2:15 pm
- Forum: Works In-Progress Discussion
- Topic: Experimentations/getting back into the thick of it.
- Replies: 18
- Views: 20965
Re: Experimentations/getting back into the thick of it.
Here's some more of the sprites btw. Just finished to make the up and down ones.
- Wed Feb 26, 2025 1:33 pm
- Forum: Works In-Progress Discussion
- Topic: Experimentations/getting back into the thick of it.
- Replies: 18
- Views: 20965
Re: Experimentations/getting back into the thick of it.
I change at what line then? The "REM SET SPRITE DATA" section at 1052? Or maybe elsewhere?
In any cases, thanks for the advice.
In any cases, thanks for the advice.
- Tue Feb 25, 2025 5:49 pm
- Forum: Works In-Progress Discussion
- Topic: Experimentations/getting back into the thick of it.
- Replies: 18
- Views: 20965
Re: Experimentations/getting back into the thick of it.
UPDATED CODE: Sprite still not animated, but it goes faster now. 100 SCREEN 3 : REM LORES 101 HM$=CHR$(19) : REM HOME CHARACTER 102 GOSUB 1000 : REM READ SPRITE DATA 103 GOSUB 1050 : REM SETUP SPRITE 0 104 Y0=150: FOR X=0 TO 255: X0=X: GOSUB 1070: NEXT: REM MOVE THE SPRITE 105 GOTO 10000 999 REM SPR...